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04-07-14, 11:42 AM   #3401
Gethe
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I've uploaed an update to github that adds support for the Battle.net App to the friends list.
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04-07-14, 01:55 PM   #3402
Nibelheim
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Originally Posted by Gethe View Post
I've uploaed an update to github that adds support for the Battle.net App to the friends list.
Awesome
 
04-08-14, 04:26 AM   #3403
Out1aw
A Theradrim Guardian
 
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Is there any way to change Unit frames textures? Where it lays? And how change it color? In game setting doesnt work, it always black

Last edited by Out1aw : 04-08-14 at 06:56 AM.
 
04-08-14, 10:41 PM   #3404
tmil93
A Murloc Raider
Join Date: Feb 2014
Posts: 7
Hey, psyched that you updated the compilation, but running into an issue. Aurora isn't skinning some of my things correctly (ex: http://imgur.com/bt2kMdD), is there any fix to this?
 
04-09-14, 01:39 AM   #3405
Anj
A Chromatic Dragonspawn
 
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Originally Posted by tmil93 View Post
Hey, psyched that you updated the compilation, but running into an issue. Aurora isn't skinning some of my things correctly (ex: http://imgur.com/bt2kMdD), is there any fix to this?
Hi. I copied the Aurora folder from 8.0 r27 and pasted it in r28.

In another matter, the porky font (for crits) might show up again in the scrolling damage text. What I did to fix this:

- copy NibRealUI/Fonts/pixel_crits.ttf
- paste in MikScrollingBattleText/Fonts
- rename porky.ttf to porky.bak (or whatever name)
- rename pixel_crits.ttf to porky.ttf
 
04-09-14, 04:29 AM   #3406
tmil93
A Murloc Raider
Join Date: Feb 2014
Posts: 7
Originally Posted by Anj View Post
Hi. I copied the Aurora folder from 8.0 r27 and pasted it in r28.

In another matter, the porky font (for crits) might show up again in the scrolling damage text. What I did to fix this:

- copy NibRealUI/Fonts/pixel_crits.ttf
- paste in MikScrollingBattleText/Fonts
- rename porky.ttf to porky.bak (or whatever name)
- rename pixel_crits.ttf to porky.ttf
Thanks for the quick response! I'm not having issues with the fonts, however, my issue with Aurora is now completely fixed. It could also have something to do with me updating miks to the latest version instead of the modified. I wouldn't begin to know where to start at LUA files and stuff. All the coding and functions of the LUAs are like Swahili to me.
 
04-09-14, 06:50 AM   #3407
Anj
A Chromatic Dragonspawn
 
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Originally Posted by tmil93 View Post
Thanks for the quick response! I'm not having issues with the fonts, however, my issue with Aurora is now completely fixed. It could also have something to do with me updating miks to the latest version instead of the modified. I wouldn't begin to know where to start at LUA files and stuff. All the coding and functions of the LUAs are like Swahili to me.
You're welcome! Glad to know it's fixed.

I test different UI's and see if they fit my needs but I always come back to RealUI.
 
04-09-14, 08:39 AM   #3408
jyggen
A Deviate Faerie Dragon
Join Date: Jan 2013
Posts: 11
Updated to r28 and received the following message in chat:
[Error 000000001EAA7B60] captured, click the link for more information.

Clicking on the error brings two errors into BugSack;

Code:
3x Aurora-4.7a\aurora-4.7a.lua:1096: attempt to index a nil value
Aurora-4.7a\aurora-4.7a.lua:1096: in function <Aurora\aurora.lua:640>

Locals:
Code:
2x ItemRefTooltip:SetHyperlink(): Unknown link type
<in C code>
<in C code>
BadBoy\BadBoy-v12.108.lua:986: in function <BadBoy\BadBoy.lua:969>
<in C code>
FrameXML\ItemRef.lua:225: in function <FrameXML\ItemRef.lua:1>
(tail call): ?   
GHI-2.1.9\UI\GHI_LinksUI.lua:312: in function <GHI\UI\GHI_LinksUI.lua:296>
(tail call): ?
(tail call): ?
(tail call): ?
(tail call): ?
Blizzard_CombatLog\Blizzard_CombatLog.lua:3620: in function "SetItemRef"
FrameXML\ChatFrame.lua:3267: in function <FrameXML\ChatFrame.lua:3266>
(tail call): ?
<string>:"*:OnHyperlinkClick":1: in function <string>:"*:OnHyperlinkClick":1

Locals:
(*temporary) = ItemRefTooltip {
 0 = <userdata>
 SetCurrencyByID = <func> =[C]:-1
 updateTooltip = 0.2
 SetBackpackToken = <func> =[C]:-1
 SetCurrencyToken = <func> =[C]:-1
 SetHyperlink = <func> =[C]:-1
 UpdateTooltip = <func> *:OnLoad:5
 shoppingTooltips = <table> {}
}
(*temporary) = "buggrabber:Jyggen:000000001FDBA4B0"
 = <func> =[C]:-1
 = <func> @Auctionator\AuctionatorHints.lua:1099
The character window, social window and quest log (among other things) are no longer styled.

