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06-25-19, 09:26 AM   #1
Cabadaj
A Kobold Labourer
Join Date: Jun 2019
Posts: 1
Lots of LUA Errors

Hello there,

I am getting a lot of lua errors. Whenever I use a spell or try to type /bt or /bartender. From what I could understand in the error is some problem with parsing whenever I type /bartender and something with my mana maybe. Anyway attaching taint.zip hope there is a fix.

Thanks

(edit) never mind deleted the wrong "Saved Variables" now deleted the main folder and spell casting does not trigger errors, only /bt /bartender (on every cahracter)
Attached Files
File Type: zip taint.zip (20.6 KB, 243 views)

Last edited by Cabadaj : 06-25-19 at 10:49 AM.
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06-25-19, 02:01 PM   #2
Ayrie
A Deviate Faerie Dragon
Join Date: Dec 2008
Posts: 10
I'm having this error as well. Unsure on resolution but if anyone finds it, please post here.
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06-26-19, 09:21 AM   #3
Gethe
RealUI Developer
 
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What errors are you getting?
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06-26-19, 05:10 PM   #4
Ayrie
A Deviate Faerie Dragon
Join Date: Dec 2008
Posts: 10
The specific error message is as follows:

x1 nibRealUI_Config\Config.lua:391: attempt to call method 'GetScript' (a nil value)
Stack: nibRealUI_Config\Config.lua:391: in function 'ToggleConfig'
nibRealUI\Core.lua:371: in function 'LoadConfig'
nibRealUI\Modules\ActionBars.lua:479: in function '?'
...ns\Bartender4\libs\AceConsole-3.0\AceConsole-3.0-7.lua:94: in function '?'
FrameXML\ChatFrame.lua:4836: in function 'ChatEdit_ParseText'
FrameXML\ChatFrame.lua:4497: in function 'ChatEdit_SendText'
FrameXML\ChatFrame.lua:4533: in function 'ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>
Time: 2019/06/26 19:09:01 Index: 2/2
RealUI Version: 2.0.12
Locals:
app = "HuD"
section = "other"
(for index) = 2
(for limit) = 5
(for step) = 1
i = 2
tab = <table> {
button = RealUIHuDConfigBtn2 {}
slug = "other"
name = "Other"
icon = "sliders"
}
(*temporary) = nil
(*temporary) = <table> {
button = RealUIHuDConfigBtn2 {}
slug = "other"
name = "Other"
icon = "sliders"
}
(*temporary) = "OnClick"
(*temporary) = "attempt to call method 'GetScript' (a nil value)"
debug = <function> defined @RealUI_Bugs\RealUI_Bugs.lua:40
initialized = true
InitializeOptions = <function> defined @nibRealUI_Config\Config.lua:226
isHuDShown = true
hudToggle = <function> defined @nibRealUI_Config\Config.lua:191
tabs = <table> {
1 = <table> {}
2 = <table> {}
3 = <table> {}
4 = <table> {}
5 = <table> {}
}
hudConfig = RealUIHuDConfig {
0 = <userdata>
highlight = RealUIHuDConfig {}
close = RealUIHuDConfigBtn5 {}
unitframes = RealUIHuDConfigBtn3 {}
GetBackdropColor = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:274
toggle = RealUIHuDConfigBtn1 {}
SetBackdropBorderColor = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:280
SetBackdropBorderLayer = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:310
slideAnim = <unnamed> {}
GetBackdropBorderLayer = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:325
SetBackdrop = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:122
tabs = <table> {}
GetBackdropBorderColor = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:304
GetBackdrop = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:245
castbars = RealUIHuDConfigBtn4 {}
other = RealUIHuDConfigBtn2 {}
SetBackdropColor = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:257
GetBackdropTexture = <function> defined @RealUI_Skins\Aurora\Skin\api.lua:330
_auroraBackdrop = <table> {}
}
ACD = <table> {
ConfigTableChanged = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1762
CloseAll = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1743
Close = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1753
SetDefaultSize = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1773
Open = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1788
AddToBlizOptions = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1919
OpenFrames = <table> {}
GetStatusTable = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:406
BlizOptions = <table> {}
Status = <table> {}
frame = <unnamed> {}
FeedGroup = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1533
SelectGroup = <function> defined @Bartender4\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:436
}


