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08-28-20, 12:07 PM   #1
Aeaeae
A Kobold Labourer
Join Date: Aug 2020
Posts: 1
Trying to add Pitbull support to BigDebuffs, refuses to work

Hi, as title suggests, I'm trying to add Pitbull support to BigDebuffs, however it refuses to work even though I've seemingly done it correctly.


I've added the Pitbull things on lines 285 through 293 and 372 through 383, however even though I precisely copied Shadowed Unit Frames' code and simply inserted the names of Pitbull frames instead. I'm honestly at a loss here, if there is a soul kind enough to offer some help you'd make me the happiest I can be today. Here's the code of the addon with the Pitbull bits I added. Thanks in advance!

Code:
-- BigDebuffs by Jordon

local addonName, addon = ...

BigDebuffs = LibStub("AceAddon-3.0"):NewAddon(addonName, "AceEvent-3.0", "AceHook-3.0")
local LibSharedMedia = LibStub("LibSharedMedia-3.0")
local LibClassicDurations = WOW_PROJECT_ID == WOW_PROJECT_CLASSIC and LibStub("LibClassicDurations")
if LibClassicDurations then LibClassicDurations:Register(addonName) end

-- Defaults
local defaults = {
    profile = {
        raidFrames = {
            maxDebuffs = 1,
            anchor = "INNER",
            enabled = true,
            cooldownCount = true,
            cooldownFontSize = 10,
            cooldownFontEffect = "OUTLINE",
            cooldownFont = "Friz Quadrata TT",
            showAllClassBuffs = true,
            hideBliz = true,
            redirectBliz = false,
            increaseBuffs = false,
            cc = 50,
            dispellable = {
                cc = 60,
                roots = 50,
            },
            interrupts = 55,
            roots = 40,
            warning = 40,
            default = 30,
            special = 30,
            pve = 50,
            warningList = {
                [212183] = true, -- Smoke Bomb
                [81261] = true, -- Solar Beam
                [233490] = true, -- Unstable Affliction
                [34914] = true, -- Vampiric Touch
            },
            inRaid = {
                hide = false,
                size = 5
            }
        },
        unitFrames = {
            enabled = true,
            cooldownCount = true,
            cooldownFontSize = 16,
            cooldownFontEffect = "OUTLINE",
            cooldownFont = "Friz Quadrata TT",
            tooltips = true,
            player = {
                enabled = true,
                anchor = "auto",
                size = 50,
            },
            target = {
                enabled = true,
                anchor = "auto",
                size = 50,
            },
            pet = {
                enabled = true,
                anchor = "auto",
                size = 50,
            },
            party = {
                enabled = true,
                anchor = "auto",
                size = 50,
            },
            cc = true,
            interrupts = true,
            immunities = true,
            immunities_spells = true,
            buffs_defensive = true,
            buffs_offensive = true,
            buffs_other = true,
            roots = true,
        },
		nameplates = {
			enabled = true,
			cooldownCount = true,
            cooldownFontSize = 16,
            cooldownFontEffect = "OUTLINE",
            cooldownFont = "Friz Quadrata TT",
            tooltips = true,
			enemy = true,
			friendly = true,
			npc = true,
			anchor = WOW_PROJECT_ID == WOW_PROJECT_CLASSIC and "TOP" or "RIGHT",
			size = 40,
			x = 0,
			y = 0,
			cc = true,
            interrupts = true,
            immunities = true,
            immunities_spells = true,
            buffs_defensive = true,
            buffs_offensive = true,
            buffs_other = true,
            roots = true,
		},
        priority = {
            immunities = 80,
            immunities_spells = 70,
            cc = 60,
            interrupts = 55,
            buffs_defensive = 50,
            buffs_offensive = 40,
            buffs_other = 30,
            roots = 20,
            special = 19,
        },
        spells = {},
    }
}

BigDebuffs.WarningDebuffs = addon.WarningDebuffs or {}
BigDebuffs.Spells = addon.Spells

-- create a lookup table since CombatLogGetCurrentEventInfo() returns 0 for spellId
local spellIdByName
if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then
    spellIdByName = {}
    for id, value in pairs(BigDebuffs.Spells) do
        if not value.parent then spellIdByName[GetSpellInfo(id)] = id end
    end
    local classDispel = {
        PRIEST = {
            Magic = true,
            Disease = true,
        },
        MAGE = {
            Curse = true,
        },
        PALADIN = {
            Magic = true,
            Poison = true,
            Disease = true,
        },
        DRUID = {
            Curse = true,
            Poison = true,
        },
        SHAMAN = {
            Disease = true,
            Poison = true,
        },
        WARLOCK = {
            -- Felhunter's Devour Magic or Doomguard's Dispel Magic
            Magic = function() return IsUsableSpell(GetSpellInfo(19736)) or IsUsableSpell(GetSpellInfo(19476)) end,
        },
    }
    BigDebuffs.dispelTypes = classDispel[select(2, UnitClass("player"))] or {}
else
    defaults.profile.unitFrames.focus = {
        enabled = true,
        anchor = "auto",
        size = 50,
    }

    defaults.profile.unitFrames.arena = {
        enabled = true,
        anchor = "auto",
        size = 50,
    }

    BigDebuffs.specDispelTypes = {
        [62] = { -- Arcane Mage
            Curse = true,
        },
        [63] = { -- Fire Mage
            Curse = true,
        },
        [64] = { -- Frost Mage
            Curse = true,
        },
        [65] = { -- Holy Paladin
            Magic = true,
            Poison = true,
            Disease = true,
        },
        [66] = { -- Protection Paladin
            Poison = true,
            Disease = true,
        },
        [70] = { -- Retribution Paladin
            Poison = true,
            Disease = true,
        },
        [102] = { -- Balance Druid
            Curse = true,
            Poison = true,
        },
        [103] = { -- Feral Druid
            Curse = true,
            Poison = true,
        },
        [104] = { -- Guardian Druid
            Curse = true,
            Poison = true,
        },
        [105] = { -- Restoration Druid
            Magic = true,
            Curse = true,
            Poison = true,
        },
        [256] = { -- Discipline Priest
            Magic = true,
            Disease = true,
        },
        [257] = { -- Holy Priest
            Magic = true,
            Disease = true,
        },
        [258] = { -- Shadow Priest
            Magic = true,
            Disease = true,
        },
        [262] = { -- Elemental Shaman
            Curse = true,
        },
        [263] = { -- Enhancement Shaman
            Curse = true,
        },
        [264] = { -- Restoration Shaman
            Magic = true,
            Curse = true,
        },
        [268] = { -- Brewmaster Monk
            Poison = true,
            Disease = true,
        },
        [269] = { -- Windwalker Monk
            Poison = true,
            Disease = true,
        },
        [270] = { -- Mistweaver Monk
            Magic = true,
            Poison = true,
            Disease = true,
        },
        [577] = {
            Magic = function() return GetSpellInfo(205604) end, -- Reverse Magic
        },
        [581] = {
            Magic = function() return GetSpellInfo(205604) end, -- Reverse Magic
        },
    }
end

BigDebuffs.PriorityDebuffs = addon.PriorityDebuffs

-- Store interrupt spellId and start time
BigDebuffs.units = {}

local units = addon.Units

local unitsWithRaid = {}

for i = 1, #units do
    table.insert(unitsWithRaid, units[i])
end

for i = 1, 40 do
    table.insert(unitsWithRaid, "raid" .. i)
end

local UnitDebuff, UnitBuff = UnitDebuff, UnitBuff

local GetAnchor = {
    ShadowedUnitFrames = function(anchor)
        local frame = _G[anchor]
        if not frame then return end
        if frame.portrait and frame.portrait:IsShown() then
            return frame.portrait, frame
        else
            return frame, frame, true
        end
    end,
    Pitbull = function(anchor)
        local frame = _G[anchor]
        if not frame then return end
        if frame.portrait and frame.portrait:IsShown() then
            return frame.portrait, frame
        else
            return frame, frame, true
        end
    end,
    ZPerl = function(anchor)
        local frame = _G[anchor]
        if not frame then return end
        if frame:IsShown() then
            return frame, frame
        else
            frame = frame:GetParent()
            return frame, frame, true
        end
    end,
}

