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09-19-08, 12:22 PM   #1
Elechan
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Patch 3.0/WoTLK Changes

I was just wondering what will happen with Mazzle come this next big patch :P so many features are changing (specially mah Paladin) and new things added by Blizzard, now of course the other addons that you don't make will be updated in time by them, but what of the UI itself? Do you have someone updating for you? or are you playing again? I've always loved your UI from all the others I've seen and tried :P so yar, I'd like to keep it.
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09-19-08, 12:36 PM   #2
VincentSDSH
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I haven't seen anyone of late jump up and down saying "I'm working on it!" with a big sign on their heads but there's been a lot of support in the past for it and I've little doubt it'll be kept alive though may not be available day one (or month one)

I do, however, suggest you get a backup plan in place (which is what I did on a more permanent basis http://www.wowinterface.com/forums/s...ad.php?t=18173 ) so that you aren't dead in the water. It was some fair bit of time before MazzleUI was ready when it had to move from Original Flavor WoW to Burning Crusade flavor.
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09-19-08, 12:47 PM   #3
Elechan
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Originally Posted by VincentSDSH View Post
I haven't seen anyone of late jump up and down saying "I'm working on it!" with a big sign on their heads but there's been a lot of support in the past for it and I've little doubt it'll be kept alive though may not be available day one (or month one)

I do, however, suggest you get a backup plan in place (which is what I did on a more permanent basis http://www.wowinterface.com/forums/s...ad.php?t=18173 ) so that you aren't dead in the water. It was some fair bit of time before MazzleUI was ready when it had to move from Original Flavor WoW to Burning Crusade flavor.
I guess I could just use the Blizzard UI...
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09-19-08, 01:54 PM   #4
VincentSDSH
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Nooooooooooooooooooooooooooooooooo

I'm trying to remember if MazzleUI itself (i.e., the "core" of it sans Mazzifier) has anything in it that will break. If not, you may be in good shape as long as you update the other mods to LK-capable versions. Nothing springs to mind, to be honest, though I can't speak for the configuration (some API signatures changed, notably the dropdown api -- not that it's hard to fix (usually just swap the object to be the first parameter) if you're adventurous).

I got started with my project just trying to make an interim "something" to work with after the last big update -- turns out MazzleUI was updated enough and I didn't have to use it but I'll tell you what I did and it wasn't that hard or complicated.

I originally just replicated the backplate with eePanels and the MazzleUI artwork (I still find the original MazzleUI backplate graphics to be the best I've yet seen) and used Pitbull as a unitframes (DUF may still work, for all I know; I know another author had taken it over but I haven't seen an LK update) which was annoying but workable in a pinch. It's even fairly easy to do the target panel with eePanels. I even went so far as to use eePanels to do part of the HUD display that DUF did and the MazzleUI hotspots None of it was terribly complicated and just about anyone could do it. It's not at all the same but it'll get ya by in a pinch.

What I realized was that I was swapping dependencies from MazzleUI/Duf to eePanels, etc and I just wasn't happy with it so I started my own project which I'm utterly happy with (for once... and only have w dependencies: on Dominos and Model Citizen) but I have to admit...I just couldn't improve on MazzleUI's unitframe layout, hotspot ideas, or target and charm buttons. Those ideas were so rock-solid cool on a stick I couldn't imagine not re-implementing them. Sad part is, unless you look closely at the unitframes or the active-button layout, it'd be easily taken for MazzleUI. But take it as testament that I know both how much you're hoping for a LK-capable version and how hard it would be to swap to something else.
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09-21-08, 04:14 PM   #5
Aygen
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I've been messing with UI's since beta began. The only thing that i've seen that will "Break" is the mazzifier of course, the 3d frames, DUF, and the art. If those can be fixed/replaced, mazzle will be fine.
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09-23-08, 08:21 AM   #6
blahism
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I'd imagine with public test realm now being open and the content pushes being pushed to all Mazzle could move pretty quickly to 3.0.x support.

