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02-27-11, 09:42 PM   #201
Rocom
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Originally Posted by Seerah View Post
What goes in those empty spaces between your action bars?
Nothing. Just spacing to make it look pretty
 
02-27-11, 10:02 PM   #202
Seerah
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Originally Posted by Rocom View Post
Nothing. Just spacing to make it look pretty
Ah. Just looks/feels like empty, wasted space to me.
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02-27-11, 10:46 PM   #203
Rocom
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Originally Posted by Seerah View Post
Ah. Just looks/feels like empty, wasted space to me.
What could go there? Do you think it would look better if I moved the two side bags and attach it? it would leave empty space between the bars and the chat/recount frames.
 
02-28-11, 01:39 AM   #204
harizon
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Been trying to make something that has a little touch of my own, which I guess it sorta has, but also a lot of blatant stealing of other ideas. Im using a lot of FreeUI (by Haleth) stuff. I dont have any cooldown addons setup, or raid frames. Party frames are basically the same as target, only over the chat to the left (like Carebear).

Thoughts?

Last edited by harizon : 02-28-11 at 01:41 AM.
 
02-28-11, 03:43 AM   #205
Led ++
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Your buffs (topright) and target buffs/debuffs should get a black border imo. Now it's more grey-ish.
The icon on your castbars is so small that it's rather useless imo. The ToT name looks strange too, imo just remove the health texts and replace it with the name.
Also the minimap border (colored for mail I guess) just doesn't fit the UI at all.
Bottom panel looks good (Ocularis ftw), tho I would place the mail and bags thing on the left. So your clock with the blue background is the last in line.

edit:
Oh and imo the chat could use a tad more spacing and your combat text (in the UF's) isn't aligned.
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02-28-11, 04:44 AM   #206
harizon
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Originally Posted by Led ++ View Post
Your buffs (topright) and target buffs/debuffs should get a black border imo. Now it's more grey-ish.
The icon on your castbars is so small that it's rather useless imo. The ToT name looks strange too, imo just remove the health texts and replace it with the name.
Also the minimap border (colored for mail I guess) just doesn't fit the UI at all.
Bottom panel looks good (Ocularis ftw), tho I would place the mail and bags thing on the left. So your clock with the blue background is the last in line.

edit:
Oh and imo the chat could use a tad more spacing and your combat text (in the UF's) isn't aligned.
On my screen my buffs do have a black border (Ill give you my soul link buff on top right does look grey, but the rest looks black to me).
Castbar icon I agree with, was just testing really, its removed now.
ToT suggestion sounds good, Ill try that.
The minimap is straight outta FreeUI, will see if I can manage to remove the green mail reminder.
Doubt I need combat text in my UFs, will remove that.
Im using phanxchat, is there an easy to spot code line that determines spacing? Or is it something that Ill have to add?
 
02-28-11, 06:50 AM   #207
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ChatFrame1:SetSpacing(2.5)

adds the spacing. (only for frame 1 I suppose tho) Ofcourse you can change the value to what you like.
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02-28-11, 06:57 AM   #208
harizon
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Originally Posted by Led ++ View Post
ChatFrame1:SetSpacing(2.5)

adds the spacing. (only for frame 1 I suppose tho) Ofcourse you can change the value to what you like.
Awesome, thanks

edit: Is it possible to colorcode timestamps?

Last edited by harizon : 02-28-11 at 07:02 AM.
 
02-28-11, 07:30 AM   #209
Saintvallen
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Originally Posted by Rosoaa View Post
Which is better? The first UF or the second two?


First. bla bla bla 10 chars
 
02-28-11, 09:34 AM   #210
Kendian
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Originally Posted by Rosoaa View Post
Tell what you guys think.

Tried to do something like this UI: http://www.youtube.com/watch?v=68siAqFIU6w



I suggest zooming in on that pic it looks blurry. That light blue arrow will collapse/expand all the text.
______________________________________________________________________

Which is better? The first UF or the second two?