local GetNameplateAnchor = {
	ElvUINameplates = function(frame)
        if frame.unitFrame and frame.unitFrame.Health and frame.unitFrame.Health:IsShown() then
            return frame.unitFrame.Health, frame.unitFrame
        elseif frame.unitFrame then
            return frame.unitFrame, frame.unitFrame
        end
    end,
    KuiNameplate = function(frame)
        if frame.kui and frame.kui.HealthBar and frame.kui.HealthBar:IsShown() then
            return frame.kui.HealthBar, frame.kui
		elseif frame.kui and frame.kui.NameText and frame.kui.NameText:IsShown() then
			return frame.kui.NameText, frame.kui
		elseif frame.kui then
            return frame.kui, frame.kui
        end
    end,
	Plater = function(frame)
		if frame.unitFrame and frame.unitFrame.healthBar and frame.unitFrame.healthBar:IsShown() then
			return frame.unitFrame.healthBar, frame.unitFrame
		elseif frame.unitFrame and frame.unitFrame.ActorNameSpecial and frame.unitFrame.ActorNameSpecial:IsShown() then
			return frame.unitFrame.ActorNameSpecial, frame.unitFrame
		elseif frame.unitFrame then
			return frame.unitFrame, frame.unitFrame
		end
    end,
	Blizzard = function(frame)
        if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then
            return frame.UnitFrame, frame.UnitFrame
        end
        if frame.UnitFrame and frame.UnitFrame.healthBar and frame.UnitFrame.healthBar:IsShown() then
            return frame.UnitFrame.healthBar, frame.UnitFrame
		elseif frame.UnitFrame and frame.UnitFrame.name and frame.UnitFrame.name:IsShown() then
            return frame.UnitFrame.name, frame.UnitFrame
        elseif frame.UnitFrame then
            return frame.UnitFrame, frame.UnitFrame
        end
    end,
}

local nameplatesAnchors = {
	[1] = {
        used = function()
			return ElvUI and ElvUI[1].NamePlates and ElvUI[1].NamePlates.Initialized
		end,
        func = GetNameplateAnchor.ElvUINameplates,
    },
	[2] = {
        used = function()
			return KuiNameplates ~= nil
		end,
        func = GetNameplateAnchor.KuiNameplate,
    },
	[3] = {
        used = function()
			return Plater ~= nil
		end,
        func = GetNameplateAnchor.Plater,
    },
	[4] = {
        used = function(frame) return frame.UnitFrame ~= nil end,
        func = GetNameplateAnchor.Blizzard,
    },
}

local anchors = {
    ["Pitbull"] = {
        units = {
            player = "Pitbull4_Frames_Player",
            pet = "Pitbull4_Frames_Player's pet",
            target = "Pitbull4_Frames_Target",
            focus = "Pitbull4_Frames_Focus",
            party1 = "Pitbull4_Groups_PartyUnitButton1",
            party2 = "Pitbull4_Groups_PartyUnitButton2",
            party3 = "Pitbull4_Groups_PartyUnitButton3",
            party4 = "Pitbull4_Groups_PartyUnitButton4",
        },
    },
    ["ElvUI"] = {
        noPortait = true,
        units = {
            player = "ElvUF_Player",
            pet = "ElvUF_Pet",
            target = "ElvUF_Target",
            focus = "ElvUF_Focus",
            party1 = "ElvUF_PartyGroup1UnitButton1",
            party2 = "ElvUF_PartyGroup1UnitButton2",
            party3 = "ElvUF_PartyGroup1UnitButton3",
            party4 = "ElvUF_PartyGroup1UnitButton4",
        },
    },
    ["bUnitFrames"] = {
        noPortait = true,
        alignLeft = true,
        units = {
            player = "bplayerUnitFrame",
            pet = "bpetUnitFrame",
            target = "btargetUnitFrame",
            focus = "bfocusUnitFrame",
            arena1 = "barena1UnitFrame",
            arena2 = "barena2UnitFrame",
            arena3 = "barena3UnitFrame",
            arena4 = "barena4UnitFrame",
        },
    },
    ["Shadowed Unit Frames"] = {
        func = GetAnchor.ShadowedUnitFrames,
        units = {
            player = "SUFUnitplayer",
            pet = "SUFUnitpet",
            target = "SUFUnittarget",
            focus = "SUFUnitfocus",
            party1 = "SUFHeaderpartyUnitButton1",
            party2 = "SUFHeaderpartyUnitButton2",
            party3 = "SUFHeaderpartyUnitButton3",
            party4 = "SUFHeaderpartyUnitButton4",
        },
    },
    ["ZPerl"] = {
        func = GetAnchor.ZPerl,
        units = {
            player = "XPerl_PlayerportraitFrame",
            pet = "XPerl_Player_PetportraitFrame",
            target = "XPerl_TargetportraitFrame",
            focus = "XPerl_FocusportraitFrame",
            party1 = "XPerl_party1portraitFrame",
            party2 = "XPerl_party2portraitFrame",
            party3 = "XPerl_party3portraitFrame",
            party4 = "XPerl_party4portraitFrame",
        },
    },
    ["Blizzard"] = {
        units = {
            player = "PlayerPortrait",
            pet = "PetPortrait",
            target = "TargetFramePortrait",
            focus = "FocusFramePortrait",
            party1 = "PartyMemberFrame1Portrait",
            party2 = "PartyMemberFrame2Portrait",
            party3 = "PartyMemberFrame3Portrait",
            party4 = "PartyMemberFrame4Portrait",
            arena1 = "ArenaEnemyFrame1ClassPortrait",
            arena2 = "ArenaEnemyFrame2ClassPortrait",
            arena3 = "ArenaEnemyFrame3ClassPortrait",
            arena4 = "ArenaEnemyFrame4ClassPortrait",
            arena5 = "ArenaEnemyFrame5ClassPortrait",
        },
    },
}

function BigDebuffs:OnInitialize()
    self.db = LibStub("AceDB-3.0"):New("BigDebuffsDB", defaults, true)

    -- Upgrade old database
    if type(self.db.profile.raidFrames.dispellable) == "number" then
        self.db.profile.raidFrames.dispellable = {
            cc = self.db.profile.raidFrames.dispellable,
            roots = self.db.profile.raidFrames.roots
        }
    end
    for i = 1, #units do
        local key = units[i]:gsub("%d", "")
        if type(self.db.profile.unitFrames[key]) == "boolean" then
            self.db.profile.unitFrames[key] = {
                enabled = self.db.profile.unitFrames[key],
                anchor = "auto",
            }
        end
    end

    if self.db.profile.raidFrames.showAllClassBuffs == nil then
        self.db.profile.raidFrames.showAllClassBuffs = true
    end

    self.db.RegisterCallback(self, "OnProfileChanged", "Refresh")
    self.db.RegisterCallback(self, "OnProfileCopied", "Refresh")
    self.db.RegisterCallback(self, "OnProfileReset", "Refresh")
    self.frames = {}
    self.UnitFrames = {}
	self.Nameplates = {}
    self:SetupOptions()
end

local function HideBigDebuffs(frame)
    if not frame.BigDebuffs then return end
    for i = 1, #frame.BigDebuffs do
        frame.BigDebuffs[i]:Hide()
    end
end

function BigDebuffs:Refresh()
    for frame, _ in pairs(self.frames) do
        if frame:IsVisible() then CompactUnitFrame_UpdateAuras(frame) end
        if frame and frame.BigDebuffs then self:AddBigDebuffs(frame) end
    end
    for unit, frame in pairs(self.UnitFrames) do
        frame:Hide()
        frame.current = nil
        if self.db.profile.unitFrames.cooldownCount then
            local text = frame.cooldown:GetRegions()
            if text then
                text:SetFont(LibSharedMedia:Fetch("font", BigDebuffs.db.profile.unitFrames.cooldownFont),
                    self.db.profile.unitFrames.cooldownFontSize, self.db.profile.unitFrames.cooldownFontEffect)
            end
        end
        frame.cooldown:SetHideCountdownNumbers(not self.db.profile.unitFrames.cooldownCount)
        frame.cooldown.noCooldownCount = not self.db.profile.unitFrames.cooldownCount
        self:UNIT_AURA(unit)
    end
	for unit, frame in pairs(self.Nameplates) do
        frame:Hide()
        frame.current = nil
        if self.db.profile.unitFrames.cooldownCount then
            local text = frame.cooldown:GetRegions()
            if text then
                text:SetFont(LibSharedMedia:Fetch("font", BigDebuffs.db.profile.unitFrames.cooldownFont),
                    self.db.profile.unitFrames.cooldownFontSize, self.db.profile.unitFrames.cooldownFontEffect)
            end
        end
        frame.cooldown:SetHideCountdownNumbers(not self.db.profile.unitFrames.cooldownCount)
        frame.cooldown.noCooldownCount = not self.db.profile.unitFrames.cooldownCount
        self:UNIT_AURA_NAMEPLATE(unit)
    end
end

function BigDebuffs:AttachUnitFrame(unit)
    if InCombatLockdown() then return end

    local frame = self.UnitFrames[unit]
    local frameName = addonName .. unit .. "UnitFrame"

    if not frame then
        frame = CreateFrame("Button", frameName, UIParent, "BigDebuffsUnitFrameTemplate")
        self.UnitFrames[unit] = frame
        frame:SetScript("OnEvent", function() self:UNIT_AURA(unit) end)
        if self.db.profile.unitFrames.cooldownCount then
            local text = frame.cooldown:GetRegions()
            if text then
                text:SetFont(LibSharedMedia:Fetch("font", BigDebuffs.db.profile.unitFrames.cooldownFont),
                    self.db.profile.unitFrames.cooldownFontSize, self.db.profile.unitFrames.cooldownFontEffect)
            end
        end
        frame.cooldown:SetHideCountdownNumbers(not self.db.profile.unitFrames.cooldownCount)
        frame.cooldown.noCooldownCount = not self.db.profile.unitFrames.cooldownCount
        frame.icon:SetDrawLayer("BORDER")
        frame:RegisterUnitEvent("UNIT_AURA", unit)
        frame:RegisterForDrag("LeftButton")
        frame:SetMovable(true)
        frame.unit = unit
    end

    frame:EnableMouse(self.test)

