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06-25-19, 09:26 AM | #1 |
Lots of LUA Errors
Hello there,
I am getting a lot of lua errors. Whenever I use a spell or try to type /bt or /bartender. From what I could understand in the error is some problem with parsing whenever I type /bartender and something with my mana maybe. Anyway attaching taint.zip hope there is a fix. Thanks (edit) never mind deleted the wrong "Saved Variables" now deleted the main folder and spell casting does not trigger errors, only /bt /bartender (on every cahracter) Last edited by Cabadaj : 06-25-19 at 10:49 AM. |
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06-25-19, 02:01 PM | #2 |
I'm having this error as well. Unsure on resolution but if anyone finds it, please post here.
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06-26-19, 09:21 AM | #3 |
What errors are you getting?
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06-26-19, 05:10 PM | #4 |
The specific error message is as follows:
x1 nibRealUI_Config\Config.lua:391: attempt to call method 'GetScript' (a nil value) Stack: nibRealUI_Config\Config.lua:391: in function 'ToggleConfig' nibRealUI\Core.lua:371: in function 'LoadConfig' nibRealUI\Modules\ActionBars.lua:479: in function '?' ...ns\Bartender4\libs\AceConsole-3.0\AceConsole-3.0-7.lua:94: in function '?' FrameXML\ChatFrame.lua:4836: in function 'ChatEdit_ParseText' FrameXML\ChatFrame.lua:4497: in function 'ChatEdit_SendText' FrameXML\ChatFrame.lua:4533: in function 'ChatEdit_OnEnterPressed' [string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1> Time: 2019/06/26 19:09:01 Index: 2/2 RealUI Version: 2.0.12 Locals: app = "HuD" section = "other" (for index) = 2 (for limit) = 5 (for step) = 1 i = 2 tab = <table> { button = RealUIHuDConfigBtn2 {} slug = "other" name = "Other" icon = "sliders" } (*temporary) = nil (*temporary) = <table> { button = RealUIHuDConfigBtn2 {} slug = "other" name = "Other" icon = "sliders" } (*temporary) = "OnClick" (*temporary) = "attempt to call method 'GetScript' (a nil value)" debug = <function> defined @RealUI_Bugs\RealUI_Bugs.lua:40 initialized = true InitializeOptions = <function> defined @nibRealUI_Config\Config.lua:226 isHuDShown = true hudToggle = <function> defined @nibRealUI_Config\Config.lua:191 tabs = <table> { 1 = <table> {} 2 = <table> {} 3 = <table> {} 4 = <table> {} 5 = <table> {} } hudConfig = RealUIHuDConfig { 0 = <userdata> highlight = RealUIHuDConfig {} close = RealUIHuDConfigBtn5 {} unitframes = RealUIHuDConfigBtn3 {} GetBackdropColor = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:274 toggle = RealUIHuDConfigBtn1 {} SetBackdropBorderColor = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:280 SetBackdropBorderLayer = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:310 slideAnim = <unnamed> {} GetBackdropBorderLayer = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:325 SetBackdrop = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:122 tabs = <table> {} GetBackdropBorderColor = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:304 GetBackdrop = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:245 castbars = RealUIHuDConfigBtn4 {} other = RealUIHuDConfigBtn2 {} SetBackdropColor = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:257 GetBackdropTexture = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:330 _auroraBackdrop = <table> {} } ACD = <table> { ConfigTableChanged = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1762 CloseAll = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1743 Close = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1753 SetDefaultSize = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1773 Open = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1788 AddToBlizOptions = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1919 OpenFrames = <table> {} GetStatusTable = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:406 BlizOptions = <table> {} Status = <table> {} frame = <unnamed> {} FeedGroup = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1533 SelectGroup = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:436 } If I disable Real UI's ability to control Bartender4 under the RealUI Config > Other > Addon Control menu and reload the UI the Bartender4 config will pop up when typing the '/bt4' command. If I revert that change and reload the UI again the same behavior comes back where I'm unable to open the BT4 config menu. |
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06-27-19, 08:20 PM | #5 |
This error message is shown when attempting to abandon a quest:
x3 FrameXML\StaticPopup.lua:5175: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: StaticPopup1:SetPoint. Thank you," |
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06-28-19, 01:20 PM | #6 |
This LUA error is showing when attempting to select the outer ring trait for the new Benthic plate chest:
x7 FrameXML\StaticPopup.lua:5175: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: StaticPopup1:SetPoint.Thank you, |
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06-28-19, 06:53 PM | #7 |
The errors for StaticPopup are suuuuuuper frustrating, as it also affects Release Spirit and Retrieve Corpse (the life of a WM player) and so much other stuff. All in all, a really important window to have
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06-30-19, 08:40 AM | #8 | |
This one is for selecting something else, not the release spirit one. x3 FrameXML\StaticPopup.lua:5175: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: StaticPopup1:SetPoint. Stack: [C] in function 'SetPoint' FrameXML\StaticPopup.lua:5175: in function 'StaticPopup_SetUpAnchor' FrameXML\StaticPopup.lua:5165: in function 'StaticPopup_SetUpPosition' FrameXML\StaticPopup.lua:4798: in function 'StaticPopup_Show' FrameXML\QuestChoiceFrameMixin.lua:462: in function <FrameXML\QuestChoiceFrameMixin.lua:450> Time: 2019/06/30 11:02:31 Index: 1/1 RealUI Version: 2.0.12 Locals: (*temporary) = StaticPopup1 { 0 = <userdata> exclusive = 1 CoverFrame = <unnamed> {} itemFrame = StaticPopup1ItemFrame {} Border = <unnamed> {} button3 = StaticPopup1Button3 {} extraFrame = StaticPopup1ExtraFrame {} UpdateRecapButton = <function> defined @FrameXML\StaticPopup.lua:1301 data = <table> {} button4 = StaticPopup1Button4 {} maxWidthSoFar = 0 button2 = StaticPopup1Button2 {} hideOnEscape = 1 moneyFrame = StaticPopup1MoneyFrame {} moneyInputFrame = StaticPopup1MoneyInputFrame {} SubText = <unnamed> {} text = StaticPopup1Text {} ItemFrame = StaticPopup1ItemFrame {} editBox = StaticPopup1EditBox {} timeleft = 0 icon = StaticPopup1AlertIcon {} extraButton = StaticPopup1ExtraButton {} Separator = <unnamed> {} button1 = StaticPopup1Button1 {} maxHeightSoFar = 0 numButtons = 2 which = "CONFIRM_PLAYER_CHOICE" } (*temporary) = "TOP" (*temporary) = UIParent { variablesLoaded = true firstTimeLoaded = 1 0 = <userdata> } (*temporary) = "TOP" (*temporary) = 0 (*temporary) = -135 Last edited by meatshyld : 06-30-19 at 09:03 AM. |
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06-30-19, 10:38 AM | #9 |
In the meantime, you can open bartender by clicking RealUI Config > Other > Action Bars
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