I know i'll be sort of out of home without mazzle & related mods from day 0. I may go trying to play without it!
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09-25-08, 01:00 PM   #7
kittyinacage78
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my roomie and i would gladly pay mazzlefizz to get things up and running perfect for WoTLK

no that's not a joke
we're spoiled and can't live without mazzleui

kitty
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09-27-08, 12:26 PM   #8
Barleypop
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Wotlk

I sincerely hope someone is doing this now.

I am a Mazzle fan and truly addicted to this UI.

It’s a love hate relationship but, I will not give it up.

If I lose Mazzle, I will be lost for months!
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09-29-08, 08:38 PM   #9
Mazzlefizz
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For what it's worth, in the past, no one ever volunteered to make changes until after a patch went on live.
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09-30-08, 08:45 AM   #10
scorn
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Beta Bug Sack

Hopefully we can change that Mazzle.

I put in a fresh installation and went looking through the bug sack for any issues for the mazzle ui only. Of course there were tons of errors all leading back to the additional add-ons which of course were out of date.

The following was found for the mazzle ui only:

Code:
[2008/09/30 10:15:12-1-x1]: <string>:"Mazzifier_Mazzlegasm:OnLoad":3: attempt to index a nil value
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

[2008/09/30 10:25:03-1-x1]: Interface\FrameXML\UIDropDownMenu.lua:809: attempt to index local 'frame' (a number value):
Mazzifier-1.1\Mazzifier_GUI.lua:78: in function `GUI_ButtonDropDown_OnLoad'
<string>:"*:OnLoad":1: in function <[string "*:OnLoad"]:1>
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

[2008/09/30 10:25:03-1-x1]: <string>:"Mazzifier_Tab4Buttons:OnLoad":3: attempt to index a nil value
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

[2008/09/30 10:25:03-1-x1]: <string>:"Mazzifier_Tab5Pict:OnLoad":3: attempt to index a nil value
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

[2008/09/30 10:25:03-1-x1]: Interface\FrameXML\UIDropDownMenu.lua:809: attempt to index local 'frame' (a number value):
Mazzifier-1.1\Mazzifier_GUI.lua:141: in function `GUI_SkinDropDown_OnLoad'
<string>:"*:OnLoad":1: in function <[string "*:OnLoad"]:1>
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

[2008/09/30 10:25:03-1-x1]: <string>:"Mazzifier_Tab5Buttons:OnLoad":3: attempt to index a nil value
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
There were more errors listed, but unfortunately the game does not allow alt-tab for work properly for some reason.
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09-30-08, 08:59 AM   #11
scorn
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Beta Bug Sack

Here's the second list I was missing from the last post.

After these there does not seem to be any errors which are not part of the other add-ons, which as stated before, are out of date knowingly.

Code:
[2008/09/30 10:50:50-1-x1]: <string>:"Mazzifier_Mazzlegasm:OnLoad":3: attempt to index a nil value
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

[2008/09/30 10:50:50-1-x1]: <string>:"Mazzifier_Tab2Aspect:OnLoad":3: attempt to index a nil value
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

[2008/09/30 10:50:50-1-x1]: <string>:"Mazzifier_Tab2Parts:OnLoad":3: attempt to index a nil value
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

[2008/09/30 10:50:50-1-x1]: <string>:"Mazzifier_Tab2FontSize:OnLoad":3: attempt to index a nil value
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

[2008/09/30 10:50:50-1-x1]: <string>:"Mazzifier_Tab2InstallMode:OnLoad":3: attempt to index a nil value
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

[2008/09/30 10:50:50-1-x1]: <string>:"Mazzifier_ContentsPanel:OnLoad":1: attempt to index a nil value
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

