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08-05-10, 05:27 PM   #1
dr_AllCOM3
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Blizzard is messing with the nameplates again. Right now they don't work .
 
08-05-10, 05:45 PM   #2
yj589794
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Originally Posted by dr_AllCOM3 View Post
Blizzard is messing with the nameplates again. Right now they don't work .
really? they worked for me when I was just online.

I did have to turn them off and then back on again (double-tap v), but they did work.




**** There are some reports up in the official cataclysm bug forum, so it looks like they could be buggy at the moment

Last edited by yj589794 : 08-05-10 at 05:56 PM. Reason: more info
 
08-05-10, 05:55 PM   #3
Saiket
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I noticed some weird behavior too. Every once in a while an enemy wouldn't have a nameplate over its head. If there were many enemies on screen and I turned nameplates off and back on, the missing nameplate would cycle to a different enemy each time.
 
08-05-10, 06:02 PM   #4
IQgryn
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Originally Posted by Saiket View Post
I noticed some weird behavior too. Every once in a while an enemy wouldn't have a nameplate over its head. If there were many enemies on screen and I turned nameplates off and back on, the missing nameplate would cycle to a different enemy each time.
I'm getting this in reverse -- usually no enemies have nameplates, occasionally one will.
 
08-06-10, 01:22 AM   #5
Vlad
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Originally Posted by IQgryn View Post
I'm getting this in reverse -- usually no enemies have nameplates, occasionally one will.
"/console bloattest 1" fixed the problem, they did something last patch to the nameplates.
 
08-06-10, 06:45 PM   #6
IQgryn
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Originally Posted by Vladinator View Post
"/console bloattest 1" fixed the problem, they did something last patch to the nameplates.
Unfortunately, this (I also tried 0) didn't change anything for me.
 
10-14-10, 04:55 AM   #7
zork
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So now that patch 4.0.1 is on live...problem still exists.

Any other hint other than doing "/console bloattest 1"?
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10-22-10, 02:12 AM   #8
zork
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I'm back on this topic because it just pisses me off that my nameplates do not work correctly.

I have a question on that topic. Basically hooking wow widgets and the threat texture.

I'm hooking the SetVertexColor widget for the threat region of the nameplate. But the function does not fire at all. But if I update the frame via onUpdate and print out the vertexcolor applied to the threatregion via "print(threatRegion:GetVertexColor())" I can see that it changes if I gain or loose threat. Just the hook doesn't fire. :/

If I call SetVertexColor in the function myself the hook fires correctly. How the heck is this possible? Can the vertexcolor of a texture be changed without SetVertexColor beiing used? I don't want to create an onUpdate script just to track the threat status this is dumb. :/
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Last edited by zork : 10-22-10 at 02:17 AM.
 
10-22-10, 11:42 AM   #9
Dawn
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The whole nameplate randomly hiding issue seems to be related to the new "spread nameplates" feature. I do believe this because there are the following console commands that can "fix" the oddly behaviour.

1) /console bloattest 1
2) /console spreadnameplates 0

If you only use #1 you will end up with literally bloated plates, but they hide/show correctly. If you also use #2, there won't be much of a difference. BUT when I did this:

/console bloattest 1
/console spreadnameplates 0
/console bloattest 0

Everything was working again, no bloated plates, hiding/showing correctly. However I had no time to "stress test" it.

Edit: It's broken again after a relog, though.... D'OH! It's possible to repeat the process on each login ...

Edit2: The behaviour seems completely erratic, after login/relog/zoning and repeating the procedure, mentioned above. Sometimes it works fine, most of the time it doesn't. -.-
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Last edited by Dawn : 10-22-10 at 12:17 PM.
 
 

WoWInterface » AddOns, Compilations, Macros » Cataclysm Beta » New nameplate cvars!


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