Trying to BNSendGameData() my own logged in characters and can't seem to find a way to do so
Strangely it's very easy to enumerate other/friend bnet logged in characters with BNGetFriendGameAccountInfo() - any idea how to do the same for my own ? (when BNGetInfo() presenceId first returned arg always seems to be nil)
Is that intentional from blizzard or a bug/oversight that has a chance to get fixed ?
(if intentional, what is the rationale when I can get it for others (and ask them to echo it back to me for instance))