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02-26-07, 03:38 PM   #1
123noob
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MazzleExtraSkinsPackage

Skins previously made seperated are now incompatible with the new update.

Removed downloads to avoid confusions.

Last edited by 123noob : 07-02-07 at 07:53 PM.
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02-26-07, 03:55 PM   #2
CalibanXV
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Thanks 123noob! Been waiting for someone to do this, I hope the rest of the community comes up with some great designs too.
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02-26-07, 04:37 PM   #3
Lery
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WoW thank you!
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02-26-07, 05:27 PM   #4
Mellock
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Talking

Thank You Noob very well designed like it a lot
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02-26-07, 08:26 PM   #5
123noob
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Well, first of all, sorry to everyone that I will not be uploading anymore themes except for the one that is already uploaded. The reason is to wait until MazzleUI offers that option, and I DO believe by that time, it'll be even better than getting it now as stand-alone due to expectation and anticipation. That way, it'll make MazzleUI even more worth it IMO when I was in the process of making a new theme earlier. I will have SS of this once I am done with it.

/edit: Having good feeling about this theme. I think the result will double of that of the previous one

Last edited by 123noob : 02-26-07 at 09:28 PM.
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02-27-07, 01:39 AM   #6
Aigor
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wonderfull texture and work..great for me especially that i'm eq2's player...^^
i Have a little issue when i swicth from fullscreen to windowed the texture dissappear and went in black..can u fix?
good work!!!!

Last edited by Aigor : 02-27-07 at 07:40 AM.
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03-02-07, 10:00 AM   #7
sukkubus
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uuhm, whre can i download the second theme (NE). I canīt find it, sry.

P.S Very nice work noob
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03-02-07, 10:20 AM   #8
123noob
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Originally Posted by sukkubus
uuhm, whre can i download the second theme (NE). I canīt find it, sry.

P.S Very nice work noob
Any themes made after the EverQuest2 theme will not be released due to Mazzlefizz request to keep until the theme picker option is valid in MazzleUI.
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03-02-07, 10:52 AM   #9
Grimsin
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Alpha

Any idea how to change the alpha lvl of certain textures? if the alpha or frame lvl of the floating cave were higher then that of the map the map graphic would just get coverd rather then being in the way of the floating cave.
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03-02-07, 08:06 PM   #10
Mazzlefizz
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Originally Posted by Grimsin
Any idea how to change the alpha lvl of certain textures? if the alpha or frame lvl of the floating cave were higher then that of the map the map graphic would just get coverd rather then being in the way of the floating cave.
It's not an alpha issue with the graphic, it's a frame strata issue of the frame that holds it. The frame strata and level of the background textures is something done in my LUA code.
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03-03-07, 01:04 PM   #11
Grimsin
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Originally Posted by Mazzlefizz
It's not an alpha issue with the graphic, it's a frame strata issue of the frame that holds it. The frame strata and level of the background textures is something done in my LUA code.

Yea i think i found the LUA file that the frame lvl coding is in... diging threw it for where the cave lvl is. It should be imo higher then the map boarder. Think youll be able to see the target text better.
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03-03-07, 05:56 AM   #12
Mazzlefizz
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Originally Posted by 123noob
Any themes made after the EverQuest2 theme will not be released due to Mazzlefizz request to keep until the theme picker option is valid in MazzleUI.
Well, I never actually requested you don't release it. I just asked you what happened. I was surprised that you put it out in that format since you had just asked about having it included within a skins feature in the Mazzifier, to which I said sure. But if people want it now, go for it. It doesn't bother me at all.
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03-03-07, 02:36 PM   #13
mfrnka
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Originally Posted by Mazzlefizz
Well, I never actually requested you don't release it. I just asked you what happened. I was surprised that you put it out in that format since you had just asked about having it included within a skins feature in the Mazzifier, to which I said sure. But if people want it now, go for it. It doesn't bother me at all.
Yes, yes.. set them free! hehe.

I'd really like to try out your extra texture packs and they can easily be rolled into the main MazzleUI at a later date closer to a main MazzleUI release date.
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03-03-07, 04:17 PM   #14
123noob
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Originally Posted by Mazzlefizz
Well, I never actually requested you don't release it. I just asked you what happened. I was surprised that you put it out in that format since you had just asked about having it included within a skins feature in the Mazzifier, to which I said sure. But if people want it now, go for it. It doesn't bother me at all.
I'm sorry if I've mistaken with what you said Mazzlefizz, my appology. I guess I got carried away when all of us got into that implementing the option into MazzleUI.
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03-04-07, 09:53 AM   #15
griffin224
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Talking Undead Idea?

Hey 123,

For the UD theme how about using bones as your outline, kinda like the leaves on the NE one???

You still waiting for an imp for the NE skin release? If not I can't wait to install it....

Great job Mazz and 123, anything I can do to help, please let me know.
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03-03-07, 12:55 AM   #16
Kiyohime
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Originally Posted by sukkubus
uuhm, whre can i download the second theme (NE). I canīt find it, sry.

P.S Very nice work noob
Read first page~
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03-03-07, 03:42 AM   #17
flaska
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Can't wait 'til you release the NE skin =]
Looks beautiful! Keep up the good work!
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03-14-07, 06:50 PM   #18
Aygen
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Well I've worked off an on for a week or so on this ... first reskinning i've done ... Kinda took ideas from noobs Nelf skin but ... I dispise nelfs so I made it druid (Dont worry Apart from the fact that it has leaves it doesnt look the same). Here's mine!

CONSTRUCTIVE Critisism please.



It might looks kinda rough, it is, I also wanted the look of Leaves kinda vine'ing on the border so that is my reason for having some of it shown., Druid Claws on the corners, Omen worlds on the Target Corners, With tree and lilly pad pedistal to replace the cave in the target window.

http://files.filefront.com/Druidzip/.../fileinfo.html for the zip Contains both the PNG and BLPs
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03-14-07, 07:01 PM   #19
Kierrkian
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I think the background needs to be a different shade than the rest of the art. It doesnt allow for the border to stand out. Maybe putting some space on the vines, to break up and add contrast? otherwise.. cool looking.. reminds me I need to seed my lawn this year.....
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03-14-07, 07:17 PM   #20
Aygen
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Lmao ... thanks i'll look into that ... another thing I KNOW I need to fix is the minimap ... since it overlaps bottom2 and bottom3.blp The green is making the map have a green tint ... but I've gotta find out exactly WHERE that is happening so I can put it back to black.
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