The second. Reason being (for me), is you already have a BG shadow, the front overlay texture doesn't need the shadow. Just my opinion, of course, they're both lovely.
Oh, and if you could give me a clue about how to streamline the collapse/expanding script for KGPanels, and how you did it with an invisible texture (the arrow is the texture?) I'd appreciate it. My collapse/expand scripting is positively ANCIENT, and needs 3 panels, at the very least.
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Last edited by Kendian : 02-28-11 at 09:37 AM.
 
02-28-11, 10:54 AM   #211
Dawn
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@Rosoaa
Either the first, but without the shadow behind the frame or the second. Having the inner shadow and the outer one at the same time is just to much.
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02-28-11, 07:05 PM   #212
Azande
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Tidied up a bit, clean screenshot the first, the second shows all my Power Aura displays.
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03-01-11, 09:01 AM   #213
strykerk
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Looking for ideas for hp text.

I recently redid my unit frames so they are vertical. I am kind of missing having hp/mp(not as important) on my health bar.

I am wondering if anyone out there has any ideas on where to place it.
I thought about extending the name bars under the player and target, but I think that would look funny.

Any tips/ Ideas are welcomed, I am just stumped on this.

It is stuff btw, if you need that information.
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03-01-11, 10:21 AM   #214
Kendian
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Originally Posted by strykerk View Post
I recently redid my unit frames so they are vertical. I am kind of missing having hp/mp(not as important) on my health bar.

I am wondering if anyone out there has any ideas on where to place it.
I thought about extending the name bars under the player and target, but I think that would look funny.

Any tips/ Ideas are welcomed, I am just stumped on this.

It is stuff btw, if you need that information.
Honestly, I've dealt with this problem for AWHILE, lol. Your safest bet is to widen the unit frames them selves, and put it dead center. Just my opinion, tho. Or even keep them the same width, and have the text truncated. OR, lol, Put them above/left/right/below, and use stufs built in check box, 'only show on mouseover'. Hope this helps.
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Last edited by Kendian : 03-01-11 at 10:25 AM.
 
03-01-11, 10:27 AM   #215
strykerk
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Wow!!!!

I totally forgot about the mouseover option...Thanks for that.
 
03-01-11, 02:16 PM   #216
Limb0
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Originally Posted by Rosoaa View Post
Which is better? The first UF or the second two?

I agree with the other posters liking the look of the second two UFs, but I personally prefer a shaded texture to give dimension, supported by a subtle shaded border.
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03-01-11, 04:26 PM   #217
Rosoaa
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Originally Posted by Kendian View Post
The second. Reason being (for me), is you already have a BG shadow, the front overlay texture doesn't need the shadow. Just my opinion, of course, they're both lovely.
Oh, and if you could give me a clue about how to streamline the collapse/expanding script for KGPanels, and how you did it with an invisible texture (the arrow is the texture?) I'd appreciate it. My collapse/expand scripting is positively ANCIENT, and needs 3 panels, at the very least.
http://www.wowinterface.com/forums/s...ad.php?t=38994

Is the thread in which I learned most of it (That onclick knowledge is sick, and will evolve your UI pretty significantly). The arrow is just text. You can display panels as text if you enter in the text you want and hide the border and background. If you have any other questions just ask. It wasn't easy to figure it all out with limited .lua knowledge.
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Last edited by Rosoaa : 03-01-11 at 04:29 PM.
 
03-01-11, 05:36 PM   #218
hankthetank
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I'm working on my UI as well. Some screenshots of finished parts:





I wonder why the statusbars are so way off. They are basicly empty around 20% like in here:



 
03-01-11, 06:25 PM   #219
iradex
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Amazing UI man! I hope you can release it when you finish! I loved the nameplates Keep the good work
 
03-01-11, 06:42 PM   #220
Rosoaa
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Originally Posted by hankthetank View Post
I'm working on my UI as well. Some screenshots of finished parts:
Really sick chatbox and nameplates. I've been looking for something like that for allied nameplates. Unfortunately, I don't think it's possible to have different nameplates for allies and enemies. Maybe two different addons?
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