If I disable Real UI's ability to control Bartender4 under the RealUI Config > Other > Addon Control menu and reload the UI the Bartender4 config will pop up when typing the '/bt4' command. If I revert that change and reload the UI again the same behavior comes back where I'm unable to open the BT4 config menu.
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06-27-19, 08:20 PM   #5
Ayrie
A Deviate Faerie Dragon
Join Date: Dec 2008
Posts: 10
This error message is shown when attempting to abandon a quest:
x3 FrameXML\StaticPopup.lua:5175: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: StaticPopup1:SetPoint.
Stack: [C] in function 'SetPoint'
FrameXML\StaticPopup.lua:5175: in function 'StaticPopup_SetUpAnchor'
FrameXML\StaticPopup.lua:5165: in function <FrameXML\StaticPopup.lua:5163>
[C] in function 'StaticPopup_SetUpPosition'
FrameXML\StaticPopup.lua:4798: in function <FrameXML\StaticPopup.lua:4391>
[C] in function 'StaticPopup_Show'
FrameXML\QuestMapFrame.lua:509: in function 'QuestMapQuestOptions_AbandonQuest'
FrameXML\QuestMapFrame.lua:476: in function 'func'
FrameXML\UIDropDownMenu.lua:914: in function 'UIDropDownMenuButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
[C] ?
Time: 2019/06/27 22:19:06 Index: 7/7
RealUI Version: 2.0.12
Locals:
(*temporary) = StaticPopup1 {
0 = <userdata>
hideOnEscape = 1
CoverFrame = <unnamed> {}
itemFrame = StaticPopup1ItemFrame {}
button3 = StaticPopup1Button3 {}
Shadow = <unnamed> {}
extraFrame = StaticPopup1ExtraFrame {}
SubText = <unnamed> {}
ItemFrame = StaticPopup1ItemFrame {}
icon = StaticPopup1AlertIcon {}
maxWidthSoFar = 0
button2 = StaticPopup1Button2 {}
exclusive = 1
moneyFrame = StaticPopup1MoneyFrame {}
moneyInputFrame = StaticPopup1MoneyInputFrame {}
Border = <unnamed> {}
text = StaticPopup1Text {}
numButtons = 2
editBox = StaticPopup1EditBox {}
timeleft = 0
button4 = StaticPopup1Button4 {}
extraButton = StaticPopup1ExtraButton {}
Separator = <unnamed> {}
Tex = <unnamed> {}
maxHeightSoFar = 0
button1 = StaticPopup1Button1 {}
which = "ABANDON_QUEST"
}
(*temporary) = "TOP"
(*temporary) = UIParent {
0 = <userdata>
shakeTicker = <table> {}
variablesLoaded = true
firstTimeLoaded = 1
latestAppearanceID = 37783
}
(*temporary) = "TOP"
(*temporary) = 0
(*temporary) = -135

