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06-11-05, 10:15 AM   #1
Thrae
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CastParty 1.50 BETA

Danboo has left the scene and Alleris is missing. Since I was so excited about the 1.50 patch, I made some modifications to CastParty myself. If you're not aware, CastParty is a Healer's helper for healing and buffing, as well as an awesome minimalist party UI.

- Fixed parse_integer, the main cause of 1.50 patch problems
- New: Pet bars for yourself and your party, shows health and buffs for pets
- New: You can now use the CastPartyOptions Key Binding window to bind "CastParty_DoTheRightThing" to a button press.

Comments, suggestions, and especially bugs, go here.

Download: http://www.wowinterface.com/download...fo.php?id=4002
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06-14-05, 04:48 PM   #2
dagoburg
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Bug report

i've just been using the 1.5beta and (as a priest) i was getting this error in a normal group (with one pet)

"castparty.lua : 2865 : bad arg #1 to 'insert' (table expected, got nil)"

it was occuring quite frequently, and always the same line.
it also made the UI completely unresponsive to any clicks.
also, when I left the party, the bar for the pet was still visible.

i love the pet addition by the way, awesome. i've been struggling to help pets before now. if this one script error will go away this would be getting to perfect.

if you need any other info, just shout.

dagoburg (argent dawn, priest 52)

Last edited by dagoburg : 06-15-05 at 02:33 AM. Reason: Add title
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06-15-05, 12:59 PM   #3
morganlafey
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I tried using 1.5 beta in 5 man with 1 pet. I am a druid. Same error message as dagoburg. If you need more info, email me.

"castparty.lua : 2865 : bad arg #1 to 'insert' (table expected, got nil)"
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06-16-05, 04:03 PM   #4
dagoburg
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1.5beta bugs fixed

Well, thought I'd have a go at this myself, and I've fixed the bugs in the 1.50beta.
I've had to learn LUA to do it, but it's not too difficult as I'm a java developer by trade

Basically, some methods were pulled out into a function, but the function still referred to only one array "_ills", instead of passing in the table, and this was breaking with _petills.

I've also fixed the pet button not disappearing when party members with pets leave the party.

Anyway, here's a diff file that can be used by patch

Enjoy.
Dagoburg

EDIT: I've removed the patch as it's in the attachment later in this thread...

Last edited by dagoburg : 06-27-05 at 02:40 AM.
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06-20-05, 09:48 PM   #5
Golconda
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See, the problem I am having is that no matter how I set things, it always casts the damn renew...I have applyheal (the one from the regular healomatic) but it seems to almost always cast renew and in the middle of battle thats bad...
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06-21-05, 03:01 AM   #6
dagoburg
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renew problem

Originally Posted by Golconda
See, the problem I am having is that no matter how I set things, it always casts the damn renew...
I get that too. Efficient Heal works fine (i've got that bound to alt-lmb).
I'm going to look at this problem and try and fix it. It is annoying how it seems to "stick" on renew. no word from Thrae about my patch. Yet another castparty developer gone AWOL.

In fact, I'd like to completely overhaul the code base but I don't want there to be 3 versions all going in different directions.

dago.
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06-21-05, 06:23 AM   #7
skyknight
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can someone upload castparty with this patch?
I do not know how to use this patch to fix it..
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06-21-05, 06:58 AM   #8
dagoburg
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CastParty 1.51b - fixed pet LUA errors

yup, hopefully this worked...

