Quantcast PlaySoundFile() limitations - Page 2 - WoWInterface
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10-28-14, 10:29 AM   #21
TOM_RUS
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Originally Posted by Resike View Post
You can only play wavs from the Blizzard "Interface/Sound" folder. Clearly they were lazy to convert vanilla stuff, i mean Warcraft 3 sounds. :P
There's no wav files in the game.
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10-28-14, 11:59 AM   #22
Resike
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Originally Posted by TOM_RUS View Post
There's no wav files in the game.
How the hell you can tell with the current file system? Pretty sure there were some patches ago.
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10-28-14, 02:09 PM   #23
Phanx
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Originally Posted by Resike View Post
Mp3 can hold album, artist, song info, store album covers. ... 90% of the audio players can't even play oggs properly
Vorbis files can also hold metadata. Most of the music on my phone is .ogg (transcoded from the FLAC files on my computer) and it all has extensive metadata, including embedded album covers. Also my phone can read all that stuff... quit using Windows Media Player and join us here in the 21st century.

Originally Posted by Resike View Post
How the hell you can tell with the current file system?
Same way you could tell with the old file system... get a program that can show you what's inside.
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10-28-14, 03:52 PM   #24
Resike
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Originally Posted by Phanx View Post
Vorbis files can also hold metadata. Most of the music on my phone is .ogg (transcoded from the FLAC files on my computer) and it all has extensive metadata, including embedded album covers. Also my phone can read all that stuff... quit using Windows Media Player and join us here in the 21st century.



Same way you could tell with the old file system... get a program that can show you what's inside.
Hmm, that would be nice, however throws an error on run, and dies for me.

Edit: Found the newer versions. Seems like the online mode was/is broken.

Last edited by Resike : 10-28-14 at 04:01 PM.
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WoWInterface » Developer Discussions » General Authoring Discussion » PlaySoundFile() limitations

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