Hi there,
I am currently using the lockdown to finally get round to making my own addon, after 15 years of thinking wouldn't it be nice if I had this addon! Anyway, my experience with Lua is pretty poor, I am reasonably good with basic php so I'm not a complete coding novice.
I am currently making an addon to keep track of my professions on my characters, known patterns, show trainer locations etc etc. So far it has been going well, until I started getting involved with the Enchanting profession! Before I rant on and bore you to death with the details of my struggle, the issue I would like some help with is this; I have a button in my frame which when clicked will open my bags, and cast disenchant. I then discovered its a protected 'spell'. So after doing some googling on the secure template I tried to get it working, but now my button has vanished from the frame. I know the path to my texture works, as it was there before I added the secure template. It could just be weary eyes, but I can't figure out whats wrong with my code.
I would be very grateful is someone could help me with this issue. Here is my code:
Code:
-- Make top frame
local topfram = CreateFrame("Frame", "topfram", profra);
topfram:SetPoint("TOPLEFT", "profra", "TOPLEFT", 5, 0);
topfram:SetSize(330, 90);
-- Make button
local topframbtn = CreateFrame("Button", "topframbtn", topfram, "SecureActionButtonTemplate");
topframbtn:SetSize(22, 22);
topframbtn:SetPoint("TOPLEFT", topfram, "TOPLEFT", 5, -10);
topframbtn:SetNormalTexture("Interface\\AddOns\\TPPT\\images\\disenchant.blp");
--topframbtn.bg = topframbtn:CreateTexture(nil, "BACKGROUND")
--topframbtn.bg:SetAllPoints(true)
--topframbtn.bg:SetTexture(1, 1, 0, 1);
-- Make text
local toptext = topfram:CreateFontString("toptext", "OVERLAY", "GameFontNormal");
toptext:SetPoint("TOPLEFT", "topfram", "TOPLEFT", 37, -14);
toptext:SetText("Disenchant");
-- On click do this
topframbtn:SetAttribute("type", "spell");
topframbtn:SetAttribute("spell", "disenchant");
-- topframbtn:SetScript("OnClick", function()
-- CastSpellByName("disenchant")
-- OpenAllBags()
-- end)