I've called it 1.51b in the filename, and the zip includes the original and the patch to generate the new version (so you can see the diffs).
When I hear from Thrae, I'll try and get him to maintain this a bit better.

dago
Attached Files
File Type: zip CastParty_1.51b.zip (74.4 KB, 189 views)
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06-21-05, 05:24 PM   #9
Golconda
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Will this fix that gosh darn renew problem
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06-21-05, 05:30 PM   #10
Cairenn
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Guys, go here:

http://sourceforge.net/projects/wowcastparty/

I'm still trying to get them to confirm one way or another what is going on, but I think that is the "proper" most recent version ...
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06-22-05, 09:18 AM   #11
dagoburg
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Originally Posted by Cairenn
Guys, go here:

http://sourceforge.net/projects/wowcastparty/

I'm still trying to get them to confirm one way or another what is going on, but I think that is the "proper" most recent version ...
excellent. is this the one i uploaded?

cheers,
dago
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06-23-05, 11:03 AM   #12
dagoburg
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Originally Posted by Cairenn
Guys, go here:

http://sourceforge.net/projects/wowcastparty/

I'm still trying to get them to confirm one way or another what is going on, but I think that is the "proper" most recent version ...
I've had a look at this and it doesn't contain any of Thrae's changes.
I'll head over there and see if I can make sense of all the versions that are being produced.

Unfortunately, Thrae seems to be AWOL too.

Thanks for the link.

Dago.
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06-23-05, 11:04 AM   #13
Cairenn
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Yeah, I'm not sure what the deal is either. I have asked in a number of different locations for folks to let us know which one is the proper one and which ones aren't, so we know whether to leave the one we have on-line, or whether we should be pulling it.
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06-26-05, 07:12 PM   #14
skyknight
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Thanks for that dagoburg
And thank you Cairenn for the link
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06-27-05, 02:45 AM   #15
dagoburg
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fix to heal - movement bug

Originally Posted by Golconda
Will this fix that gosh darn renew problem
If you go to the sourceforge project, they've fixed this bug. It was a problem in the movement detection code.
I haven't had time to incorporate the fix into this threads work, and I don't really want to.

To be honest, I think we should all move over to the sourceforge project, and post links to updates here. There are so many CastParty hacks out there, the only way to consolidate them all (like Thrae's work) is to centralise it.

Dago
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06-27-05, 09:02 AM   #16
Cairenn
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Which is why I keep begging one or another of the various authors working on the project to let me know which one is the proper one, and whether or not we should be removing the one that is currently being hosted in the beta section here.
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06-27-05, 09:29 AM   #17
dagoburg
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Originally Posted by Cairenn
...whether or not we should be removing the one that is currently being hosted in the beta section here.
I'm with you on how confusing this all is.

I'll do an analysis tonight on the code in the sourceforge and see if vastly differs from that here. There is a comment in one of the forums there to the effect that Thrae's code has been incorporated, but I haven't done a full check yet.

If it does, then I suggest we remove the beta version here to stop the confusion.

If Thrae would only comment on this, it might make things less confusing.
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06-27-05, 01:40 PM   #18
redc
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Hi!

I'm pretty new to all this and have a question:

How do I patch the file or is it allready patched? Got the CastParty.lua, CastParty.lua.150b and CastParty.lua.patch files in my CastParty folder but dont know what I have to do with them to patch the file.
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06-28-05, 12:45 PM   #19
redc
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ok, figured it out

thanks for the great work! this version is the first since 1.3 that runs without any bugs again for me
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06-28-05, 01:44 PM   #20
Bigtoy
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A couple of comments. CP with CTRA

First, I am using the version of CastParty that comes from this thread because it does away with the 2865 NIL error and the pet issue.

I am also running CT_RaidAssist version 1.17.

I have read from other forum threads that it is possible to have CastParty and CT_RaidAssist working together so that you can use the CastParty casting functionality on a CT_RaidAssist group frame.

For example I have Ctrl+RigthClick as my CureAll for CastParty. I would love to be able to use Ctrl+RightClick on a CT_RaidAssist frame to Cure-All a targeted player.

It does not seem to work for me. Actually, with the 1.17 version of CTRA and this version of the CastParty I am getting continuous CastParty.lua script error pop-ups complaining about "?" is nil on line 2877 (sorry for paraphrasing. When I see it again I will screenshot it.)


Suggestions?

Thanks,
Jay

Last edited by Bigtoy : 06-28-05 at 01:48 PM.
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WoWInterface » AddOns, Compilations, Macros » Alpha/Beta AddOns and Compilations » CastParty 1.50 BETA


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