12-10-09, 12:22 AM | #1 |
Font help
I've looked everywhere I can and have tried everything I know. This is my first oUF layout and i've been taking bits and pieces and writing bits and pieces.
Right now my issue is that when ever I try to set the font or change it I get the following error: Code:
Message: Interface\AddOns\oUF\elements\tags.lua:417: <unnamed>:SetFormattedText(): Font not set Time: 12/09/09 23:21:38 Count: 1 Stack: [C]: in function `SetFormattedText' Interface\AddOns\oUF\elements\tags.lua:417: in function `UpdateTag' Interface\AddOns\oUF\elements\tags.lua:287: in function `func' Interface\AddOns\oUF\ouf.lua:316: in function <Interface\AddOns\oUF\ouf.lua:311> (tail call): ? Locals: (*temporary) = <unnamed> { parent = <unnamed> { } UpdateTag = <function> defined @Interface\AddOns\oUF\elements\tags.lua:409 0 = <userdata> } (*temporary) = "%s | %s%%" (*temporary) = "26.8k" (*temporary) = 100 This is my layout: Code:
local bartexture = 'Interface\\AddOns\\oUF_bloo\\media\\bartexture' local bufftexture = 'Interface\\AddOns\\oUF_bloo\\media\\buff' local fontlol = 'Interface\\AddOns\\oUF_bloo\\media\\font.ttf' -- [[ Menu ]] -- local menu = function(self) local unit = self.unit:sub(1, -2) local cunit = self.unit:gsub('(.)', string.upper, 1) if(unit == 'party' or unit == 'partypet') then ToggleDropDownMenu(1, nil, _G['PartyMemberFrame'..self.id..'DropDown'], 'cursor', 0, 0) elseif(_G[cunit..'FrameDropDown']) then ToggleDropDownMenu(1, nil, _G[cunit..'FrameDropDown'], "cursor", 0, 0) end end --[[ short hp value ]]-- local function shorthpval(value) if(value >= 1e6) then return string.format('%.1fm', value / 1e6) elseif(value >= 1e4) then return string.format('%.1fk', value / 1e3) elseif value >= 1e3 then return string.format('%.1fk', value / 1e3) else return value end end --[[ colors ]]-- oUF.colors.power["MANA"] = { 26/255, 139/255, 255/255 }; oUF.colors.power["RAGE"] = { 255/255, 26/255, 48/255 }; oUF.colors.power["FOCUS"] = { 255/255, 150/255, 26/255 }; oUF.colors.power["ENERGY"] = { 255/255, 225/255, 26/255 }; oUF.colors.power["HAPPINESS"] = { 0.00, 1.00, 1.00 }; oUF.colors.power["RUNES"] = { 0.50, 0.50, 0.50 }; oUF.colors.power["RUNIC_POWER"] = { 0.00, 0.82, 1.00 }; oUF.colors.power["AMMOSLOT"] = { 0.80, 0.60, 0.00 }; oUF.colors.power["FUEL"] = { 0.0, 0.55, 0.5 }; --[[ tags ]]-- oUF.Tags['[shortcurhp]'] = function(u) return shorthpval(UnitHealth(u)) end oUF.TagEvents['[shortcurhp]'] = 'UNIT_HEALTH' oUF.Tags['[shortcurpp]'] = function(u) return shorthpval(UnitPower(u)) end oUF.TagEvents['[shortcurpp]'] = 'UNIT_ENERGY UNIT_FOCUS UNIT_MANA UNIT_RAGE' --[[ aura icon skin ]]-- local auraIcon = function(self, button, icons) icons.showDebuffType = true button.icon:SetTexCoord(.07, .93, .07, .93) button.icon:SetPoint('TOPLEFT', button, 'TOPLEFT', 1, -1) button.icon:SetPoint('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -1, 1) button.overlay:SetTexture(bufftexture) button.overlay:SetTexCoord(0,1,0,1) button.overlay.Hide = function(self) self:SetVertexColor(0.3, 0.3, 0.3) end button.cd:SetReverse() button.cd:SetPoint('TOPLEFT', button, 'TOPLEFT', 2, -2) button.cd:SetPoint('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -2, 2) end --[[ castbar format ]]-- local lolCastBarTime = function(self, duration) if self.channeling then self.Time:SetFormattedText("%.1f|cff357EC7s|r", duration) elseif self.casting then self.Time:SetFormattedText("%.1f|cff357EC7s|r", self.max - duration) end end ------------------------------------------------------------------------ -- Layout ------------------------------------------------------------------------ local function layout(self, unit) self.menu = menu