Thread Tools Display Modes
Prev Previous Post   Next Post Next
04-23-09, 05:10 AM   #1
Onk
A Murloc Raider
Join Date: Apr 2009
Posts: 8
HUD & target

First off, kudos on an exeptionally well-designed and executed product - 5.02.05 is working very nicely indeed for my mage, lock and druid equally


I have just about become used to the HUD now, after a confusing start as it was so very new to me

One thing I still find tricky to spot is "tapped" mobs - it's difficult to see those which are grey due to someone else hitting them first, versus those which are simply low level.

I use the "Player/Target" style HUD and have the following suggestions for the right-hand side of the HUD:

1. Colour the health bar grey if the target is tapped
> Instantly obvious indicator that you should pick another target

2. Shape the bar differently depending on the target's standing with you:
i.e.
standard ")" shape for red (aggressive) mobs
"|" shape for yellow (attackable, but do not attack you on sight) mobs
"(" shape for green (friendly, unattackable) mobs
> Instantly obvious if your current target is friendly or a mob to start shooting, when it gets a bit thick in the middle of a 25-man raid, for example
 
 

WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Suggestion Box » HUD & target


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off