    _G[frameName.."Name"]:SetText(self.test and not frame.anchor and unit)

    frame.anchor = nil
    frame.blizzard = nil

    local config = self.db.profile.unitFrames[unit:gsub("%d", "")]

    if config.anchor == "auto" then
        -- Find a frame to attach to
        for k,v in pairs(anchors) do
            local anchor, parent, noPortait
            if v.units[unit] then
                if v.func then
                    anchor, parent, noPortait = v.func(v.units[unit])
                else
                    anchor = _G[v.units[unit]]
                end

                if anchor then
                    frame.anchor, frame.parent, frame.noPortait = anchor, parent, noPortait
                    if v.noPortait then frame.noPortait = true end
                    frame.alignLeft = v.alignLeft
                    frame.blizzard = k == "Blizzard"
                    if not frame.blizzard then break end
                end
            end
        end
    end

    if frame.anchor then
        if frame.blizzard then
            -- Blizzard Frame
            frame:SetParent(frame.anchor:GetParent())
            frame:SetFrameLevel(frame.anchor:GetParent():GetFrameLevel())
            frame.cooldown:SetFrameLevel(frame.anchor:GetParent():GetFrameLevel())
            frame.anchor:SetDrawLayer("BACKGROUND")
            frame.cooldown:SetSwipeTexture("Interface\\CHARACTERFRAME\\TempPortraitAlphaMaskSmall")
        else
            frame:SetParent(frame.parent and frame.parent or frame.anchor)
            frame:SetFrameLevel(99)
        end

        frame:ClearAllPoints()

        if frame.noPortait then
            -- No portrait, so attach to the side
            if frame.alignLeft then
                frame:SetPoint("TOPRIGHT", frame.anchor, "TOPLEFT")
            else
                frame:SetPoint("TOPLEFT", frame.anchor, "TOPRIGHT")
            end
            local height = frame.anchor:GetHeight()
            frame:SetSize(height, height)
        else
            frame:SetAllPoints(frame.anchor)
        end
    else
        -- Manual
        frame:SetParent(UIParent)
        frame:ClearAllPoints()

        if not self.db.profile.unitFrames[unit] then self.db.profile.unitFrames[unit] = {} end

        if self.db.profile.unitFrames[unit].position then
            frame:SetPoint(unpack(self.db.profile.unitFrames[unit].position))
        else
            -- No saved position, anchor to the blizzard position
            if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then LoadAddOn("Blizzard_ArenaUI") end
            local relativeFrame = _G[anchors.Blizzard.units[unit]] or UIParent
            frame:SetPoint("CENTER", relativeFrame, "CENTER")
        end

        frame:SetSize(config.size, config.size)
    end
end

function BigDebuffs:AttachNameplate(unit)
	if InCombatLockdown() then return end

    local frame = self.Nameplates[unit]

	local config = self.db.profile.nameplates

	if config.cooldownCount then
		local text = frame.cooldown:GetRegions()
		if text then
			text:SetFont(LibSharedMedia:Fetch("font", config.cooldownFont),
				config.cooldownFontSize, config.cooldownFontEffect)
		end
	end
	frame.cooldown:SetHideCountdownNumbers(not config.cooldownCount)
	frame.cooldown.noCooldownCount = not config.cooldownCount

	frame:EnableMouse(config.tooltips)

	frame:ClearAllPoints()
	if config.anchor == "RIGHT" then
		frame:SetPoint("LEFT", frame.anchor, "RIGHT", config.x, config.y)
	elseif config.anchor == "TOP" then
		frame:SetPoint("BOTTOM", frame.anchor, "TOP", config.x, config.y)
	elseif config.anchor == "LEFT" then
		frame:SetPoint("RIGHT", frame.anchor, "LEFT", config.x, config.y)
	elseif config.anchor == "BOTTOM" then
		frame:SetPoint("TOP", frame.anchor, "BOTTOM", config.x, config.y)
	end

	frame:SetSize(config.size, config.size)
end

function BigDebuffs:SaveUnitFramePosition(frame)
    self.db.profile.unitFrames[frame.unit].position = { frame:GetPoint() }
end

function BigDebuffs:Test()
    self.test = not self.test
    self:Refresh()
end

local TestDebuffs = {}

local function InsertTestDebuff(spellID, dispelType)
    local texture = GetSpellTexture(spellID)
    table.insert(TestDebuffs, { spellID, texture, 0, dispelType })
end

local function UnitDebuffTest(unit, index)
    local debuff = TestDebuffs[index]
    if not debuff then return end
    -- name, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, _, spellId
    return "Test", debuff[2], 0, debuff[4], 60, GetTime() + 60, nil, nil, nil, debuff[1]
end

function BigDebuffs:OnEnable()
    self:RegisterEvent("PLAYER_REGEN_ENABLED")
    self:RegisterEvent("PLAYER_TARGET_CHANGED")
    self:RegisterEvent("UNIT_PET")
    self:RegisterEvent("PLAYER_ENTERING_WORLD")
    self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")

    self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
	self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")

    if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
        self:RegisterEvent("PLAYER_TALENT_UPDATE")
        self:RegisterEvent("PLAYER_FOCUS_CHANGED")
        self:PLAYER_TALENT_UPDATE()
    end

    InsertTestDebuff(8122, "Magic") -- Psychic Scream
    InsertTestDebuff(408, nil) -- Kidney Shot

    if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
        InsertTestDebuff(233490, "Magic") -- Unstable Affliction
        InsertTestDebuff(114404, nil) -- Void Tendrils
    end

    InsertTestDebuff(339, "Magic") -- Entangling Roots
    InsertTestDebuff(589, "Magic") -- Shadow Word: Pain
	InsertTestDebuff(589, "Magic") -- Shadow Word: Pain
	InsertTestDebuff(589, "Magic") -- Shadow Word: Pain
	InsertTestDebuff(589, "Magic") -- Shadow Word: Pain
    InsertTestDebuff(772, nil) -- Rend
end

function BigDebuffs:PLAYER_ENTERING_WORLD()
    for i = 1, #units do
        self:AttachUnitFrame(units[i])
    end
end

local function UnitBuffByName(unit, name)
    for i = 1, 40 do
        local n = UnitBuff(unit, i)
        if n == name then return true end
    end
end

function BigDebuffs:COMBAT_LOG_EVENT_UNFILTERED()

    local _, event, _,_,_,_,_, destGUID, _,_,_, spellId, spellName = CombatLogGetCurrentEventInfo()

    -- SPELL_INTERRUPT doesn't fire for some channeled spells
    if event ~= "SPELL_INTERRUPT" and event ~= "SPELL_CAST_SUCCESS" then return end

    if spellId == 0 then spellId = spellIdByName[spellName] end

    local spell = self.Spells[spellId]
    if not spell then return end
    local spellType = spell.parent and self.Spells[spell.parent].type or spell.type
    if spellType ~= "interrupts" then return end

    -- Find unit
    for i = 1, #unitsWithRaid do
        local unit = unitsWithRaid[i]
        if destGUID == UnitGUID(unit) and (event ~= "SPELL_CAST_SUCCESS" or
            (UnitChannelInfo and select(7, UnitChannelInfo(unit)) == false))
        then
            local duration = spell.parent and self.Spells[spell.parent].duration or spell.duration
            local _, class = UnitClass(unit)

            if UnitBuffByName(unit, "Calming Waters") then
                duration = duration * 0.5
            end

            self.units[destGUID] = self.units[destGUID] or {}
            self.units[destGUID].expires = GetTime() + duration
            self.units[destGUID].spellId = spellId
            self.units[destGUID].duration = duration
            self.units[destGUID].spellId = spell.parent and spell.parent or spellId

            -- Make sure we clear it after the duration
            C_Timer.After(duration, function()
                self:UNIT_AURA_ALL_UNITS()
            end)

            self:UNIT_AURA_ALL_UNITS()

            return

        end
    end
end

function BigDebuffs:UNIT_AURA_ALL_UNITS()
    for i = 1, #unitsWithRaid do
        local unit = unitsWithRaid[i]

        if self.AttachedFrames[unit] then
            self:ShowBigDebuffs(self.AttachedFrames[unit])
        end

        if not unit:match("^raid") and not unit:find("nameplate") then
            self:UNIT_AURA(unit)
        end

		if unit:find("nameplate") then
			self:UNIT_AURA_NAMEPLATE(unit)
		end
    end
end

