Quantcast Check boxes - WoWInterface
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03-20-06, 11:56 AM   #1
Mr_Vonhelding
A Deviate Faerie Dragon
Join Date: Feb 2006
Posts: 10
Check boxes

Im wokring on my addon and here is one of the features I want.

On Death I want a message to be sent to a preset channel

So I know I have to do this much

register the event
myaddon.xml
<OnLoad>
this:RegisterEvent("PLAYER_DEAD");
</OnLoad>
<OnEvent>
MyAddon_OnEvent();
</OnEvent>

here is where im not sure what to do
On my frame I have a checkbox I have named $parentHRFChkOnDeath

Heres my function so far
function MyAddon_Onevent()
idplayer = UnitName("player");
if (event == "PLAYER_DEAD" and deadpc == idplayer) then
DEFAULT_CHAT_FRAME:AddMessage("YOUR DEAD!!!.", 1, 1, 1);
SendChatMessage("I'M DEAD!!!", "channel", "common", mychan);
end
end

So i want the check box ($parentHRFCheckOnDeath) to act like a toggle, to turn this feature off an on.
I thought something like
if (event == "PLAYER_DEAD" and deadpc == idplayer and MyFormHRFChkOndeath:True) then
Might do it but I really not sure.

Can anyone assist here?
please and thank you.
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03-20-06, 04:26 PM   #2
Nulkris
A Cobalt Mageweaver
 
Nulkris's Avatar
AddOn Author - Click to view addons
Join Date: Sep 2005
Posts: 214
Post

There are these functions you can use:
Code:
state = checkbox:GetChecked()
checkbox:SetChecked(state)
to handle the state of the checkbox.

You could use the OnClick script of the checkbox to update your saved variable, and just reference your saved variable within the code.
Code:
<OnClick>dead_SV.Enabled = MyFormHRFChkOndeath:GetChecked();</OnClick>
...
if(event == "PLAYER_DEAD" and deadpc == playerid and dead_SV.Enabled) then
	...
elseif(event == "VARIABLES_LOADED") then
	if(dead_SV == nil) then dead_SV = {}; end
	if(dead_SV.Enabled == nil) then dead_SV.Enabled = true; end
	MyFormHRFChkOndeath:SetChecked(dead_SV.Enabled);
end
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WoWInterface » Developer Discussions » General Authoring Discussion » Check boxes

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