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02-28-13, 09:11 AM   #441
Nibelheim
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Originally Posted by Belph69 View Post
The one when loot from mob (bottom right)
The loot window should appear at the cursor location and look something like:

 
02-28-13, 03:41 PM   #442
Stratic
A Murloc Raider
Join Date: Feb 2013
Posts: 7
Arkinventory Profiles

My arkinventory glitched while I was dragging it and went off my screen. I tried to reset the profile to get it back in position. When I did this it went to an ugly default version of it and I was wondering how I can get the regular one back. I've tried loading the RealUI profile, reinstalled the addon, and also recopied the savedvariables file. Any help would be appreciated.
 
02-28-13, 03:48 PM   #443
Nibelheim
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Originally Posted by Stratic View Post
My arkinventory glitched while I was dragging it and went off my screen. I tried to reset the profile to get it back in position. When I did this it went to an ugly default version of it and I was wondering how I can get the regular one back. I've tried loading the RealUI profile, reinstalled the addon, and also recopied the savedvariables file. Any help would be appreciated.
Try:
  1. Exit WoW
  2. Delete the WTF\Account\YourAccountName\SavedVariables\ArkInventory.lua and ArkInventory.bak files
  3. Copy in the ArkInventory.lua SavedVariable file from the RealUI download
  4. Log in to your character
  5. Go to ArkInventory's profile section and set it to RealUI
 
02-28-13, 03:51 PM   #444
Stratic
A Murloc Raider
Join Date: Feb 2013
Posts: 7
Originally Posted by Nibelheim View Post
Try:
  1. Exit WoW
  2. Delete the WTF\Account\YourAccountName\SavedVariables\ArkInventory.lua and ArkInventory.bak files
  3. Copy in the ArkInventory.lua SavedVariable file from the RealUI download
  4. Log in to your character
  5. Go to ArkInventory's profile section and set it to RealUI
Wonderful! That last step to put it back to RealUI is what I was missing. Thanks for the quick reply!
 
02-28-13, 05:14 PM   #445
Nibelheim
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7.3 r11

This will be the last update before 5.2. Got some new PvP tracking included, but it's not heavily tested. Let me know if any issues arise.
 
02-28-13, 06:07 PM   #446
tresser
A Cyclonian
Join Date: Oct 2010
Posts: 41
Hi. i don't remember if this is something i've done to cause this, or...

51x [ADDON_ACTION_BLOCKED] AddOn "ACP" tried to call the protected function "CompactRaidFrame5:Show()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\CompactUnitFrame.lua:276: in function "CompactUnitFrame_UpdateVisible"
FrameXML\CompactUnitFrame.lua:234: in function "CompactUnitFrame_UpdateAll"
FrameXML\CompactUnitFrame.lua:46: in function <FrameXML\CompactUnitFrame.lua:43>

Locals:
nil

see also: http://i.imgur.com/yldqJsn.jpg
 
02-28-13, 06:14 PM   #447
Nibelheim
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Originally Posted by tresser View Post
Hi. i don't remember if this is something i've done to cause this, or...
Nothing to worry about, just the usual CRFM taint issues.
 
02-28-13, 07:49 PM   #448
Anj
A Chromatic Dragonspawn
 
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Originally Posted by Nibelheim View Post
This will be the last update before 5.2. Got some new PvP tracking included, but it's not heavily tested. Let me know if any issues arise.
Thanks for r11. I don't PvP so I appreciate those speechbubble options more.
 
02-28-13, 09:36 PM   #449
Kkthnx
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Suggestion, switch to cargBags_Nivaya if you edit it like I have it matches so smexy!

http://postimage.org/image/54cuyt2jl/full/
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Success isn't what you've done compared to others. Success is what you've done compared to what you were made to do.
 
02-28-13, 10:09 PM   #450
Nibelheim
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Originally Posted by Kkthnxbye™ View Post
Suggestion, switch to cargBags_Nivaya if you edit it like I have it matches so smexy!
Ohh

How up to date is it? I know with ArkInventory, it needs to keep a constant database of all items to ensure they go into their correct categories.
 
02-28-13, 10:24 PM   #451
NeonSkin
A Murloc Raider
 
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Thumbs up

Originally Posted by Kkthnxbye™ View Post
Suggestion, switch to cargBags_Nivaya if you edit it like I have it matches so smexy!

http://postimage.org/image/54cuyt2jl/full/
Omg, this
How were you able to use it, no problems with pet cages?
 
03-01-13, 11:03 AM   #452
Nonspecific
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Join Date: Jan 2007
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after trying to resize windows i get this with the LFG frame http://www.wowinterface.com/forums/a...&d=1362157322e.
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03-01-13, 12:37 PM   #453
Nibelheim
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Originally Posted by Nonspecific View Post
after trying to resize windows i get this with the LFG frame.
How were you resizing them?
 
03-01-13, 02:09 PM   #454
Nonspecific
A Murloc Raider
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with nibWindowsize

-- Window Size
scale = .75, -- 1 = Normal

this is the change i made to the config.lua file
 
03-01-13, 02:10 PM   #455
BalwickMaggy
A Cliff Giant
Join Date: Aug 2012
Posts: 72
Hey nib, latest update is working perfectly as far as I can see. Good to see Chi tracking works well on Brewmaster now - no idea how long that's been the case but I hadn't chanced switching back to nibPointTracker for a while.

Only things I have to ask;
any way to change the tapped mob colour from purple to grey?
where's the durability module in the info line? I think I may be blind.
Can I change the popups from the info line at all? The fonts get all whacky because I have Pixel HR Small set for tooltips and it affects them badly when they scale up for the various components.
 
03-01-13, 02:23 PM   #456
Nibelheim
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Originally Posted by BalwickMaggy View Post
Hey nib, latest update is working perfectly as far as I can see. Good to see Chi tracking works well on Brewmaster now - no idea how long that's been the case but I hadn't chanced switching back to nibPointTracker for a while.

Only things I have to ask;
any way to change the tapped mob colour from purple to grey?
where's the durability module in the info line? I think I may be blind.
Can I change the popups from the info line at all? The fonts get all whacky because I have Pixel HR Small set for tooltips and it affects them badly when they scale up for the various components.
Not yet. Nameplate options are coming later on down the road.
It will show when you go under 90%.
For the interactive InfoLine popups, the font size is presently hard-coded. I can add options for it, though.
 
03-01-13, 02:23 PM   #457
Nibelheim
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Originally Posted by Nonspecific View Post
with nibWindowsize

-- Window Size
scale = .75, -- 1 = Normal

this is the change i made to the config.lua file
I guess nibWindowSize is getting a bit outdated. I'll take a looksy at it.
 
03-01-13, 03:09 PM   #458
Freakeh
A Fallenroot Satyr
Join Date: Feb 2012
Posts: 21
One thing I noticed that there is no interface for when you gain an achievment, is this something I have ticked off or ?
 
03-01-13, 03:20 PM   #459
Nibelheim
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Originally Posted by Freakeh View Post
One thing I noticed that there is no interface for when you gain an achievment, is this something I have ticked off or ?
I think it must be. Check your Interface options
 
03-01-13, 03:21 PM   #460
BalwickMaggy
A Cliff Giant
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Originally Posted by Nibelheim View Post
Not yet. Nameplate options are coming later on down the road.
It will show when you go under 90%.
For the interactive InfoLine popups, the font size is presently hard-coded. I can add options for it, though.
Ahh good to hear - I look forward to it.

I tried another UI yesterday thinking I might enjoy the change. Nope. It was unbearable. Needed my RealUI.
 

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