BigDebuffs.AttachedFrames = {}

local MAX_BUFFS = 6

function BigDebuffs:AddBigDebuffs(frame)
    if not frame or not frame.displayedUnit or not UnitIsPlayer(frame.displayedUnit) then return end
    local frameName = frame:GetName()
    if self.db.profile.raidFrames.increaseBuffs then
        for i = 4, MAX_BUFFS do
            local buffPrefix = frameName .. "Buff"
            local buffFrame = _G[buffPrefix .. i] or
                CreateFrame("Button", buffPrefix .. i, frame, "CompactBuffTemplate")
            buffFrame:ClearAllPoints()
            buffFrame:SetSize(frame.buffFrames[1]:GetSize())
            if math.fmod(i - 1, 3) == 0 then
                buffFrame:SetPoint("BOTTOMRIGHT", _G[buffPrefix .. i - 3], "TOPRIGHT")
            else
                buffFrame:SetPoint("BOTTOMRIGHT", _G[buffPrefix .. i - 1], "BOTTOMLEFT")
            end
        end
    end

    self.AttachedFrames[frame.displayedUnit] = frame

    frame.BigDebuffs = frame.BigDebuffs or {}
    local max = self.db.profile.raidFrames.maxDebuffs + 1 -- add a frame for warning debuffs
    for i = 1, max do
        local big = frame.BigDebuffs[i] or
            CreateFrame("Button", frameName .. "BigDebuffsRaid" .. i, frame, "CompactDebuffTemplate")
        big:ClearAllPoints()
        if i > 1 then
            if self.db.profile.raidFrames.anchor == "INNER" then
				big:SetPoint("BOTTOMLEFT", frame.BigDebuffs[i-1], "BOTTOMRIGHT", 0, 0)
            elseif self.db.profile.raidFrames.anchor == "LEFT" then
                big:SetPoint("BOTTOMRIGHT", frame.BigDebuffs[i-1], "BOTTOMLEFT", 0, 0)
            elseif self.db.profile.raidFrames.anchor == "RIGHT" then
                big:SetPoint("BOTTOMLEFT", frame.BigDebuffs[i-1], "BOTTOMRIGHT", 0, 0)
            end
        else
            if self.db.profile.raidFrames.anchor == "INNER" then
                big:SetPoint("BOTTOMLEFT", frame.debuffFrames[1], "BOTTOMLEFT", 0, 0)
            elseif self.db.profile.raidFrames.anchor == "LEFT" then
                big:SetPoint("BOTTOMRIGHT", frame, "BOTTOMLEFT", 0, 1)
            elseif self.db.profile.raidFrames.anchor == "RIGHT" then
                big:SetPoint("BOTTOMLEFT", frame, "BOTTOMRIGHT", 0, 1)
            end
        end

        big.cooldown:SetHideCountdownNumbers(not self.db.profile.raidFrames.cooldownCount)
        big.cooldown.noCooldownCount = not self.db.profile.raidFrames.cooldownCount

        big.cooldown:SetDrawEdge(false)
        frame.BigDebuffs[i] = big
        big:Hide()
        self.frames[frame] = true
        self:ShowBigDebuffs(frame)
    end
    return true
end

local pending = {}

hooksecurefunc("CompactUnitFrame_UpdateAll", function(frame)
    if not BigDebuffs.db.profile.raidFrames.enabled then return end
    if frame:IsForbidden() then return end
    local name = frame:GetName()
    if not name or not name:match("^Compact") then return end
    if InCombatLockdown() and not frame.BigDebuffs then
        if not pending[frame] then pending[frame] = true end
    else
        BigDebuffs:AddBigDebuffs(frame)
    end
end)

if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
    function BigDebuffs:PLAYER_TALENT_UPDATE()
        local specID = GetSpecializationInfo(GetSpecialization() or 1)
        self.specDispel = specID and self.specDispelTypes[specID] and self.specDispelTypes[specID]
    end
end

function BigDebuffs:PLAYER_REGEN_ENABLED()
    for frame,_ in pairs(pending) do
        BigDebuffs:AddBigDebuffs(frame)
        pending[frame] = nil
    end
end

function BigDebuffs:IsPriorityDebuff(id)
    for i = 1, #BigDebuffs.PriorityDebuffs do
        if id == BigDebuffs.PriorityDebuffs[i] then
            return true
        end
    end
end

hooksecurefunc("CompactUnitFrame_HideAllDebuffs", HideBigDebuffs)

function BigDebuffs:IsDispellable(unit, dispelType)
    if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then
        -- if stoneform is usable and it's on player
        if not dispelType then return end
        if type(self.dispelTypes[dispelType]) == "function" then return self.dispelTypes[dispelType]() end

        -- dwarves can use Stoneform to remove diseases and poisons
        if (not self.dispelTypes[dispelType]) and
            unit == "player" and
            (dispelType == "Poison" or dispelType == "Disease")
        then
            return IsUsableSpell("Stoneform")
        end

        return self.dispelTypes[dispelType]
    else
        if not dispelType or not self.specDispel then return end
        if type(self.specDispel[dispelType]) == "function" then return self.specDispel[dispelType]() end
        return self.specDispel[dispelType]
    end
end

function BigDebuffs:GetDebuffSize(id, dispellable)
    if self.db.profile.raidFrames.pve > 0 then
        local _, instanceType = IsInInstance()
        if dispellable and instanceType and (instanceType == "raid" or instanceType == "party") then
            return self.db.profile.raidFrames.pve
        end
    end

    if not self.Spells[id] then return end
    id = self.Spells[id].parent or id -- Check for parent spellID

    local category = self.Spells[id].type

    if not category or not self.db.profile.raidFrames[category] then return end

    -- Check for user set
    if self.db.profile.spells[id] then
        if self.db.profile.spells[id].raidFrames and self.db.profile.spells[id].raidFrames == 0 then return end
        if self.db.profile.spells[id].size then return self.db.profile.spells[id].size end
    end

    if self.Spells[id].noraidFrames and
        (not self.db.profile.spells[id] or not self.db.profile.spells[id].raidFrames)
    then
        return
    end

    local dispellableSize = self.db.profile.raidFrames.dispellable[category]
    if dispellable and dispellableSize and dispellableSize > 0 then return dispellableSize end

    if self.db.profile.raidFrames[category] > 0 then
        return self.db.profile.raidFrames[category]
    end
end

-- For raid frames
function BigDebuffs:GetDebuffPriority(id)
    if not self.Spells[id] then return 0 end
    id = self.Spells[id].parent or id -- Check for parent spellID

    return self.db.profile.spells[id] and self.db.profile.spells[id].priority or
        self.db.profile.priority[self.Spells[id].type] or 0
end

-- For unit frames
function BigDebuffs:GetAuraPriority(id)
    if not self.Spells[id] then return end
    id = self.Spells[id].parent or id -- Check for parent spellID

    -- Make sure category is enabled
    if not self.db.profile.unitFrames[self.Spells[id].type] then return end

    -- Check for user set
    if self.db.profile.spells[id] then
        if self.db.profile.spells[id].unitFrames and self.db.profile.spells[id].unitFrames == 0 then return end
        if self.db.profile.spells[id].priority then return self.db.profile.spells[id].priority end
    end

    if self.Spells[id].nounitFrames and
        (not self.db.profile.spells[id] or not self.db.profile.spells[id].unitFrames)
    then
        return
    end

    return self.db.profile.priority[self.Spells[id].type] or 0
end

-- For nameplates
function BigDebuffs:GetNameplatesPriority(id)
    if not self.Spells[id] then return end
    id = self.Spells[id].parent or id -- Check for parent spellID

    -- Make sure category is enabled
    if not self.db.profile.nameplates[self.Spells[id].type] then return end

    -- Check for user set
    if self.db.profile.spells[id] then
        if self.db.profile.spells[id].nameplates and self.db.profile.spells[id].nameplates == 0 then return end
        if self.db.profile.spells[id].priority then return self.db.profile.spells[id].priority end
    end

    if self.Spells[id].nounitFrames and
        (not self.db.profile.spells[id] or not self.db.profile.spells[id].nameplates)
    then
        return
    end

    return self.db.profile.priority[self.Spells[id].type] or 0
end

if LibClassicDurations then
    hooksecurefunc("CompactUnitFrame_UtilSetBuff", function(buffFrame, unit, index, filter)
        if not LibClassicDurations then return end
        local name, icon, count, debuffType, duration, expirationTime, unitCaster,
            canStealOrPurge, _, spellId, canApplyAura = UnitBuff(unit, index, filter);
        local durationNew, expirationTimeNew = LibClassicDurations:GetAuraDurationByUnit(unit, spellId, unitCaster)
        if duration == 0 and durationNew then
            duration = durationNew
            expirationTime = expirationTimeNew
        end
        local enabled = expirationTime and expirationTime ~= 0;
        if enabled then
            local startTime = expirationTime - duration;
            CooldownFrame_Set(buffFrame.cooldown, startTime, duration, true);
        else
            CooldownFrame_Clear(buffFrame.cooldown);
        end
    end)
end

local function CompactUnitFrame_UtilSetDebuff(debuffFrame, unit, index, filter, isBossAura, isBossBuff, ...)
    local UnitDebuff = BigDebuffs.test and UnitDebuffTest or UnitDebuff
    -- make sure you are using the correct index here!
    --isBossAura says make this look large.
    --isBossBuff looks in HELPFULL auras otherwise it looks in HARMFULL ones
    local name, icon, count, debuffType, duration, expirationTime, unitCaster, _, _, spellId = ...;

