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10-01-12, 10:07 AM   #21
Xcari
A Fallenroot Satyr
Join Date: Sep 2012
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Thank you Rythal. You are a hard working hero!
 
10-01-12, 10:35 AM   #22
Zarggg
A Deviate Faerie Dragon
Join Date: Mar 2008
Posts: 12
Would it be possible to post (or at least cross-post) development blogs/threads on here, rather than just your main site? I know you put a lot of work into the RUMA site, but it would be simpler for the community to check just one place.
 
10-01-12, 10:46 AM   #23
Rythal
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Originally Posted by Zarggg View Post
Would it be possible to post (or at least cross-post) development blogs/threads on here, rather than just your main site? I know you put a lot of work into the RUMA site, but it would be simpler for the community to check just one place.
Yes, the main reason for the other site was because until now I really wasn't suppose to be updating Carbonite even tho everyone knew I was. Now that i'm official, and the source is GPL I can post the things here. I've asked about keeping the Carbonite name and was given permission to continue using it (he even said the same as me, it makes more sense to keep it since everyone knows that name, and when we do split it up it still fits well Carbonite Maps, Carbonite Punks, Carbonite Quests etc).

I also asked about puchasing the carboniteaddon domain, since that's where the addon tells people to look for updates & is the place most have been trained to check even tho the download just links to here on WoWUI, but no response on that one yet.
 
10-01-12, 11:25 AM   #24
Spahut
A Cobalt Mageweaver
Join Date: Jan 2006
Posts: 231
I'd like to have different sounds for quest completions - ie a sound, not a sample of people speaking. A little ding for subtask (hey, you found another blind bat eye), and a tada when the whole quest is done.

And a removal of the "hey, you are using an old version, better get a new one" message
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10-01-12, 11:33 AM   #25
Rythal
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Originally Posted by Spahut View Post
I'd like to have different sounds for quest completions - ie a sound, not a sample of people speaking. A little ding for subtask (hey, you found another blind bat eye), and a tada when the whole quest is done.

And a removal of the "hey, you are using an old version, better get a new one" message
That message is already removed in the 5.05 version. The one about a new version available is disabled aswell, but will probably be re-enabled now that I can upload updates.
 
10-01-12, 12:05 PM   #26
antiquada
A Fallenroot Satyr
Join Date: Aug 2007
Posts: 21
Carbonite Nodes

I am so happy this has all turned out as well as it seems to have turned out. I have been using Carbonite for over 5 years and I really really start getting jittery when it doesn't work. I just can't imagine playing without it.
I was under the impression that years ago the Carbonite nodes locations (herbs, ore, etc) were culled from Wowhead's database. Kinda like the addon Lightheaded pulls quest info and comments (I know it's not automatic and that the addon author has to manually update it).

When we would get a new version or update of Carbonite over the years I would go into the Carbonite's options menu and import the new node info. Not sure if that's how it is still working but I really would like to put in my 2 cents for the node functionality as it has really helped me make tons of gold and helped me equip my 10 level 85's.
A huge thanks to the original authors for creating the best addon I have ever used and letting it continue to live on even though they don't play anymore. If there were two addons I can't play without they would be Auctioneer and Carbonite.

P.S. Wouldn't pulling Wowheads quest info database (without user comments) at regular intervals and populating Carbonite with that quest info be a way to keep the internal quest database updated. I think Cladhaire of Lightheaded says that Wowhead just wanted acknowledgement that the data came from them and and it can be used.
 
10-01-12, 12:38 PM   #27
G3n0unknown
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I have been lurking in the shadows for sometime, nervous about the fate of Carbonite.

I started using Carbonite Back in 2007-2008 after a friend suggested I use it over Cartographer. I didn't really like the addon at first, but it grew on me, and I definitely would have been upset if I had to find a new map (Which is the primary reason I use it).

I have been using your Fan updates, Rythal, and I thought it was time to extend to you a personal Thank You in your work, and unwillingness to give up not on Carbonite, but the community who uses it. I know many users would be lost with out it.

I have high hopes for the continuation of the AddOn, as well as the much needed little fixes we have all been waiting for.

