Originally Posted by TooDeep
I am using the 3D PlayerModel frames in my unit frame mod, but I'm having an issue where the camera for the frames revert to a full view body shot instead of the zoomed in face shot that I set it to. This happens after the interface is hidden (via alt-z) or when the world map is brought up and down.
Does anybody know if there is an event attached to the alt-z hide UI keybinding or something along those lines so that I can reset my portraits?
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Go into the LUA file for the fames and look for onShow and put in something like
Code:
PlayerModel:SetCamera(0);
then anytime the frame is shown it will set the Camera to a full face view