    if index == -1 then
        -- it's an interrupt
        local spell = BigDebuffs.units[UnitGUID(unit)]
        spellId = spell.spellId
        icon = GetSpellTexture(spellId)
        count = 1
        duration = spell.duration
        expirationTime = spell.expires
    else
        if name == nil then
            -- for backwards compatibility - this functionality will be removed in a future update
            if unit then
                if (isBossBuff) then
                    name, icon, count, debuffType, duration, expirationTime, unitCaster, _, _, spellId = UnitBuff(unit, index, filter);
                else
                    name, icon, count, debuffType, duration, expirationTime, unitCaster, _, _, spellId = UnitDebuff(unit, index, filter);
                end
            else
                return;
            end
        end
    end

    debuffFrame.filter = filter;
    debuffFrame.icon:SetTexture(icon);
    if ( count > 1 ) then
        local countText = count;
        if ( count >= 100 ) then
            countText = BUFF_STACKS_OVERFLOW;
        end
        debuffFrame.count:Show();
        debuffFrame.count:SetText(countText);
    else
        debuffFrame.count:Hide();
    end
    debuffFrame:SetID(index);

    if LibClassicDurations then
        local durationNew, expirationTimeNew = LibClassicDurations:GetAuraDurationByUnit(unit, spellId, unitCaster)
        if duration == 0 and durationNew then
            duration = durationNew
            expirationTime = expirationTimeNew
        end
    end

    local enabled = expirationTime and expirationTime ~= 0;
    if enabled then
        local startTime = expirationTime - duration;
        local text = debuffFrame.cooldown:GetRegions();
        text:SetFont(LibSharedMedia:Fetch("font", BigDebuffs.db.profile.raidFrames.cooldownFont),
            BigDebuffs.db.profile.raidFrames.cooldownFontSize, BigDebuffs.db.profile.raidFrames.cooldownFontEffect);
        CooldownFrame_Set(debuffFrame.cooldown, startTime, duration, true);
    else
        CooldownFrame_Clear(debuffFrame.cooldown);
    end

    local color = DebuffTypeColor[debuffType] or DebuffTypeColor["none"];
    debuffFrame.border:SetVertexColor(color.r, color.g, color.b);

    debuffFrame.isBossBuff = isBossBuff;
    if ( isBossAura ) then
        local size = min(debuffFrame.baseSize + BOSS_DEBUFF_SIZE_INCREASE, debuffFrame.maxHeight);
        debuffFrame:SetSize(size, size);
    else
        debuffFrame:SetSize(debuffFrame.baseSize, debuffFrame.baseSize);
    end

    debuffFrame:Show();
end

if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then
    local Default_CompactUnitFrame_UtilIsPriorityDebuff = CompactUnitFrame_UtilIsPriorityDebuff

    local function CompactUnitFrame_UtilIsPriorityDebuff(...)
        local _,_,_,_,_,_,_,_,_, spellId = UnitDebuff(...)
        return BigDebuffs:IsPriorityDebuff(spellId) or Default_CompactUnitFrame_UtilIsPriorityDebuff(...)
    end

    local Default_SpellGetVisibilityInfo = SpellGetVisibilityInfo

    local function CompactUnitFrame_UtilShouldDisplayBuff(unit, index, filter)
        local name, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, _, spellId, canApplyAura = UnitBuff(unit, index, filter);

        local hasCustom, alwaysShowMine, showForMySpec = SpellGetVisibilityInfo(spellId, UnitAffectingCombat("player") and "RAID_INCOMBAT" or "RAID_OUTOFCOMBAT");

        local showAllClassBuffs = BigDebuffs.db.profile.raidFrames.showAllClassBuffs and canApplyAura

        if ( hasCustom ) then
            return showForMySpec or (alwaysShowMine and (showAllClassBuffs or unitCaster == "player" or unitCaster == "pet" or unitCaster == "vehicle"));
        else
            return (showAllClassBuffs or unitCaster == "player" or unitCaster == "pet" or unitCaster == "vehicle") and canApplyAura and not SpellIsSelfBuff(spellId);
        end
    end

    local function CompactUnitFrame_UtilShouldDisplayDebuff(unit, index, filter)
        local name, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, _, spellId, canApplyAura, isBossAura = UnitDebuff(unit, index, filter);

        local hasCustom, alwaysShowMine, showForMySpec = SpellGetVisibilityInfo(spellId, UnitAffectingCombat("player") and "RAID_INCOMBAT" or "RAID_OUTOFCOMBAT");

        local showAllClassBuffs = BigDebuffs.db.profile.raidFrames.showAllClassBuffs and canApplyAura

        if ( hasCustom ) then
            return showForMySpec or (alwaysShowMine and (showAllClassBuffs or unitCaster == "player" or unitCaster == "pet" or unitCaster == "vehicle") );   --Would only be "mine" in the case of something like forbearance.
        else
            return true;
        end
    end

    hooksecurefunc("CompactUnitFrame_UpdateDebuffs", function(frame)
        if ( not frame.debuffFrames or not frame.optionTable.displayDebuffs ) then
            CompactUnitFrame_HideAllDebuffs(frame);
            return;
        end

        local index = 1;
        local frameNum = 1;
        local filter = nil;
        local maxDebuffs = frame.maxDebuffs;
        --Show both Boss buffs & debuffs in the debuff location
        --First, we go through all the debuffs looking for any boss flagged ones.
        while ( frameNum <= maxDebuffs ) do
            local debuffName = UnitDebuff(frame.displayedUnit, index, filter);
            if ( debuffName ) then
                if ( CompactUnitFrame_UtilIsBossAura(frame.displayedUnit, index, filter, false) ) then
                    local debuffFrame = frame.debuffFrames[frameNum];
                    CompactUnitFrame_UtilSetDebuff(debuffFrame, frame.displayedUnit, index, filter, true, false);
                    frameNum = frameNum + 1;
                    --Boss debuffs are about twice as big as normal debuffs, so display one less.
                    local bossDebuffScale = (debuffFrame.baseSize + BOSS_DEBUFF_SIZE_INCREASE)/debuffFrame.baseSize
                    maxDebuffs = maxDebuffs - (bossDebuffScale - 1);
                end
            else
                break;
            end
            index = index + 1;
        end
        --Then we go through all the buffs looking for any boss flagged ones.
        index = 1;
        while ( frameNum <= maxDebuffs ) do
            local debuffName = UnitBuff(frame.displayedUnit, index, filter);
            if ( debuffName ) then
                if ( CompactUnitFrame_UtilIsBossAura(frame.displayedUnit, index, filter, true) ) then
                    local debuffFrame = frame.debuffFrames[frameNum];
                    CompactUnitFrame_UtilSetDebuff(debuffFrame, frame.displayedUnit, index, filter, true, true);
                    frameNum = frameNum + 1;
                    --Boss debuffs are about twice as big as normal debuffs, so display one less.
                    local bossDebuffScale = (debuffFrame.baseSize + BOSS_DEBUFF_SIZE_INCREASE)/debuffFrame.baseSize
                    maxDebuffs = maxDebuffs - (bossDebuffScale - 1);
                end
            else
                break;
            end
            index = index + 1;
        end

        --Now we go through the debuffs with a priority (e.g. Weakened Soul and Forbearance)
        index = 1;
        while ( frameNum <= maxDebuffs ) do
            local debuffName = UnitDebuff(frame.displayedUnit, index, filter);
            if ( debuffName ) then
                if ( CompactUnitFrame_UtilIsPriorityDebuff(frame.displayedUnit, index, filter) ) then
                    local debuffFrame = frame.debuffFrames[frameNum];
                    CompactUnitFrame_UtilSetDebuff(debuffFrame, frame.displayedUnit, index, filter, false, false);
                    frameNum = frameNum + 1;
                end
            else
                break;
            end
            index = index + 1;
        end

        if ( frame.optionTable.displayOnlyDispellableDebuffs ) then
            filter = "RAID";
        end

        index = 1;
        --Now, we display all normal debuffs.
        if ( frame.optionTable.displayNonBossDebuffs ) then
        while ( frameNum <= maxDebuffs ) do
            local debuffName = UnitDebuff(frame.displayedUnit, index, filter);
            if ( debuffName ) then
                if ( CompactUnitFrame_UtilShouldDisplayDebuff(frame.displayedUnit, index, filter) and not CompactUnitFrame_UtilIsBossAura(frame.displayedUnit, index, filter, false) and
                    not CompactUnitFrame_UtilIsPriorityDebuff(frame.displayedUnit, index, filter)) then
                    local debuffFrame = frame.debuffFrames[frameNum];
                    CompactUnitFrame_UtilSetDebuff(debuffFrame, frame.displayedUnit, index, filter, false, false);
                    frameNum = frameNum + 1;
                end
            else
                break;
            end
            index = index + 1;
        end
        end

        for i=frameNum, frame.maxDebuffs do
            local debuffFrame = frame.debuffFrames[i];
            debuffFrame:Hide();
        end

        BigDebuffs:ShowBigDebuffs(frame)
    end)

