I'm working on a piece of code that's monitoring health/mana/etc for pet/player/party/target and I'm seeing something kinda bizarre...
UNIT_MANA should fire when one of the units has a mana event...however it's last 'tick' seems wonky... Either it doesn't fire or it fires a bit too well. I've had its top 11pts from full or go to 3 pts over max.
Anyone else notice this?
(I don't care about explicit granularity which is why I've avoided putting it in an :OnUpdate() like they do in their own code for mana/energy/etc regen)