Quantcast UNIT_MANA & LK... Anyone notice this? - WoWInterface
Thread Tools Display Modes
09-09-08, 04:35 PM   #1
Non-Canadian Luzer!
VincentSDSH's Avatar
AddOn Author - Click to view addons
Join Date: Jun 2006
Posts: 350
UNIT_MANA & LK... Anyone notice this?

I'm working on a piece of code that's monitoring health/mana/etc for pet/player/party/target and I'm seeing something kinda bizarre...

UNIT_MANA should fire when one of the units has a mana event...however it's last 'tick' seems wonky... Either it doesn't fire or it fires a bit too well. I've had its top 11pts from full or go to 3 pts over max.

Anyone else notice this?

(I don't care about explicit granularity which is why I've avoided putting it in an :OnUpdate() like they do in their own code for mana/energy/etc regen)

Edit: http://forums.worldofwarcraft.com/th...743&sid=2000#0

Last edited by VincentSDSH : 09-10-08 at 10:01 AM.
  Reply With Quote

WoWInterface » AddOns, Compilations, Macros » AddOn Search/Requests » UNIT_MANA & LK... Anyone notice this?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off