    -- Show extra buffs
    local MAX_BUFFS = 6
    hooksecurefunc("CompactUnitFrame_UpdateBuffs", function(frame)
        if ( not frame.buffFrames or not frame.optionTable.displayBuffs ) then
            CompactUnitFrame_HideAllBuffs(frame);
            return;
        end

        if not UnitIsPlayer(frame.displayedUnit) then
            return
        end

        if (not BigDebuffs.db.profile.raidFrames.increaseBuffs) and
           (not BigDebuffs.db.profile.raidFrames.showAllClassBuffs)
        then
            return
        end

        local maxBuffs = BigDebuffs.db.profile.raidFrames.increaseBuffs and MAX_BUFFS or frame.maxBuffs

        local index = 1;
        local frameNum = 1;
        local filter = nil;
        while ( frameNum <= maxBuffs ) do
            local buffName = UnitBuff(frame.displayedUnit, index, filter);
            if ( buffName ) then
                if ( CompactUnitFrame_UtilShouldDisplayBuff(frame.displayedUnit, index, filter) and
                    not CompactUnitFrame_UtilIsBossAura(frame.displayedUnit, index, filter, true) )
                then
                    local buffFrame = frame.buffFrames[frameNum];
                    if buffFrame then
                       CompactUnitFrame_UtilSetBuff(buffFrame, frame.displayedUnit, index, filter);
                       frameNum = frameNum + 1;
                    end
                end
            else
                break;
            end
            index = index + 1;
        end
        for i=frameNum, maxBuffs do
            local buffFrame = frame.buffFrames[i];
            if buffFrame then buffFrame:Hide() end
        end
    end)
else
    local Default_CompactUnitFrame_Util_IsPriorityDebuff = CompactUnitFrame_Util_IsPriorityDebuff
    local function CompactUnitFrame_Util_IsPriorityDebuff(...)
        local default = Default_CompactUnitFrame_Util_IsPriorityDebuff(...)
        local spellId = select(10, ...)
        return BigDebuffs:IsPriorityBigDebuff(spellId) or default
    end

    local function SetDebuffsHelper(debuffFrames, frameNum, maxDebuffs, filter, isBossAura, isBossBuff, auras)
        if auras then
            for i = 1,#auras do
                local aura = auras[i];
                if frameNum > maxDebuffs then
                    break;
                end
                local debuffFrame = debuffFrames[frameNum];
                local index, name, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, nameplateShowPersonal, spellId = aura[1], aura[2], aura[3], aura[4], aura[5], aura[6], aura[7], aura[8], aura[9], aura[10], aura[11];
                local unit = nil;
                CompactUnitFrame_UtilSetDebuff(debuffFrame, unit, index, "HARMFUL", isBossAura, isBossBuff, name, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, nameplateShowPersonal, spellId);
                frameNum = frameNum + 1;

                if isBossAura then
                    --Boss auras are about twice as big as normal debuffs, so we may need to display fewer buffs
                    local bossDebuffScale = (debuffFrame.baseSize + BOSS_DEBUFF_SIZE_INCREASE)/debuffFrame.baseSize;
                    maxDebuffs = maxDebuffs - (bossDebuffScale - 1);
                end
            end
        end
        return frameNum, maxDebuffs;
    end

    local function NumElements(arr)
        return arr and #arr or 0;
    end

    local dispellableDebuffTypes = { Magic = true, Curse = true, Disease = true, Poison = true};

    hooksecurefunc("CompactUnitFrame_UpdateAuras", function(frame)
        if not UnitIsPlayer(frame.displayedUnit) then
            return
        end

        local doneWithBuffs = not frame.buffFrames or not frame.optionTable.displayBuffs or frame.maxBuffs == 0;
        local doneWithDebuffs = not frame.debuffFrames or not frame.optionTable.displayDebuffs or frame.maxDebuffs == 0;
        local doneWithDispelDebuffs = not frame.dispelDebuffFrames or not frame.optionTable.displayDispelDebuffs or frame.maxDispelDebuffs == 0;

        local numUsedBuffs = 0;
        local numUsedDebuffs = 0;
        local numUsedDispelDebuffs = 0;

        local displayOnlyDispellableDebuffs = frame.optionTable.displayOnlyDispellableDebuffs;

        -- The following is the priority order for debuffs
        local bossDebuffs, bossBuffs, priorityDebuffs, nonBossDebuffs;
        local index = 1;
        local batchCount = frame.maxDebuffs;

        if not doneWithDebuffs then
            AuraUtil.ForEachAura(frame.displayedUnit, "HARMFUL", batchCount, function(...)
                if CompactUnitFrame_Util_IsBossAura(...) then
                    if not bossDebuffs then
                        bossDebuffs = {};
                    end
                    tinsert(bossDebuffs, {index, ...});
                    numUsedDebuffs = numUsedDebuffs + 1;
                    if numUsedDebuffs == frame.maxDebuffs then
                        doneWithDebuffs = true;
                        return true;
                    end
                elseif CompactUnitFrame_Util_IsPriorityDebuff(...) then
                    if not priorityDebuffs then
                        priorityDebuffs = {};
                    end
                    tinsert(priorityDebuffs, {index, ...});
                elseif not displayOnlyDispellableDebuffs and CompactUnitFrame_Util_ShouldDisplayDebuff(...) then
                    if not nonBossDebuffs then
                        nonBossDebuffs = {};
                    end
                    tinsert(nonBossDebuffs, {index, ...});
                end

                index = index + 1;
                return false;
            end);
        end

        if not doneWithBuffs or not doneWithDebuffs then
            local maxBuffs = BigDebuffs.db.profile.raidFrames.increaseBuffs and MAX_BUFFS or frame.maxBuffs
            index = 1;
            batchCount = math.max(frame.maxDebuffs, maxBuffs);
            AuraUtil.ForEachAura(frame.displayedUnit, "HELPFUL", batchCount, function(...)
                if CompactUnitFrame_Util_IsBossAura(...) then
                    -- Boss Auras are considered Debuffs for our purposes.
                    if not doneWithDebuffs then
                        if not bossBuffs then
                            bossBuffs = {};
                        end
                        tinsert(bossBuffs, {index, ...});
                        numUsedDebuffs = numUsedDebuffs + 1;
                        if numUsedDebuffs == frame.maxDebuffs then
                            doneWithDebuffs = true;
                        end
                    end
                elseif CompactUnitFrame_UtilShouldDisplayBuff(...) then
                    if not doneWithBuffs then
                        numUsedBuffs = numUsedBuffs + 1;
                        local buffFrame = frame.buffFrames[numUsedBuffs];
                        CompactUnitFrame_UtilSetBuff(buffFrame, index, ...);
                        if numUsedBuffs == maxBuffs then
                            doneWithBuffs = true;
                        end
                    end
                end

                index = index + 1;
                return doneWithBuffs and doneWithDebuffs;
            end);
        end

        numUsedDebuffs = math.min(frame.maxDebuffs, numUsedDebuffs + NumElements(priorityDebuffs));
        if numUsedDebuffs == frame.maxDebuffs then
            doneWithDebuffs = true;
        end

        if not doneWithDispelDebuffs then
            --Clear what we currently have for dispellable debuffs
            for debuffType, display in pairs(dispellableDebuffTypes) do
                if ( display ) then
                    frame["hasDispel"..debuffType] = false;
                end
            end
        end

        if not doneWithDispelDebuffs or not doneWithDebuffs then
            batchCount = math.max(frame.maxDebuffs, frame.maxDispelDebuffs);
            index = 1;
            AuraUtil.ForEachAura(frame.displayedUnit, "HARMFUL|RAID", batchCount, function(...)
                if not doneWithDebuffs and displayOnlyDispellableDebuffs then
                    if CompactUnitFrame_Util_ShouldDisplayDebuff(...) and not CompactUnitFrame_Util_IsBossAura(...) and not CompactUnitFrame_Util_IsPriorityDebuff(...) then
                        if not nonBossDebuffs then
                            nonBossDebuffs = {};
                        end
                        tinsert(nonBossDebuffs, {index, ...});
                        numUsedDebuffs = numUsedDebuffs + 1;
                        if numUsedDebuffs == frame.maxDebuffs then
                            doneWithDebuffs = true;
                        end
                    end
                end
                if not doneWithDispelDebuffs then
                    local debuffType = select(4, ...);
                    if ( dispellableDebuffTypes[debuffType] and not frame["hasDispel"..debuffType] ) then
                        frame["hasDispel"..debuffType] = true;
                        numUsedDispelDebuffs = numUsedDispelDebuffs + 1;
                        local dispellDebuffFrame = frame.dispelDebuffFrames[numUsedDispelDebuffs];
                        CompactUnitFrame_UtilSetDispelDebuff(dispellDebuffFrame, debuffType, index)
                        if numUsedDispelDebuffs == frame.maxDispelDebuffs then
                            doneWithDispelDebuffs = true;
                        end
                    end
                end
                index = index + 1;
                return (doneWithDebuffs or not displayOnlyDispellableDebuffs) and doneWithDispelDebuffs;
            end);
        end

        local frameNum = 1;
        local maxDebuffs = frame.maxDebuffs;

        do
            local isBossAura = true;
            local isBossBuff = false;
            frameNum, maxDebuffs = SetDebuffsHelper(frame.debuffFrames, frameNum, maxDebuffs, "HARMFUL", isBossAura, isBossBuff, bossDebuffs);
        end
        do
            local isBossAura = true;
            local isBossBuff = true;
            frameNum, maxDebuffs = SetDebuffsHelper(frame.debuffFrames, frameNum, maxDebuffs, "HELPFUL", isBossAura, isBossBuff, bossBuffs);
        end
        do
            local isBossAura = false;
            local isBossBuff = false;
            frameNum, maxDebuffs = SetDebuffsHelper(frame.debuffFrames, frameNum, maxDebuffs, "HARMFUL", isBossAura, isBossBuff, priorityDebuffs);
        end
        do
            local isBossAura = false;
            local isBossBuff = false;
            frameNum, maxDebuffs = SetDebuffsHelper(frame.debuffFrames, frameNum, maxDebuffs, "HARMFUL|RAID", isBossAura, isBossBuff, nonBossDebuffs);
        end
        numUsedDebuffs = frameNum - 1;

