I can't check this since I'm at work at the moment, but I know I did exactly what you said, and this is what happens:
On the left hand side of the "/dab" menu, I see my 2 floaters I've created. I click on the first one, which has my macro for self-curing poison. On the top-kinda right hand side of the entire window is where I can edit the floater options and such. I go to the control tab, in which brings up a window with current conditions and some scroll menus near the bottom of the screen to make a new condition.
Here is where I start to edit some things. First I click scroll and choose debuff active then poison. (I have left the target (you) and also changed it to my name), then start blinking/flashing/etc...
After all of this, I hit add condition, in which it DOES NOT add to the conditions list on my floater. Instead, if I, on the left hand side menu again, choose main bar, or the very first one, it then adds the condition I JUST created to button 1.
Now, on the other bars, the buttons work beautifully, or as far as I know it. But with floaters, it seems the conditions get moved to my main bar instead of staying with my floaters.
If I still do not make any sense, I will use fraps and/or screenshots to show what I do to make the button, and how it gets assigned elsewhere.
Could this be a bug or just a bad install / me being a moron incident?
EDIT: Hmm, I dont think I tried the > or = 0 part. I'll check later tonight as well.
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