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04-20-10, 09:00 PM   #2161
boomboom
A Fallenroot Satyr
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Here is my pretty much current setup. I've since moved the minimap and recentered the bars, but that's it. The only real problem I am having is the buffs. Not sure what to do with them, and SBF has a tendency to get real big, really fast in raids.



Any comments or suggestions are totally welcome and encouraged actually.
 
04-21-10, 04:37 AM   #2162
v6o
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Why not use Monochrome fontstrings to make the pixel font not become anti-aliased, smoothed, blurred.. whatever you wanna call it
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Last edited by v6o : 04-21-10 at 04:42 AM.
 
04-21-10, 05:16 AM   #2163
boomboom
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Originally Posted by v6o View Post
Why not use Monochrome fontstrings to make the pixel font not become anti-aliased, smoothed, blurred.. whatever you wanna call it
How would one do this? I googled it, but couldn't seem to find anything that resembled English to help me with how to do it/what it was.
 
04-21-10, 06:53 AM   #2164
Dawn
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How would one do this?
That depends on which unitframes you are using.
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04-21-10, 08:33 AM   #2165
boomboom
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Originally Posted by Dawn View Post
That depends on which unitframes you are using.
oUF Taroven currently.
 
04-21-10, 10:17 AM   #2166
Chmee
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http://www.nuiaddon.com/default.html

The addon is actually hosted here, btw.
 
04-21-10, 10:39 AM   #2167
mankeluvsit
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Originally Posted by Chmee View Post
http://www.nuiaddon.com/default.html

The addon is actually hosted here, btw.
 
04-21-10, 12:57 PM   #2168
Dawn
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Originally Posted by boomboom View Post
oUF Taroven currently.
It's actually pretty easy to change fonts, font size and font flag (the outline) with oUF.

I don't know Taroven's code, but take a look for something like "THINOUTLINE" or "OUTLINE" and replace it with "OUTLINE MONOCHROME". Sometimes there is no font flag set and you won't be able to find one of the ones I mentioned. That means you will have to look for FontStrings and SetFont. SetFont works like this > (NameOfFont, SizeOfFont, FontFlag)

example:
self.Text:SetFont("oUFlayoutFolder\visitor.ttf", 10, "OUTLINE MONOCHROME")

note: "OUTLINE MONOCHROME" looks like crap for non pixel fonts.


Edit: And to post something more OT.


My current unitframe WIP - ignore the UI, I mostly ignore everything else, until my unitframes are finished.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."


Last edited by Dawn : 04-21-10 at 04:56 PM.
 
04-22-10, 07:46 PM   #2169
Xarl
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Originally Posted by Dawn View Post
My current unitframe WIP - ignore the UI, I mostly ignore everything else, until my unitframes are finished.
Looks really neat.
Would take a little to get used to the Life and Mana bar in the background of the portrait but still looks nice.

Might they make it in to Viv 5 or a different UI ?


€dit: Ok just seen the Update on Viv lol so question answered i guess
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Last edited by Xarl : 04-22-10 at 07:52 PM.
 
04-22-10, 08:07 PM   #2170
Dawn
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There's an option to disable the portrait. For people that don't like it there and/or want the healthbar to be more visible. And yes it's viv6.

Like this
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."


Last edited by Dawn : 04-22-10 at 08:16 PM.
 
04-23-10, 01:25 AM   #2171
MidgetMage55
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Will probably change the font since the more i use it the more i hate it.

No idea how it ended up blue.

Comments always welcome

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04-23-10, 01:50 AM   #2172
mankeluvsit
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Originally Posted by MidgetMage55 View Post
Will probably change the font since the more i use it the more i hate it.

No idea how it ended up blue.

Comments always welcome

i dont think theres enough blue here
 
04-23-10, 08:39 AM   #2173
pHishr
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Originally Posted by Minerv View Post
- Raid(old version but looks the same) /facedesk on the roll.
That looks awesome. I would remove the second border around the unit frames though, they look a lot better without it.
 
04-27-10, 02:29 PM   #2174
Ferous
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Update on Svelte, no I haven't uploaded it, but I will at some point, I think... But I may not, we'll have to see.

 
04-27-10, 03:14 PM   #2175
nightcracker
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Originally Posted by Ferous View Post
Update on Svelte, no I haven't uploaded it, but I will at some point, I think... But I may not, we'll have to see.

OmniCC FONT - HURTZ EYES - CHANGE NAO
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04-27-10, 04:18 PM   #2176
Epiphany17
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Originally Posted by nightcracker View Post
OmniCC FONT - HURTZ EYES - CHANGE NAO
If it was perfectly sized it would not be that bad. But, seeing that getting pixel fonts the correct size with OmniCC is a pain in the rear...I would personally change it :P

But Fer, I really really love what you've been doing with Svelte. I wish I had my widescreen back ): I would totally use it!
 
04-28-10, 03:14 PM   #2177
Limb0
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Originally Posted by MidgetMage55 View Post
Will probably change the font since the more i use it the more i hate it.

No idea how it ended up blue.

Comments always welcome


..could spice it up with my ButtonFacade skin and one of my bar textures

 
04-28-10, 08:24 PM   #2178
MidgetMage55
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Originally Posted by Limb0 View Post
..could spice it up with my ButtonFacade skin and one of my bar textures

Very subtle
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04-30-10, 02:01 PM   #2179
Limb0
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Originally Posted by MidgetMage55 View Post
Very subtle
Well, you know ..shameless plug, but really I do think this texture and a button with a colored border would look great in your UI.

blue version


buttons
 
04-30-10, 04:00 PM   #2180
markv
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My current UI

Here's my current UI that I'm running with. Always tweaking it and always looking for more ideas.


Last edited by markv : 05-11-10 at 01:38 AM.
 

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