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04-13-13, 04:31 PM   #1101
Gloks
A Flamescale Wyrmkin
Join Date: Mar 2010
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Originally Posted by Nibelheim View Post
Experimenting with adding backgrounds to the Debuff bars. Whatcha think?

I myself like it the way it is as well, but doesn't matter to me too much.
 
04-13-13, 04:36 PM   #1102
Nibelheim
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Originally Posted by Gloks View Post
I myself like it the way it is as well, but doesn't matter to me too much.
No problems. It's super easy to disable. /realui > Skins > Untick Raven
 
04-13-13, 08:08 PM   #1103
Anj
A Chromatic Dragonspawn
 
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Thanks for r6. Spiffy looking nameplates, pet battle skin, and cooldowns!
 
04-13-13, 10:39 PM   #1104
Anj
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Is there anyone on 2560 x 1440? Kui Nameplates font do not scale properly on first install. I need to manually scale it. (It sets to 0.62 so I have to change it to 0.5).

Thanks!

EDIT: Hotfixed. Thanks Nib!

Last edited by Anj : 04-14-13 at 02:39 AM.
 
04-14-13, 03:39 AM   #1105
Nomaddc
A Cliff Giant
Join Date: Jan 2012
Posts: 73
Originally Posted by j800r View Post
CoE does display as a bar, but it isn't included in the HUD (which is just fine as CoE lasts a while and probably won't need to be reapplied). I had no real problem with tracking CoE and this UI has made it easier to see when targets are affected by my auras.
I didn't mean tracking CoE as warlock I mean ability for player to see all *important* debuffs/buffs on target (boss or player in pvp), like heroic throw debuff from warrior in raid or CoE from warlocks or weakened blows from tanks, etc., BUT without duplicating 1 bar it per player, displaying only 1 that got more time left on it. Same for seing ress sickness on other players, etc.

So far I did this way: went to raven settings and changed source from player to anyone, but that leads to terrible debuff spam, over 10 debuffs (which is default limit for debuffs in realui).

Last edited by Nomaddc : 04-14-13 at 03:48 AM.
 
04-14-13, 04:51 AM   #1106
devilArt
A Wyrmkin Dreamwalker
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hi Nibelheim
i used to use github to follow update, i found two realui over there, which one is yours?

https://github.com/NibelheimInt/RealUI
https://github.com/Gethe/RealUI
 
04-14-13, 05:57 AM   #1107
Nibelheim
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Originally Posted by devilArt View Post
hi Nibelheim
i used to use github to follow update, i found two realui over there, which one is yours?

https://github.com/NibelheimInt/RealUI
https://github.com/Gethe/RealUI
I probably won't be using github from this point forward.
 
04-14-13, 07:58 AM   #1108
Lhamarc
A Defias Bandit
Join Date: Sep 2012
Posts: 3
Hello,

Just one question, Is it possible to move AlDamageMeter frame from the bottom right corner ?
I tried Shift+click (like it says here) but doesn't work...

(sorry fonr my English, i'm a poor little french guy... )
 
04-14-13, 08:09 AM   #1109
Nibelheim
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Originally Posted by Lhamarc View Post
Hello,

Just one question, Is it possible to move AlDamageMeter frame from the bottom right corner ?
I tried Shift+click (like it says here) but doesn't work...

(sorry fonr my English, i'm a poor little french guy... )
Open alDamageMeter\alDamageMeter.lua in Notepad
Top two lines control position
Save changes and /rl in WoW
 
04-14-13, 08:14 AM   #1110
Lhamarc
A Defias Bandit
Join Date: Sep 2012
Posts: 3
So fast, so great, just perfect !

Thanks for your UI, i'm an addict !
 
04-14-13, 08:36 AM   #1111
rdobkins
A Fallenroot Satyr
Join Date: Aug 2012
Posts: 28
Originally Posted by Anj View Post
Thanks for r6. Spiffy looking nameplates, pet battle skin, and cooldowns!
I agree on the nameplates. They look great. I still need a dps mode where non-threat health bars are green and threat health bars are red. Tank mode is close but I can't figure out how to change non-threat health bar color to green while in combat. I'm still using Tidy ThreatPlates in the interim, but am definitely impressed.

