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06-22-10, 12:52 PM   #1
haylie
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Join Date: May 2009
Posts: 417
Minimap opacity

Greetings fellow UI crazies.

I've ran into a problem with my minimap while trying to set it to have a 40% opacity. The problem is, in any outdoor location my minimap shows up perfectly fine, with a 40% opacity like I want it to:

http://img96.imageshack.us/img96/229...2210201937.jpg

However, when I enter an indoors location, the minimap's contents just... disappear:

http://img709.imageshack.us/img709/1...2210202000.jpg

Where the map of the area I'm in should appear, there's just a transparent texture. The same problem appears when I'm in a major city:

http://img231.imageshack.us/img231/3...2210202104.jpg

...and in an instance:

http://img704.imageshack.us/img704/2...2210202358.jpg

I'm using a simple, lua-based minimap mod, no saved variables, just plain code. The problem persists when using:

Code:
MinimapCluster:SetAlpha(0.4)
or

Code:
Minimap:SetAlpha(0.4)
So what's the deal? Why does my minimap disappear indoors while outdoors it's perfectly fine? How can I fix it?
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06-22-10, 01:12 PM   #2
Seerah
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Join Date: Oct 2006
Posts: 10,860
For the Indoors picture, you're just indoors. It's a small building - the minimap is still showing you exactly what you would have seen otherwise, but faded. (When indoors, the "outdoors" portion of the minimap turns to black, and it only shows you what would be under the roof of the building. Set your alpha back to 1 or zoom in and you'll see.)

As for the city and instance... I don't know what to tell you. Gradually raise the alpha setting to see if it's really there, but too faint to see (could be too dark of a texture or something). You can do this straight from in-game with the script you've been using in the .lua file.
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » Minimap opacity


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