        CompactUnitFrame_HideAllBuffs(frame, numUsedBuffs + 1);
        CompactUnitFrame_HideAllDebuffs(frame, numUsedDebuffs + 1);
        CompactUnitFrame_HideAllDispelDebuffs(frame, numUsedDispelDebuffs + 1);

        BigDebuffs:ShowBigDebuffs(frame)
    end)
end

function BigDebuffs:ShowBigDebuffs(frame)
    if (not self.db.profile.raidFrames.enabled) or
        (not frame.debuffFrames) or
        (not frame.BigDebuffs) or
        (not self:ShowInRaids()) or
        (not UnitIsPlayer(frame.displayedUnit))
    then
        return
    end

    local UnitDebuff = self.test and UnitDebuffTest or UnitDebuff

    HideBigDebuffs(frame)

    local debuffs = {}
    local big
    local now = GetTime()
    local warning, warningId

    for i = 1, 40 do
        local _,_,_, dispelType, _, time, caster, _,_, id = UnitDebuff(frame.displayedUnit, i)
        if id then
            local reaction = caster and UnitReaction("player", caster) or 0
            local friendlySmokeBomb = id == 212183 and reaction > 4
            local size = self:GetDebuffSize(id, self:IsDispellable(frame.displayedUnit, dispelType))
            if size and not friendlySmokeBomb then
                big = true
                local duration = time and time - now or 0
                tinsert(debuffs, { i, size, duration, self:GetDebuffPriority(id) })
            elseif self.db.profile.raidFrames.redirectBliz or
            (self.db.profile.raidFrames.anchor == "INNER" and not self.db.profile.raidFrames.hideBliz) then
                if not frame.optionTable.displayOnlyDispellableDebuffs or
                    self:IsDispellable(frame.displayedUnit, dispelType)
                then
                    -- duration 0 to preserve Blizzard order
                    tinsert(debuffs, { i, self.db.profile.raidFrames.default, 0, 0 })
                end
            end

            -- Set warning debuff
            if WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC then
                local k
                for j = 1, #self.WarningDebuffs do
                    if id == self.WarningDebuffs[j] and
                    self.db.profile.raidFrames.warningList[id] and
                    not friendlySmokeBomb and
                    (not k or j < k) then
                        k = j
                        warning = i
                        warningId = id
                    end
                end
            end

        end
    end

    -- check for interrupts
    local guid = UnitGUID(frame.displayedUnit)
    if guid and self.units[guid] and self.units[guid].expires and self.units[guid].expires > GetTime() then
        local spellId = self.units[guid].spellId
        local size = self:GetDebuffSize(spellId, false)
        if size then
            big = true
            tinsert(debuffs, { -1, size, 0, self:GetDebuffPriority(spellId) })
        end
    end

    if #debuffs > 0 then
        -- insert the warning debuff if it exists and we have a big debuff
        if big and warning then
            local size = self.db.profile.raidFrames.warning
            -- remove duplicate
            for k,v in pairs(debuffs) do
                if v[1] == warning then
                    if self.Spells[warningId] then size = v[2] end -- preserve the size
                    table.remove(debuffs, k)
                    break
                end
            end
            tinsert(debuffs, { warning, size, 0, 0, true })
        else
            warning = nil
        end

        -- sort by priority > size > duration > index
        table.sort(debuffs, function(a, b)
            if a[4] == b[4] then
                if a[2] == b[2] then
                    if a[3] < b[3] then return true end
                    if a[3] == b[3] then return a[1] < b[1] end
                end
                return a[2] > b[2]
            end
            return a[4] > b[4]
        end)

        local index = 1

        if self.db.profile.raidFrames.hideBliz or
        self.db.profile.raidFrames.anchor == "INNER" or
        self.db.profile.raidFrames.redirectBliz then
            CompactUnitFrame_HideAllDebuffs(frame)
        end

        for i = 1, #debuffs do
            if index <= self.db.profile.raidFrames.maxDebuffs or debuffs[i][1] == warning then
                if not frame.BigDebuffs[index] then break end
                frame.BigDebuffs[index].baseSize = frame:GetHeight() * debuffs[i][2] * 0.01
                CompactUnitFrame_UtilSetDebuff(frame.BigDebuffs[index],
                    frame.displayedUnit, debuffs[i][1], nil, false, false)
                frame.BigDebuffs[index].cooldown:SetSwipeColor(0, 0, 0, 0.7)
                index = index + 1
            end
        end
    end
end

function BigDebuffs:IsPriorityBigDebuff(id)
    if not self.Spells[id] then return end
    id = self.Spells[id].parent or id -- Check for parent spellID
    return self.Spells[id].priority
end

function BigDebuffs:UNIT_AURA(unit)
    if not self.db.profile.unitFrames.enabled or
        not self.db.profile.unitFrames[unit:gsub("%d", "")].enabled
    then
        return
    end

    self:AttachUnitFrame(unit)

    local frame = self.UnitFrames[unit]
    if not frame then return end

    local UnitDebuff = BigDebuffs.test and UnitDebuffTest or UnitDebuff

    local now = GetTime()
    local left, priority, duration, expires, icon, debuff, buff, interrupt = 0, 0

    for i = 1, 40 do
        -- Check debuffs
        local _, n, _,_, d, e, caster, _,_, id = UnitDebuff(unit, i)
        if id then
            if self.Spells[id] then
                if LibClassicDurations then
                    local durationNew, expirationTimeNew = LibClassicDurations:GetAuraDurationByUnit(unit, id, caster)
                    if d == 0 and durationNew then
                        d = durationNew
                        e = expirationTimeNew
                    end
                end
                local reaction = caster and UnitReaction("player", caster) or 0
                local friendlySmokeBomb = id == 212183 and reaction > 4
                local p = self:GetAuraPriority(id)
                if p and p >= priority and not friendlySmokeBomb then
                    if p > priority or self:IsPriorityBigDebuff(id) or e == 0 or e - now > left then
                        left = e - now
                        duration = d
                        debuff = i
                        priority = p
                        expires = e
                        icon = n
                    end
                end
            end
        end

        -- Check buffs
        if LibClassicDurations then
            _, n, _,_, d, e, caster, _,_, id = LibClassicDurations:UnitAura(unit, i, "HELPFUL")
        else
            _, n, _,_, d, e, caster, _,_, id = UnitBuff(unit, i)
        end
        if id then
            if self.Spells[id] then
                if LibClassicDurations then
                    local durationNew, expirationTimeNew = LibClassicDurations:GetAuraDurationByUnit(unit, id, caster)
                    if d == 0 and durationNew then
                        d = durationNew
                        e = expirationTimeNew
                    end
                end
                local p = self:GetAuraPriority(id)
                if p and p >= priority then
                    if p > priority or self:IsPriorityBigDebuff(id) or e == 0 or e - now > left then
                        left = e - now
                        duration = d
                        debuff = i
                        priority = p
                        expires = e
                        icon = n
                        buff = true
                    end
                end
            end
        end
    end

    -- Check for interrupt
    local guid = UnitGUID(unit)
    if guid and self.units[guid] and self.units[guid].expires and self.units[guid].expires > GetTime() then
        local spell = self.units[guid]
        local spellId = spell.spellId
        local p = self:GetAuraPriority(spellId)
        if p and p >= priority then
            left = spell.expires - now
            duration = self.Spells[spellId].duration
            debuff = spellId
            expires = spell.expires
            icon = GetSpellTexture(spellId)
            interrupt = spellId
        end
    end


    if debuff then
        if duration < 1 then duration = 1 end -- auras like Solar Beam don't have a duration

        if frame.current ~= icon then
            if frame.blizzard then
                -- Blizzard Frame

                -- fix Obsidian Claw icon
                icon = icon == 611425 and 1508487 or icon

                SetPortraitToTexture(frame.icon, icon)
            else
                frame.icon:SetTexture(icon)
            end
        end

        frame.cooldown:SetCooldown(expires - duration, duration)
        frame:Show()
        frame.cooldown:SetSwipeColor(0, 0, 0, 0.6)

