So this is what I have right now for seeing if there are 3+ enemies in combat and within range of whirlwind. Is there a more elegant solution? Broken out into multiple ifs just for debugging purposes.
Code:
function are3EnemiesInRange()
local inRange = 0
local id
for i = 1, 40 do
id = "nameplate" .. i
--local message = ""
if UnitExists(id) then
--message = id .. " "
if UnitAffectingCombat(id) then
-- message = message .. "in combat "
if UnitIsEnemy("player",id) then
-- message = message .. "is hostile "
if IsItemInRange(63427, id) == true then
-- message = message .. "in range"
inRange = inRange + 1
end
end
end
end
-- if (message ~= "") then
-- print (message)
-- end
if (inRange > 2 ) then
break
end
end
return (inRange > 2)
end