Variable: Cooldown info -latency
I like the variable "cooldown info" but I find it to be inaccurate. It appears that this variable is calculated at probably 1 second intervals. Just by testing it in a unit frame and comparing to the spell action bar button.
I suspect this is working as designed. It appears that RDX is tracking spell availability VIA wow cooldown events. And perhaps this is causing the latency.
I have confirmed that this is not a redraw issue with my unit frame.
Anyone experienced with the code have any comments?
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