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01-14-11, 01:11 PM   #4741
Aftermathhqt
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make an change the texture, made it abit darker background

let me know what you think



*Edit* added group loot frames.. let me know what you think


Last edited by Aftermathhqt : 01-14-11 at 06:15 PM.
 
01-14-11, 05:07 PM   #4742
Saintvallen
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Originally Posted by Game92 View Post
make an change the texture, made it abit darker background

let me know what you think

You should consider using the same texture for both cast bar, dot timer, nameplate, dmg meter, omen and UF.


LOVE the green behind health for poison! REALLY awesome, but how about in raids, when person is at full health, how will you know if you need to be decursed without having a look at debuffs?
 
01-14-11, 06:01 PM   #4743
Aftermathhqt
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Originally Posted by Saintvallen View Post
You should consider using the same texture for both cast bar, dot timer, nameplate, dmg meter, omen and UF.


LOVE the green behind health for poison! REALLY awesome, but how about in raids, when person is at full health, how will you know if you need to be decursed without having a look at debuffs?
I do use same texture for everything ^^ i havent tested yet still trying to fix the backdrop appying to the borders.. but it's just not working :<
 
01-16-11, 06:14 AM   #4744
Saintvallen
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Originally Posted by Game92 View Post
I do use same texture for everything ^^ i havent tested yet still trying to fix the backdrop appying to the borders.. but it's just not working :<
Well there are clearly missing some shadows in the player/target unitframe that is very awesome looking on the cast bar.
And it looks like an overlap on the nameplates
 
01-16-11, 07:51 AM   #4745
Lordyfrb
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My current UI, which is FreeUI, but made some changes, haven't got to grips with oUF yet so using Stuf atm.
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01-16-11, 08:06 AM   #4746
Aftermathhqt
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Originally Posted by Saintvallen View Post
Well there are clearly missing some shadows in the player/target unitframe that is very awesome looking on the cast bar.
And it looks like an overlap on the nameplates
thanks, yeah, im gonna try to fix the unit frames, and the nameplates will just look like that, since it's an small frame.
 
01-16-11, 01:53 PM   #4747
Saintvallen
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Originally Posted by Game92 View Post
thanks, yeah, im gonna try to fix the unit frames, and the nameplates will just look like that, since it's an small frame.
Reduce the height of the left and right shadow then.
 
01-17-11, 03:00 AM   #4748
Porsha
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What I'm working with now and I must say...I'm loving it. I'll post a shot on mage later showing focus/pet and I forgot about those UFs but you can get the idea.
Took some work to get the circular files and tons of modifcations but I'm extreamly pleased.

Left large circle is normal chat and the right side is g/party/raid.


On mage showing all UFs(focus w/castbar, pet, tot, tar, player w/castbar) Interesting note: the overlay on the focus, target and player frames is the cast animation with timer - thought is looked cool and totally fit.
Vuhdo is the party/raid frames, Stuf UF is the rest(UFs and buff/debuffs). Lunarsphere is most of the action buttons you see - they collapse/show under certain conditions.


Last edited by Porsha : 01-17-11 at 02:04 PM.
 
01-17-11, 10:30 AM   #4749
Unkn
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Originally Posted by Porsha View Post
What I'm working with now and I must say...I'm loving it. I'll post a shot on mage later showing focus/pet and I forgot about those UFs but you can get the idea.
Took some work to get the circular files and tons of modifcations but I'm extreamly pleased.

Left large circle is normal chat and the right side is g/party/raid.
Oddly enough I just started something very similar for a friend. Little more graphic intensive but sorta along the same lines.

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Last edited by Unkn : 01-17-11 at 11:06 AM. Reason: new screenie, with some adjustments
 
01-17-11, 02:35 PM   #4750
Kendian
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Slowly coming into focus, but the unit frames need work, they're perfectly clear and crisp, in game, but something about the placement, or the look, or I dunno, they're just off. Help!
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01-17-11, 03:01 PM   #4751
Zagrei
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Originally Posted by Kendian View Post
Slowly coming into focus, but the unit frames need work, they're perfectly clear and crisp, in game, but something about the placement, or the look, or I dunno, they're just off. Help!
One thing you could look into, which could possibly give the unitframes a bit more depth, would be to make their backdrop something other than solid black. What you choose is obviously up to your discretion, but anything could look better than the solid black. It washes out your borders, it looks out of place, and it seems to draw more attention than the actual UF coloration.

Also, do you mean to have borders on your power bars as well, or not? Having no border on the bottom edge makes it look a bit more messy. It could also be the screenshot, like you said. Hope that helps a bit!
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01-18-11, 09:54 AM   #4752
Limb0
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Originally Posted by tilted View Post
What are the timer bars you are using for SnD envenom and all that?
And would you happen to have a compilation list for this set up?
The timers are ForteXorcist, the UI is on the back burner until DXE is properly updated.
 
01-18-11, 12:03 PM   #4753
neverg
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A more recent screenshot of my UI. Not much have changed I guess. The Cooldown tracker maybe and 1 or 2 tweaks.

http://cl.ly/444E
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01-18-11, 06:01 PM   #4754
Politig
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@neverg

Love it! I would personally just increase player and target frame sizes, they seem a little small to me.

BUT ITS GREAT
 
01-18-11, 06:43 PM   #4755
Cralor
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Originally Posted by neverg View Post
A more recent screenshot of my UI. Not much have changed I guess. The Cooldown tracker maybe and 1 or 2 tweaks.

http://cl.ly/444E
When's it comin'?
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01-18-11, 06:45 PM   #4756
neverg
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Originally Posted by Cralor View Post
When's it comin'?
Frames are oUF_lumen and the rest of the UI (excpect some addons like MSBT and TinyDPS are available for long, check my Addons).

@Politig

Thanks mate, it's nothing fancy. I changed my monitor and I haven't tweaked the size of the frame yet but I can see it like this decently enough! ^^
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01-19-11, 05:08 AM   #4757
zork
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Roth UI 4.006 (private test) and rThreat in action.



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01-19-11, 07:53 AM   #4758
neverg
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Why make a threat meter when there are a lot of those already? Does it do anything different or it's because you're going to apply any sort of style?
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Last edited by neverg : 01-19-11 at 07:56 AM.
 
01-19-11, 08:13 AM   #4759
Led ++
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He's German, Germans are insaaaaaaaaaaaaaaaane.


Just kidding. I wonder the same thing.
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01-19-11, 09:22 AM   #4760
Saintvallen
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Because it can be a thing he always wanted to create just never had the time for it.
Or the fact that Zork always have used his own self written addons for his UI and most likely felt the need for a self written addon that suited his very needs for his UI.
 

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