- High fantasy action mmorpg aiming to break conventions and become a true "next gen" mmo. We take that stance from a design point of view, not a technical point of view.
- Approx 5 Months in development, the story has been worked on for 2-3 years, as have the game concept and systems ideas.
- Started as a HL2 mod, then we decided to make our own engine. Now we are going for Ogre + additional libraries. Currently we are working towards an offline version of the final mmo set 600 years before.
-We are at a point with the engine where we are begining to render the environments.
-Our engine can import .map files (as created by Hammer) and turn then into mesh files (used by Ogre).
Freeware; this may be dicussed later on in the dev cycle.
See above. Credits of course. I can also offer domain emails for terrorvisual.com and portfolio webspace/help designing one.