I've also noticed that sometimes (even in versions earlier than r28) chat bubbles aren't styled correctly (falls back on WoW default).
 
04-09-14, 08:43 AM   #3409
Nibelheim
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Sorry, a previous Aurora fix was left out of r28. Re-uploading with Aurora fix.
 
04-09-14, 10:36 AM   #3410
tmil93
A Murloc Raider
Join Date: Feb 2014
Posts: 7
Originally Posted by Nibelheim View Post
Sorry, a previous Aurora fix was left out of r28. Re-uploading with Aurora fix.
You create wonderful UI's. A slip-up is easily forgiven! :P
 
04-09-14, 10:58 AM   #3411
DanB
A Murloc Raider
Join Date: Nov 2010
Posts: 9
Thanks, Nib!
 
04-09-14, 03:51 PM   #3412
Nibelheim
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Thank Gethe
 
04-12-14, 08:14 PM   #3413
Luster79
A Murloc Raider
Join Date: Oct 2012
Posts: 4
Im having trouble trying to track ember and Surge of Dominance. can anyone help me?

let me be more specific.

what i want it to do is for the proc icon to pulse once it is up, and same with the embers, if i can have their icons pulse once one is ready. - which addon controls the aura tracking?

Last edited by Luster79 : 04-12-14 at 10:40 PM.
 
04-12-14, 11:32 PM   #3414
killeralpha
A Deviate Faerie Dragon
Join Date: May 2008
Posts: 11
RealUI 8

Excellent compilation though when looting i get a loot window with /empty so i have to click down that every time i loot something any fix for this?
 
04-12-14, 11:43 PM   #3415
Nibelheim
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Originally Posted by Luster79 View Post
Im having trouble trying to track ember and Surge of Dominance. can anyone help me?

let me be more specific.

what i want it to do is for the proc icon to pulse once it is up, and same with the embers, if i can have their icons pulse once one is ready. - which addon controls the aura tracking?
HuD Auras: /realui > Auras
Unit Frame Auras: /raven


Originally Posted by killeralpha View Post
Excellent compilation though when looting i get a loot window with /empty so i have to click down that every time i loot something any fix for this?
Can you post a screenshot? I won't have a fix, but someone else may know what's going on.
 
04-13-14, 11:41 AM   #3416
Craellios
A Defias Bandit
Join Date: Feb 2012
Posts: 2
Want to install DBM

Hi everybody, yesterday I installed DBM, but I noticed I had two alerts for the same thing during the fights, because RealUI already has its own "raid-alert thing"

Is there a way to turn this off ?

Thanks guys, I luv this UI.
 
04-13-14, 12:01 PM   #3417
Luster79
A Murloc Raider
Join Date: Oct 2012
Posts: 4
thanks for the reply. one more thing i cant figure out is target of target bar overlaps with my pet bar. i turned it ToT off in the interface menu (only ToT i could find) can anyone point me in the right direction? maybe spacing them a bit better.
 
04-13-14, 12:05 PM   #3418
Nibelheim
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Originally Posted by Craellios View Post
Hi everybody, yesterday I installed DBM, but I noticed I had two alerts for the same thing during the fights, because RealUI already has its own "raid-alert thing"

Is there a way to turn this off ?

Thanks guys, I luv this UI.
Raid Alerts are built into WoW. Somewhere in WoW's interface options.

Originally Posted by Luster79 View Post
thanks for the reply. one more thing i cant figure out is target of target bar overlaps with my pet bar. i turned it ToT off in the interface menu (only ToT i could find) can anyone point me in the right direction? maybe spacing them a bit better.
Small bug. /realuiadv > HuD > Unit Frames > Positions > change ToT
 
04-13-14, 02:41 PM   #3419
Craellios
A Defias Bandit
Join Date: Feb 2012
Posts: 2
I deactivated that option in the Wow's interface UI, and I still have raid alerts, so I guess these are from RealUI.

Edit: Found it, this was in RealUI - Modules - Spell alerts.
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Last edited by Craellios : 04-13-14 at 04:05 PM.
 
04-13-14, 04:56 PM   #3420
Nibelheim
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Originally Posted by Craellios View Post
I deactivated that option in the Wow's interface UI, and I still have raid alerts, so I guess these are from RealUI.

Edit: Found it, this was in RealUI - Modules - Spell alerts.
Odd, I seem to recall Spell Alerts consisted only of the graphics/sound for aura procs (Clearcasting, Fingers of Frost, etc), but it has been a while since I played.
 

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