Keep up the fantastic work, Rythal. I'm sure I speak for a lot when I say, we appreciate what you have done, and plan to do.

~Geno
 
10-01-12, 01:39 PM   #28
EmyrB
A Murloc Raider
Join Date: Aug 2012
Posts: 9
Oh thank the Gods and all that is holy! This is excellent news. I wish you luck Rythal and anything us mere mortals can do to help you, just ask.

Playing WoW without Carbonite has been, erm... different! I ended up using WoWPro and TomTom, but gave up with the pair of them with the quests in Jade Forest. I went back to Carbonite 5.05 and within 30 seconds had located the Gnome engineer in the tree hanging from a parachute, which WoWPro wasn't pointing me to! I wasted the best part of 45 minutes running around and using WoWHead to find the little guy, but to no avail. At last, there is order to the universe.
 
10-01-12, 02:13 PM   #29
Cairenn
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Originally Posted by gOOvER View Post
Would be great when you also host on Github. A lot of work is todo and Github is better for social coding, because Carbonite has not only 10 Lines of code.

Nothing against WI Git.

In past i started to implement AceLocale, to make Carbonite ready for Multilanguage, but i stopped, because of old Licence.

With GPL i will start again, if you are intressted in help

Btw: What do you think about to rename Carbonite to osCarbonite? (os = OpenSource)
Originally Posted by Rythal View Post
does github allow us to talk & discuss pushes / pulls from the code? I admit i'm new to the whole git thing, I've pulled code before but never actually actively participated / pushed. I'm looking for something that lets us all push new changes (from what i've seen here i'd have to add people to the project manually), allows ticket creation, and allows us to comment / discuss changes & pushes.

As for a rename, i'm cautious about it... when you consider the tens of thousands of people who use it, only a very very tiny fraction come to the forums, none of them have any clue a new person is now running the show. If we rename it, that means a lot of people will just see carbonite not being updated and abandon it. But i do also see the points in favour of renaming it along with a new beginning.
Originally Posted by gOOvER View Post
Yes it does. if you wish, you can add at every codeline a comment

Github have also a Bugtracker & if need a Wiki
There are multiple ways here on WoWI to handle having multiple people working on the project here as well. We (Rythal, myself, dolby, etc.) just need to figure out the best ways.
 
10-01-12, 02:24 PM   #30
Rythal
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Originally Posted by Cairenn View Post
There are multiple ways here on WoWI to handle having multiple people working on the project here as well. We (Rythal, myself, dolby, etc.) just need to figure out the best ways.
I'd rather keep it at home here at WoWI
 
10-01-12, 04:54 PM   #31
aslanruler
A Deviate Faerie Dragon
Join Date: Jun 2010
Posts: 12
Adding in my own thanks for maintaining a much loved addon. It really is amazing how many things Carb does, though I doubt that I've ever really seen it in its heyday, since I only started mid-Wrath.

One thing I noticed in Mists is that most times if a quest is simply sending you to another questgiver without any objective to be completed along the way, Carb is currently not displaying it. I'm honestly not sure if that's just a problem I've been having or if others have had it. I can see the end of 'breadcrumb' quests on Blizz's map, just not on Carbs.

Icons for inn, gryphon master, etc in the new areas would be great once you have the core up and running again.

God's Blessings on you Rythal.
 
10-01-12, 06:30 PM   #32
nightshade00013
An Aku'mai Servant
Join Date: Sep 2012
Posts: 33
Well sounds like things are well on their way. Glad to hear that Carbonite went GPL and will continue on.

I Myself rarely use the "punk" feature except to note people who are just a pain in game, like the guild thief's for one as well as the real major jerks and the people who can't handle when a group has issues to work through when downing a boss and rage quit. So maybe just not showing the punk target window by default would be nice and the map flash and warning about toons of the opposite faction being nearby could be turned off only if flagged for PvP or on a PVP realm.

The hud implementation just doesn't do it for me either, I move the character and target frames to the bottom of the screen where all my action bars are also placed. Doing this removed a need for a HUD as I am generally watching cooldowns while in combat and only glance up to change targets if I need to select a specific one.