        -- set for tooltips
        frame:SetID(debuff)
        frame.buff = buff
        frame.interrupt = interrupt
        frame.current = icon
    else
        frame:Hide()
        frame.current = nil
    end
end

function BigDebuffs:UNIT_AURA_NAMEPLATE(unit)
    if not self.db.profile.nameplates.enabled
		or not unit:find("nameplate")
		or (not UnitCanAttack("player", unit) and not self.db.profile.nameplates.friendly)
		or (UnitCanAttack("player", unit) and not self.db.profile.nameplates.enemy)
		or (not UnitIsPlayer(unit) and not self.db.profile.nameplates.npc)
		or (UnitIsUnit("player", unit))
    then
        return
    end

	self:AttachNameplate(unit)

    local frame = self.Nameplates[unit]
    if not frame then return end

    local UnitDebuff = BigDebuffs.test and UnitDebuffTest or UnitDebuff

    local now = GetTime()
    local left, priority, duration, expires, icon, debuff, buff, interrupt = 0, 0

    for i = 1, 40 do
        -- Check debuffs
        local _, n, _,_, d, e, caster, _,_, id = UnitDebuff(unit, i)
        if id then
            if self.Spells[id] then
                if LibClassicDurations then
                    local durationNew, expirationTimeNew = LibClassicDurations:GetAuraDurationByUnit(unit, id, caster)
                    if d == 0 and durationNew then
                        d = durationNew
                        e = expirationTimeNew
                    end
                end
                local reaction = caster and UnitReaction("player", caster) or 0
                local friendlySmokeBomb = id == 212183 and reaction > 4
                local p = self:GetNameplatesPriority(id)
                if p and p >= priority and not friendlySmokeBomb then
                    if p > priority or self:IsPriorityBigDebuff(id) or e == 0 or e - now > left then
                        left = e - now
                        duration = d
                        debuff = i
                        priority = p
                        expires = e
                        icon = n
                    end
                end
            end
        end

        -- Check buffs
        if LibClassicDurations then
            _, n, _,_, d, e, caster, _,_, id = LibClassicDurations:UnitAura(unit, i, "HELPFUL")
        else
            _, n, _,_, d, e, caster, _,_, id = UnitBuff(unit, i)
        end
        if id then
            if self.Spells[id] then
                if LibClassicDurations then
                    local durationNew, expirationTimeNew = LibClassicDurations:GetAuraDurationByUnit(unit, id, caster)
                    if d == 0 and durationNew then
                        d = durationNew
                        e = expirationTimeNew
                    end
                end
                local p = self:GetNameplatesPriority(id)
                if p and p >= priority then
                    if p > priority or self:IsPriorityBigDebuff(id) or e == 0 or e - now > left then
                        left = e - now
                        duration = d
                        debuff = i
                        priority = p
                        expires = e
                        icon = n
                        buff = true
                    end
                end
            end
        end
    end

    -- Check for interrupt
    local guid = UnitGUID(unit)
    if guid and self.units[guid] and self.units[guid].expires and self.units[guid].expires > GetTime() then
        local spell = self.units[guid]
        local spellId = spell.spellId
        local p = self:GetNameplatesPriority(spellId)
        if p and p >= priority then
            left = spell.expires - now
            duration = self.Spells[spellId].duration
            debuff = spellId
            expires = spell.expires
            icon = GetSpellTexture(spellId)
            interrupt = spellId
        end
    end


    if debuff then
        if duration < 1 then duration = 1 end -- auras like Solar Beam don't have a duration

        if frame.current ~= icon then
            frame.icon:SetTexture(icon)
        end

        frame.cooldown:SetCooldown(expires - duration, duration)
        frame:Show()
        frame.cooldown:SetSwipeColor(0, 0, 0, 0.6)

        -- set for tooltips
        frame:SetID(debuff)
        frame.buff = buff
        frame.interrupt = interrupt
        frame.current = icon
    else
        frame:Hide()
        frame.current = nil
    end
end

function BigDebuffs:PLAYER_FOCUS_CHANGED()
    self:UNIT_AURA("focus")
end

function BigDebuffs:PLAYER_TARGET_CHANGED()
    self:UNIT_AURA("target")
end

function BigDebuffs:UNIT_PET()
    self:UNIT_AURA("pet")
end

function BigDebuffs:NAME_PLATE_UNIT_ADDED(_, unit)
	local namePlate = C_NamePlate.GetNamePlateForUnit(unit)

	if namePlate:IsForbidden() then return end

	local anchor, frame

	for k, v in ipairs(nameplatesAnchors) do
		if v.used(namePlate) then
			anchor, frame = v.func(namePlate)
			break
		end
	end

	if not frame or not anchor or frame:IsForbidden() then return end

	if not frame.BigDebuffs then
		frame.BigDebuffs = CreateFrame("Frame", "$parent.BigDebuffs", frame)
		frame.BigDebuffs:SetFrameLevel(frame:GetFrameLevel())

		frame.BigDebuffs.icon = frame.BigDebuffs:CreateTexture("$parent.Icon", "OVERLAY", nil, 3)
		frame.BigDebuffs.icon:SetAllPoints(frame.BigDebuffs)

		frame.BigDebuffs.cooldown = CreateFrame("Cooldown", "$parent.Cooldown", frame.BigDebuffs, "CooldownFrameTemplate")
		frame.BigDebuffs.cooldown:SetAllPoints(frame.BigDebuffs)
		frame.BigDebuffs.cooldown:SetDrawEdge(false)
		frame.BigDebuffs.cooldown:SetAlpha(1)
		frame.BigDebuffs.cooldown:SetDrawBling(false)
		frame.BigDebuffs.cooldown:SetDrawSwipe(true)
		frame.BigDebuffs.cooldown:SetReverse(true)

		frame.BigDebuffs:SetScript("OnEnter", function(self)
			if ( BigDebuffs.db.profile.nameplates.tooltips ) then
				NamePlateTooltip:SetOwner(self, "ANCHOR_RIGHT", 0, 0);
				if self.interrupt then
					NamePlateTooltip:SetSpellByID(self.interrupt)
				elseif self.buff then
					NamePlateTooltip:SetUnitBuff(self.unit, self:GetID());
				else
					NamePlateTooltip:SetUnitDebuff(self.unit, self:GetID());
				end
			elseif NamePlateTooltip:IsOwned(self) then
				NamePlateTooltip:Hide();
			end
		end)

		frame.BigDebuffs:SetScript("OnLeave", function()
			NamePlateTooltip:Hide()
		end)
	end

	frame.BigDebuffs.anchor = anchor

	self.Nameplates[unit] = frame.BigDebuffs

	frame.BigDebuffs.unit = unit
	frame.BigDebuffs:RegisterUnitEvent("UNIT_AURA", unit)
	frame.BigDebuffs:SetScript("OnEvent", function()
		self:UNIT_AURA_NAMEPLATE(unit)
	end)

	self:UNIT_AURA_NAMEPLATE(unit)

	table.insert(unitsWithRaid, unit)
end

function BigDebuffs:NAME_PLATE_UNIT_REMOVED(_, unit)
	local frame = self.Nameplates[unit]

	frame:UnregisterEvent("UNIT_AURA")
	for i = 1, #unitsWithRaid do
		if (unitsWithRaid[i] == unit) then
			table.remove(unitsWithRaid, i)
		end
	end
end

function BigDebuffs:ShowInRaids()
    local grpSize = GetNumGroupMembers();
    local inRaid = self.db.profile.raidFrames.inRaid;
    if ( inRaid.hide and grpSize > inRaid.size ) then
        return false;
    end

    return true;
end

SLASH_BigDebuffs1 = "/bd"
SLASH_BigDebuffs2 = "/bigdebuffs"
SlashCmdList.BigDebuffs = function(msg)
    InterfaceOptionsFrame_OpenToCategory(addonName)
    InterfaceOptionsFrame_OpenToCategory(addonName)
end
  Reply With Quote
10-19-20, 06:02 PM   #2
helianthus
A Kobold Labourer
Join Date: Oct 2020
Posts: 1
Hey there!

Naming conventions were the culprit here:
Code:
Pitbull vs PitBull
Code:
portrait vs Portrait
You will want to update your posted lines to include the anchor function and naming changes.
PitBull = function(anchor)
local frame = _G[anchor]
if not frame then return end
if frame.Portrait and frame.Portrait:IsShown() then
return frame.Portrait, frame
else
return frame, frame, true
end
end,
["Pitbull"] = {
func = GetAnchor.PitBull,
units = {
player = "PitBull4_Frames_Player",
pet = "PitBull4_Frames_Player's pet",
target = "PitBull4_Frames_Target",
focus = "PitBull4_Frames_Focus",
party1 = "PitBull4_Groups_PartyUnitButton1",
party2 = "PitBull4_Groups_PartyUnitButton2",
party3 = "PitBull4_Groups_PartyUnitButton3",
party4 = "PitBull4_Groups_PartyUnitButton4",
},
},
  Reply With Quote

WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » Trying to add Pitbull support to BigDebuffs, refuses to work

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