Nib, thanks for adding the indicator for the damage meter toggle.
 
04-14-13, 09:38 AM   #1112
Nibelheim
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Experimenting.

 
04-14-13, 11:30 AM   #1113
rdobkins
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Originally Posted by Nibelheim View Post
Experimenting.

Very cool looking!
 
04-14-13, 12:36 PM   #1114
Nomaddc
A Cliff Giant
Join Date: Jan 2012
Posts: 73
First of all nice pics, second - spotted smth.
While on RBg getting some debug output in my chat:
Code:
[20:34:42] By Group 40
[20:34:42] false true
[20:34:42] 47
[20:34:43] GFM
[20:34:44] By Group 40
[20:34:44] false false
[20:34:44] 47
 
04-14-13, 12:52 PM   #1115
Nibelheim
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Originally Posted by Nomaddc View Post
First of all nice pics, second - spotted smth.
While on RBg getting some debug output in my chat:
Code:
[20:34:42] By Group 40
[20:34:42] false true
[20:34:42] 47
[20:34:43] GFM
[20:34:44] By Group 40
[20:34:44] false false
[20:34:44] 47
Doh. Sorry about that, uploading a fix now. Been making huge changes to the core of RealUI lately, that things are slipping through my cracks
 
04-14-13, 02:03 PM   #1116
Anj
A Chromatic Dragonspawn
 
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Originally Posted by Nibelheim View Post
Doh. Sorry about that, uploading a fix now. Been making huge changes to the core of RealUI lately, that things are slipping through my cracks
... so much so that I really thought Rainbow Dash was now barfing rainbows...
 
04-14-13, 02:26 PM   #1117
BalwickMaggy
A Cliff Giant
Join Date: Aug 2012
Posts: 72
Hey nib, just tried the update today. The Nameplates are all well and good... but it's difficult to tell if you have aggro on a lot of mobs at once (tanking) compared to the older style. Can you make the bars change colour like they used to, and make the red...red? At the moment, they're constantly a crappy orange colour and I have to peer at them hard to make out the aggro border.

No other issues I've seen
 
04-14-13, 02:52 PM   #1118
Gloks
A Flamescale Wyrmkin
Join Date: Mar 2010
Posts: 141
Originally Posted by BalwickMaggy View Post
Hey nib, just tried the update today. The Nameplates are all well and good... but it's difficult to tell if you have aggro on a lot of mobs at once (tanking) compared to the older style. Can you make the bars change colour like they used to, and make the red...red? At the moment, they're constantly a crappy orange colour and I have to peer at them hard to make out the aggro border.

No other issues I've seen
Go into KUInameplates options and enable "tankmode" should fix your problem. I had to do it as well. If I may comment on the nameplates as a whole though, I find the dots that it tracks to be very stretched out and not very appealing. The nameplate itself is quite big for my tastes as well. Is there anyway to adjust the size and spacing of the nameplates and dots and all that? I'm not very skilled when it comes to configuring the LUA files. I may be blind and the setting is right there in front of me, but I cant see it. At least for me, just not very appealing to the eye overall.

Last edited by Gloks : 04-14-13 at 02:54 PM.
 
04-14-13, 02:56 PM   #1119
Freakeh
A Fallenroot Satyr
Join Date: Feb 2012
Posts: 21
This is getting really annoying, on some bosses my bonus roll window just doesn't show. What is causing this :|? I even tried a loot addon but that isn't helping it either...
 
04-14-13, 03:01 PM   #1120
Nibelheim
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Originally Posted by Freakeh View Post
This is getting really annoying, on some bosses my bonus roll window just doesn't show. What is causing this :|? I even tried a loot addon but that isn't helping it either...
Try disabling /realui > Modules > Alert Frame Mover
Then reload the ui (/rl)

It's the only thing that touches the bonus roll window.
 

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