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06-27-15, 07:01 AM   #1
Resike
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Phasing health update

Phasing into a different phase, like entering/leaving garrison incorrenctly updates the players current and max health:

Lua Code:
  1. local frame = CreateFrame("Frame")
  2. frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", "player")
  3. frame:RegisterUnitEvent("UNIT_MAXHEALTH", "player")
  4.  
  5. frame:SetScript("OnEvent", function(self, event, ...)
  6.     local playerhealth, playerhealthmax = UnitHealth("player"), UnitHealthMax("player")
  7.     print(playerhealth, playerhealthmax)
  8. end)

Anyone found a workaround to fix this?

If it's only fixable on server side, then could someone report this issue at the US Blizzard forums, since i have no access there, and EU still doesn't have a Bug Report forum.

http://www.youtube.com/watch?v=WZHjtrFEEBE
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06-27-15, 10:35 AM   #2
Resike
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This issue also happens on changing talents.
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06-27-15, 11:03 AM   #3
Fizzlemizz
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And swapping gear but maybe I've just never noticed it before 6.
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06-27-15, 12:09 PM   #4
Seerah
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Wait, what's the problem?

/edit: oh. (I watched the video, but had to watch it 3 times to catch what you were talking about.)
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06-27-15, 08:56 PM   #5
Tonyleila
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Phasing is so buged in this whole expansion I realy hate it. Its like 20m away from you there coud be a whole raid of players and you can't see them even if you are in the same Phase just because they are "too fare" away. I often run by enemys and we see eachother only for a 2 sec then they are gone in the fog again. Its like this since ToT in MoP, even in the raid Throne of Thunder you coud not see your raidgroup untill you came realy close to them.
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Last edited by Tonyleila : 06-27-15 at 08:59 PM.
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WoWInterface » Developer Discussions » Lua/XML Help » Phasing health update


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