[2008/09/30 10:50:50-1-x1]: <string>:"Mazzifier_Tab4Pict:OnLoad":3: attempt to index a nil value
<in C code>: ?
<in C code>: ?
!!Warmup\Warmup.lua:64: in function `LoadAddOn'
MazzleUI-1.1\MazzleUI_Core.lua:164: in function `LoadMazzifier'
MazzleUI-1.1\MazzleUI_Handlers.lua:35: in function <Interface\AddOns\MazzleUI\MazzleUI_Handlers.lua:29>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
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10-01-08, 08:25 AM   #12
scorn
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Heh... I just noticed that every single one of those refers to warm-up procedures. When I have a moment I will run an update and see which errors are given which the updated add-ons directory.

I figure I can at least provide some information to those who are working the Mazzle UI to see if I can assist them in implementing a patch before the release. Secondarily, it would definitely hinder things if said parties did not receive a beta key invite.

At the current I am doing my best to use the default UI.. Blizzard has changed a number of operational components in terms of mounting and then there is going to need to have the bar switch for vehicles.
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10-01-08, 12:16 PM   #13
Brillynt
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Well the !!Warmup addon is just used to time how long the garbage collection takes during login and reloads so this addon can be removed or moved from the addons directory. By removing it, it will speed up your login and reload time.

As a side note this addon was last updated in January of 2007 so I am not surprised that it is failing.


Let me know what other errors you receive after removing this addon.
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10-03-08, 10:27 AM   #14
scorn
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After warmup!! removal...

we seem to have the same bugs after removing warmup, only now they are all tied to spellbinder. I went in with completely updated add-ons this time and I seem to have more errors.

when attempting to mazzlfy, the following is seen:





As you can see from all the above images, there is no text on any tab of the mazzlfier. The third picture is after clicking the main tab.

Last edited by scorn : 10-03-08 at 10:29 AM.
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10-08-08, 09:17 AM   #15
McBean
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Is this the best thread to keep checking for Mazzle updates related to WotLK?

I just got my bet key and stuff squared away, and wanted to port over Mazzle to help figure out what needed fixing. I'm no coder, but I'm totally willing to help get things logged that need fixing.

Here to help.

--McBean
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10-08-08, 10:58 AM   #16
Brillynt
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Until the addon on authors start releasing the 3.0 versions of them it will be difficult to find the problems. Most of the errors that I have seen are in the Ace framework so we will have to wait for the updates to come out and then go from there.
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10-08-08, 11:38 AM   #17
break19
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Originally Posted by Brillynt View Post
Until the addon on authors start releasing the 3.0 versions of them it will be difficult to find the problems. Most of the errors that I have seen are in the Ace framework so we will have to wait for the updates to come out and then go from there.
there wont likely -be- any updates to the ace2 framework.. ace3 has been out for quite some time, and even has wotlk libs now.

break19
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10-08-08, 12:21 PM   #18
VincentSDSH
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Ace 2 is still around, even been patched, and has an LK version on the ace2 branch and it works fine.

I've been taking ace2 mods all through beta, replacing their libs with the updated ace2 libs, and a good number of them work fine -- those that don't have problems not at all related to ace.

The ace3 LK version was branched for some time as well before someone just put in a version check and merged the code with the live version.
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10-08-08, 03:58 PM   #19
scorn
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I'm going to start asking around to see if I can get advanced copies of the add-ons for testing beta versions for mazzle. No sence in sitting around in the dark.
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10-08-08, 07:50 PM   #20
Sketch
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I am more than willing to help out if possible. I've got a beta account anyone is free to use if they need it (Kinda close to release, yes, but I'm more than happy to give it)

Just let me know. I <3 Mazzle...even if it was stripped down to the bare minimums with the ability for other addons to be added/set up later would be a huge improvement over no Mazzle at all

Another idea is to try and start a 'collection' or a fund drive...money talks sometimes, and if everyone were to give, say, 5-10 dollars...even 50-100 people could make a huge difference.
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » Patch 3.0/WoTLK Changes

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