self:RegisterForClicks('AnyDown') self:SetScript('OnEnter', UnitFrame_OnEnter) self:SetScript('OnLeave', UnitFrame_OnLeave) self:SetAttribute('*type2', 'menu') self:SetFormattedText(fontlol, 14) ----------------------------------------------------------------------- -- Health / Power ----------------------------------------------------------------------- -- Health -- self.Health = CreateFrame('StatusBar', nil, self) self.Health:SetStatusBarTexture(bartexture) self.Health:SetParent(self) self.Health:SetPoint'TOP' self.Health:SetPoint'LEFT' self.Health:SetPoint'RIGHT' local healthbg = self.Health:CreateTexture(nil, 'BORDER') healthbg:SetPoint('CENTER', self.Health, 'CENTER', 0, 0) healthbg:SetTexture(bartexture) healthbg:SetVertexColor(0.16,0.16,0.16,1) self.Health.colorClass = true self.Health.colorTapping = true self.Health.colorReaction = true self.Health.frequentUpdates = true -- Power -- self.Power = CreateFrame('StatusBar', nil, self) self.Power:SetStatusBarTexture(bartexture) self.Power:SetHeight(3) self.Power:SetPoint("TOP", self.Health, "BOTTOM", 0, 29) local powerbg = self.Power:CreateTexture(nil, 'BORDER') powerbg:SetPoint('CENTER', self.Power, 'CENTER', 0, 0) powerbg:SetTexture(bartexture) powerbg:SetWidth(220) powerbg:SetHeight(3) powerbg:SetVertexColor(0.16,0.16,0.16,1) self.Power:SetParent(self) self.Power:SetPoint'LEFT' self.Power:SetPoint'RIGHT' self.Power.colorPower = true self.Power.frequentUpdates = true -- [[ Backgrounds ]] -- if unit=='player' then self.Health:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -2, right = -3}}) self.Health:SetBackdropColor(0, 0, 0, 1) self.Power:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -3, right = -3}}) self.Power:SetBackdropColor(0, 0, 0, 1) end if unit=='target' then self.Health:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -2, right = -3}}) self.Health:SetBackdropColor(0, 0, 0, 1) self.Power:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -3, right = -3}}) self.Power:SetBackdropColor(0, 0, 0, 1) end if unit=='targettarget' then self.Health:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -3, left = -2, bottom = -2, right = -2}}) self.Health:SetBackdropColor(0, 0, 0, 1) end if unit=='focus' then self.Health:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -3, left = -2, bottom = -2, right = -2}}) self.Health:SetBackdropColor(0, 0, 0, 1) end ----------------------------------------------------------------------- -- Texts ----------------------------------------------------------------------- -- [[ Health Text ]] -- local curhealth = self.Health:CreateFontString(nil, 'OVERLAY') curhealth:SetFont(fontlol, 14) self:Tag(curhealth,'[shortcurhp] | [perhp]%') self.curhealth = curhealth -- [[ Power Text ]] -- local curpower = self.Power:CreateFontString(nil, 'OVERLAY') curpower:SetFont(fontlol, 14) self:Tag(curpower,'[shortcurpp]') self.curpower = curpower -- [[ Name Text ]] -- local unitName = self.Health:CreateFontString(nil, 'OVERLAY') unitName:SetFont(fontlol, 14) self:Tag(unitnames,'[name]') self.unitName = unitName --[[ raid icon ]]-- self.RaidIcon = self.Health:CreateTexture(nil, "OVERLAY") self.RaidIcon:SetHeight(16) self.RaidIcon:SetWidth(16) self.RaidIcon:SetPoint('TOP', self, 0, 9) self.RaidIcon:SetTexture'Interface\\TargetingFrame\\UI-RaidTargetingIcons' ----------------------------------------------------------------------- -- Buffs / Debuffs ----------------------------------------------------------------------- --[[ buffs ]]-- self.Buffs = CreateFrame("Frame", nil, self) self.Buffs.size = 22 self.Buffs:SetHeight(self.Buffs.size) self.Buffs:SetWidth(self.Buffs.size * 5) self.Buffs:SetPoint('BOTTOMLEFT', self, 'TOPLEFT', -2, 