I can guess that updating the information for the quests is going to be a lot of work. Is there any way that the community can help? With the sheer number of quests out there it would probably be a lot easier to let 100 people each work on them rather than one or two do them all. Basically break them up into groups of quests and give people a template to work with and set us loose.
 
10-01-12, 08:38 PM   #33
amkosh
A Murloc Raider
Join Date: Sep 2012
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Originally Posted by Rythal View Post
I'd rather keep it at home here at WoWI
I don't see a URL to do a pull from, sorry for the newbish question, but can you provide it?
 
10-01-12, 08:44 PM   #34
Vis
A Pyroguard Emberseer
 
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For the quest information why not use a dedicated db from another addon designed just for that reason like Grail?
 
10-01-12, 09:22 PM   #35
Rythal
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Originally Posted by amkosh View Post
I don't see a URL to do a pull from, sorry for the newbish question, but can you provide it?
There isn't one yet, I'm updating the code with all the changes i've made over the last month to get it MoP ready / compatable first, then i'll upload it to the git.
 
10-01-12, 10:34 PM   #36
gOOvER
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Originally Posted by Cairenn View Post
There are multiple ways here on WoWI to handle having multiple people working on the project here as well. We (Rythal, myself, dolby, etc.) just need to figure out the best ways.
Does WI support Pullrequests or Does it support OneClick Merge of Pullrequests? The easiest Way to handle more Dev's is for example on Github:

- Fork Project
- make changes
- push it as Pull Request to Orginal Project
- Dev of Project see all Changes an can merge it with one click

Git on WI have not the Power of Github.

@Rithal: No Problem to keep home here, but think about Github, answer my PM and send my your Github name. Work with both WI and Github; you will see GH is easier
 
10-02-12, 01:13 AM   #37
amkosh
A Murloc Raider
Join Date: Sep 2012
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Originally Posted by Rythal View Post
There isn't one yet, I'm updating the code with all the changes i've made over the last month to get it MoP ready / compatable first, then i'll upload it to the git.
I see. I grabbed the source from the web site. Its definitely easier to look at this way. I am wondering about all the data luas. Some of them still look like there's some encoding/encryption in there.

Are you going to put this new version out on Curse? Just curious...

as far as git goes, I have not used WI's git, only GH and google code. However, as long as I can do a git clone, and you're communicative of what branches are the main line, I can do a diff and send a patch

Thanks!
 
10-02-12, 01:35 AM   #38
Cairenn
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Originally Posted by gOOvER View Post
Does WI support Pullrequests or Does it support OneClick Merge of Pullrequests? The easiest Way to handle more Dev's is for example on Github:

- Fork Project
- make changes
- push it as Pull Request to Orginal Project
- Dev of Project see all Changes an can merge it with one click

Git on WI have not the Power of Github.

@Rithal: No Problem to keep home here, but think about Github, answer my PM and send my your Github name. Work with both WI and Github; you will see GH is easier
You know, gOOvER, that instead of slamming us for how lousy our Git is (in your opinion), you could perhaps offer to help improve it? *shrugs*
 
10-02-12, 02:36 AM   #39
gOOvER
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Originally Posted by Cairenn View Post
You know, gOOvER, that instead of slamming us for how lousy our Git is (in your opinion), you could perhaps offer to help improve it? *shrugs*
Ohhh Sorry, this should not be bad I like the way you support Authors with Repros (Git or SVN). maybe i'm a bit spoiled from Github ^^

And Cairenn: I never said, the Git of WI is bad. :L) I only said, that Github is better for Social Coding

Last edited by gOOvER : 10-02-12 at 02:39 AM.
 
10-02-12, 04:56 AM   #40
eqsanctum
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Originally Posted by Cairenn View Post
There are multiple ways here on WoWI to handle having multiple people working on the project here as well. We (Rythal, myself, dolby, etc.) just need to figure out the best ways.
As I said in the email you sent me, K, you are the most awesome person I've ever met on the internet.
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WoWInterface » Featured Projects » Carbonite » Carbonite Archive » Where do we go from here

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