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07-19-08, 11:44 PM   #1
Neuro
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So, how much different is 3.0?

I'm assuming it's not the complete overhaul of the UI system that 2.0 was, so what all is severely changing, so I can keep up with my addons.
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07-19-08, 11:47 PM   #2
Neuro
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Ack, nm, I see the 3.0 concise changes thread on the UI forum now.
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08-08-08, 07:05 AM   #3
Taffu
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I didn't have a lot of time this morning. I loaded up my AddOn and got plugged with errors. I'm expecting quite an overhaul to be needed...we'll see, I'll have more time to mess around tonight.
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08-08-08, 07:19 AM   #4
Akryn
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The biggest thing for me so far seems to be dealing with all the Blizzard stuff that passes "self" around now, that didn't before, which changes the signatures of a lot of functions.
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08-08-08, 07:37 AM   #5
Davnel
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glad it does hate having to use 'this' for only one bit of code when I use 'self' everywhere else.
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08-08-08, 07:43 AM   #6
Akryn
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Originally Posted by Davnel View Post
glad it does hate having to use 'this' for only one bit of code when I use 'self' everywhere else.
./nod

<10char>
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08-08-08, 08:32 AM   #7
Asu
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My general impression has been that most addons will have to be changed slightly, but large changes won't be needed.

My addon works fine out of the box, or it would, if CastSpellByName wasn't crashing wow...
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08-09-08, 05:34 AM   #8
Mokhtar
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Since yesterday's build the timeLeft parameter returned by UnitBuff is acting wonky... I got wayyyy too high values...
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08-09-08, 05:49 AM   #9
Slakah
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One of the biggest things will be the removing of this, argN's and event.
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08-09-08, 10:20 AM   #10
Nexuapex
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Originally Posted by Mokhtar View Post
Since yesterday's build the timeLeft parameter returned by UnitBuff is acting wonky... I got wayyyy too high values...
That now returns the computer time at which the buff will expire.

The old time left value is ( expirationTime - GetTime() ).
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WoWInterface » AddOns, Compilations, Macros » AddOn Search/Requests » So, how much different is 3.0?

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