13) self.Buffs.initialAnchor = 'BOTTOMLEFT' self.Buffs["growth-y"] = 'TOP' self.Buffs.num = 20 self.Buffs.spacing = 2 --[[ debuffs ]]-- self.Debuffs = CreateFrame("Frame", nil, self) self.Debuffs.size = 22 self.Debuffs:SetHeight(self.Debuffs.size) self.Debuffs:SetWidth(self.Debuffs.size * 4) self.Debuffs:SetPoint('BOTTOMLEFT', self, 'TOPLEFT', 119, 35) self.Debuffs.initialAnchor = 'BOTTOMLEFT' self.Debuffs["growth-y"] = 'TOP' self.Debuffs.num = 20 self.Debuffs.spacing = 3 ----------------------------------------------------------------------- -- Cast Bars ----------------------------------------------------------------------- --[[ player cast bar ]]-- if unit=='player' then self.Castbar = CreateFrame('StatusBar', nil, self) self.Castbar:SetWidth(220) self.Castbar:SetHeight(12) self.Castbar:SetPoint('CENTER', oUF.units.player, 'CENTER', 0, -22) self.Castbar:SetStatusBarTexture(bartexture) self.Castbar:SetStatusBarColor(0.4, 0.5, 0.7) self.Castbar:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -2, right = -3}}) self.Castbar:SetBackdropColor(0, 0, 0, 1) self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER') self.Castbar.bg:SetAllPoints(self.Castbar) self.Castbar.bg:SetTexture(bartexture) self.Castbar.bg:SetVertexColor(0.16,0.16,0.16,1) self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightLeft') self.Castbar.Text:SetPoint('LEFT', self.Castbar, 0, -13) self.Castbar.Text:SetTextColor(1, 1, 1) self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight') self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, -13) self.Castbar.Time:SetTextColor(1, 1, 1) self.Castbar.CustomTimeText = lolCastBarTime self.Castbar.Icon = self.Castbar:CreateTexture(nil, "ARTWORK") self.Castbar.Icon:SetHeight(20) self.Castbar.Icon:SetWidth(20) self.Castbar.Icon:SetTexCoord(0,1,0,1) self.Castbar.Icon:SetPoint("LEFT", -28, 0) self.IconOverlay = self.Castbar:CreateTexture(nil, "OVERLAY") self.IconOverlay:SetPoint("TOPLEFT", self.Castbar.Icon, "TOPLEFT") self.IconOverlay:SetPoint("BOTTOMRIGHT", self.Castbar.Icon, "BOTTOMRIGHT") self.IconOverlay:SetTexture(bufftexture) self.IconOverlay:SetVertexColor(0.25, 0.25, 0.25) end --[[ target cast bar ]]-- if unit=='target' then self.Castbar = CreateFrame('StatusBar', nil, self) self.Castbar:SetWidth(220) self.Castbar:SetHeight(12) self.Castbar:SetPoint('CENTER', oUF.units.target, 'CENTER', 0, -22) self.Castbar:SetStatusBarTexture(bartexture) self.Castbar:SetStatusBarColor(0.4, 0.5, 0.7) self.Castbar:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -2, right = -3}}) self.Castbar:SetBackdropColor(0, 0, 0, 1) self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER') self.Castbar.bg:SetAllPoints(self.Castbar) self.Castbar.bg:SetTexture(bartexture) self.Castbar.bg:SetVertexColor(0.16,0.16,0.16,1) self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft') self.Castbar.Text:SetPoint('LEFT', self.Castbar, 0, -13) self.Castbar.Text:SetTextColor(1, 1, 1) self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight') self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, -13) self.Castbar.Time:SetTextColor(1, 1, 1) self.Castbar.CustomTimeText = lolCastBarTime self.Castbar.Icon = self.Castbar:CreateTexture(nil, "ARTWORK") self.Castbar.Icon:SetHeight(20) self.Castbar.Icon:SetWidth(20) self.Castbar.Icon:SetTexCoord(0,1,0,1) self.Castbar.Icon:SetPoint("RIGHT", 28, 0) self.IconOverlay = self.Castbar:CreateTexture(nil, "OVERLAY") self.IconOverlay:SetPoint("TOPLEFT", self.Castbar.Icon, "TOPLEFT") self.IconOverlay:SetPoint("BOTTOMRIGHT", self.Castbar.Icon, "BOTTOMRIGHT") self.IconOverlay:SetTexture(bufftexture) self.IconOverlay:SetVertexColor(0.25, 0.25, 0.25) end --[[ focus castbar ]]-- if unit=='focus' then self.Castbar = CreateFrame('StatusBar', nil, self) self.Castbar:SetWidth(100) self.Castbar:SetHeight(10) self.Castbar:SetPoint('CENTER', oUF.units.focus, 'CENTER', 0, 19) self.Castbar:SetStatusBarTexture(bartexture) self.Castbar:SetStatusBarColor(0.4, 0.5, 0.7) self.Castbar:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -2, right = -2}}) self.Castbar:SetBackdropColor(0, 0, 0, 1) self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER') self.Castbar.bg:SetAllPoints(self.Castbar) self.Castbar.bg:SetTexture(bartexture) self.Castbar.bg:SetVertexColor(0.16,0.16,0.16,1) self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft') self.Castbar.Text:SetPoint('CENTER', self.Castbar, 0, 14) self.Castbar.Text:SetTextColor(1, 1, 1) self.Castbar.Text:SetWidth(100) self.Castbar.Text:SetHeight(8) end --[[ combo points ]]-- if unit=='target' then self.CPoints = {} self.CPoints.unit = 'player' for i = 1, 5 do self.CPoints[i] = self.Power:CreateTexture(nil, 'OVERLAY') self.CPoints[i]:SetHeight(12) self.CPoints[i]:SetWidth(12) self.CPoints[i]:SetTexture(combotexture) if (i == 1) then self.CPoints[i]:SetPoint('BOTTOMRIGHT', self, 3, -20) else self.CPoints[i]:SetPoint('RIGHT', self.CPoints[i-1], 'LEFT', 1) end end end ----------------------------------------------------------------------- -- Frame Settings ----------------------------------------------------------------------- if unit=='player' then self:SetAttribute('initial-height', 20) self:SetAttribute('initial-width', 220) self.Power:Show() unitName:SetPoint('RIGHT', self, -230, 0) curhealth:Show() curpower:Show() curhealth:SetPoint('LEFT', self, 230, 0) curpower:SetPoint('LEFT', self, 230, 17) healthbg:SetWidth(220) healthbg:SetHeight(20) end if unit == 'target' then self:SetAttribute('initial-height', 20) self:SetAttribute('initial-width', 220) self.Power:Show() unitName:SetPoint('LEFT', self, 230, 0) curhealth:Show() curpower:Show() curhealth:SetPoint('Right', self, -230, 0) curpower:SetPoint('Right', self, -230, 17) curpower.colorPower = true healthbg:SetWidth(220) healthbg:SetHeight(20) end if unit ~= 'target' then self.Buffs:Hide() self.Debuffs:Hide() end if unit=='focus' then self:SetAttribute('initial-height', 16) self:SetAttribute('initial-width', 100) self.Power:Hide() unitName:SetPoint('RIGHT', self, -110, 2) curhealth:Hide() curpower:Hide() healthbg:SetWidth(100) healthbg:SetHeight(16) end if unit=='targettarget' then self:SetAttribute('initial-height', 16) self:SetAttribute('initial-width', 100) self.Power:Hide() unitName:SetPoint('LEFT', self, 110, 0) unitName:SetWidth(90) unitName:SetHeight(6) curhealth:Hide() curpower:Hide() healthbg:SetWidth(100) healthbg:SetHeight(16) end if unit=='pet' then self:SetAttribute('initial-height', 12) self:SetAttribute('initial-width', 100) self.Power:Hide() unitName:Hide() curhealth:Hide() curpower:Hide() end self.PostCreateAuraIcon = auraIcon return self end oUF:RegisterStyle('oUF_bloo', layout) oUF:SetActiveStyle('oUF_bloo') oUF:Spawn('player'):SetPoint('CENTER', -200, -300) oUF:Spawn('focus'):SetPoint('TOPLEFT', oUF.units.player, 0, 31) oUF:Spawn('target'):SetPoint('CENTER', 200, -300) oUF:Spawn('targettarget'):SetPoint('TOPRIGHT', oUF.units.target, 0, 31) oUF:Spawn('pet'):SetPoint('BOTTOMLEFT', oUF.units.player, 0, -40) |
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12-10-09, 12:39 AM | #2 |
Change the font variable. Obviously it can't load the font. Try without .ttf in the string?
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WoWInterface » Featured Projects » oUF (Otravi Unit Frames) » Font help |
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