Thank you,"
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06-28-19, 01:20 PM   #6
Ayrie
A Deviate Faerie Dragon
Join Date: Dec 2008
Posts: 10
This LUA error is showing when attempting to select the outer ring trait for the new Benthic plate chest:
x7 FrameXML\StaticPopup.lua:5175: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: StaticPopup1:SetPoint.
Stack: [C] in function 'SetPoint'
FrameXML\StaticPopup.lua:5175: in function 'StaticPopup_SetUpAnchor'
FrameXML\StaticPopup.lua:5165: in function <FrameXML\StaticPopup.lua:5163>
[C] in function 'StaticPopup_SetUpPosition'
FrameXML\StaticPopup.lua:4798: in function <FrameXML\StaticPopup.lua:4391>
[C] in function 'StaticPopup_Show'
...lizzard_AzeriteUI\AzeriteEmpoweredItemPowerMixin.lua:611: in function <...lizzard_AzeriteUI\AzeriteEmpoweredItemPowerMixin.lua:548>
Time: 2019/06/28 15:18:21 Index: 3/3
RealUI Version: 2.0.12
Locals:
(*temporary) = StaticPopup1 {
0 = <userdata>
hideOnEscape = 1
SubText = <unnamed> {}
ItemFrame = StaticPopup1ItemFrame {}
Border = <unnamed> {}
button3 = StaticPopup1Button3 {}
Shadow = <unnamed> {}
extraFrame = StaticPopup1ExtraFrame {}
CoverFrame = <unnamed> {}
itemFrame = StaticPopup1ItemFrame {}
icon = StaticPopup1AlertIcon {}
maxWidthSoFar = 0
button2 = StaticPopup1Button2 {}
data = <table> {}
moneyFrame = StaticPopup1MoneyFrame {}
button1 = StaticPopup1Button1 {}
exclusive = 1
text = StaticPopup1Text {}
numButtons = 2
editBox = StaticPopup1EditBox {}
timeleft = 0
moneyInputFrame = StaticPopup1MoneyInputFrame {}
extraButton = StaticPopup1ExtraButton {}
Separator = <unnamed> {}
Tex = <unnamed> {}
maxHeightSoFar = 0
button4 = StaticPopup1Button4 {}
which = "CONFIRM_AZERITE_EMPOWERED_SELECT_POWER"
}
(*temporary) = "TOP"
(*temporary) = UIParent {
variablesLoaded = true
latestAppearanceID = 40565
firstTimeLoaded = 1
0 = <userdata>
}
(*temporary) = "TOP"
(*temporary) = 0
(*temporary) = -135
Thank you,
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06-28-19, 06:53 PM   #7
Lukas 45
A Murloc Raider
Join Date: Feb 2011
Posts: 7
The errors for StaticPopup are suuuuuuper frustrating, as it also affects Release Spirit and Retrieve Corpse (the life of a WM player) and so much other stuff. All in all, a really important window to have
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06-30-19, 08:40 AM   #8
meatshyld
A Murloc Raider
Join Date: Feb 2017
Posts: 5
Originally Posted by Lukas 45 View Post
The errors for StaticPopup are suuuuuuper frustrating, as it also affects Release Spirit and Retrieve Corpse (the life of a WM player) and so much other stuff. All in all, a really important window to have
I can echo this challenge. I use other mods with Realui so I usually assume there is a conflict in there. I will grab the LUA error next time it happens...

This one is for selecting something else, not the release spirit one.

x3 FrameXML\StaticPopup.lua:5175: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: StaticPopup1:SetPoint.
Stack: [C] in function 'SetPoint'
FrameXML\StaticPopup.lua:5175: in function 'StaticPopup_SetUpAnchor'
FrameXML\StaticPopup.lua:5165: in function 'StaticPopup_SetUpPosition'
FrameXML\StaticPopup.lua:4798: in function 'StaticPopup_Show'
FrameXML\QuestChoiceFrameMixin.lua:462: in function <FrameXML\QuestChoiceFrameMixin.lua:450>
Time: 2019/06/30 11:02:31 Index: 1/1
RealUI Version: 2.0.12
Locals:
(*temporary) = StaticPopup1 {
0 = <userdata>
exclusive = 1
CoverFrame = <unnamed> {}
itemFrame = StaticPopup1ItemFrame {}
Border = <unnamed> {}
button3 = StaticPopup1Button3 {}
extraFrame = StaticPopup1ExtraFrame {}
UpdateRecapButton = <function> defined @FrameXML\StaticPopup.lua:1301
data = <table> {}
button4 = StaticPopup1Button4 {}
maxWidthSoFar = 0
button2 = StaticPopup1Button2 {}
hideOnEscape = 1
moneyFrame = StaticPopup1MoneyFrame {}
moneyInputFrame = StaticPopup1MoneyInputFrame {}
SubText = <unnamed> {}
text = StaticPopup1Text {}
ItemFrame = StaticPopup1ItemFrame {}
editBox = StaticPopup1EditBox {}
timeleft = 0
icon = StaticPopup1AlertIcon {}
extraButton = StaticPopup1ExtraButton {}
Separator = <unnamed> {}
button1 = StaticPopup1Button1 {}
maxHeightSoFar = 0
numButtons = 2
which = "CONFIRM_PLAYER_CHOICE"
}
(*temporary) = "TOP"
(*temporary) = UIParent {
variablesLoaded = true
firstTimeLoaded = 1
0 = <userdata>
}
(*temporary) = "TOP"
(*temporary) = 0
(*temporary) = -135

Last edited by meatshyld : 06-30-19 at 09:03 AM.
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06-30-19, 10:38 AM   #9
Grumpyrowley
A Wyrmkin Dreamwalker
Join Date: Oct 2009
Posts: 59
In the meantime, you can open bartender by clicking RealUI Config > Other > Action Bars
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