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07-01-10, 05:29 PM   #2761
Dawn
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Stop tickling me, I can't stand it any looooonger ...

On Topic...

I need some feedback on unitframe layout, please.

I - is current - portrait overlaying health @30% alpha
II and III are Photoshop'ed (thus the stretched, wrong alpha, wrong color portraits - just to get an idea of the layout)

The borders will be used to highlight threat (most likely health border) and debuffs (most likely power border).

Health background is colored by class or (if no player, aka NPC) by reaction.

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07-01-10, 05:47 PM   #2762
Petrah
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Those look kickass, Dawn! The only one that kinda looks funny is number 3, first one. The portrait looks funky... mmm stretched is the word I'm lookin for (as you said, ps'ed). Other than that, they look amazing.
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Last edited by Petrah : 07-01-10 at 08:23 PM.
 
07-01-10, 06:13 PM   #2763
xandora
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Can someone re-upload? All I get is a 'Site not Allowed' picture.
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07-01-10, 06:30 PM   #2764
Miralen
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I really like the way number 2 looks myself even tough it is photoshopped but they all look great anyways just 2 is my favorite of the three. Keep up the great work!
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07-01-10, 07:08 PM   #2765
Attro
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@Dawn

They look awesome... I like #1 best... now hurry up and finish, so I can start using it

In your earlier post you showed action bars tied to your player frame... are you making your own action bars?
 
07-01-10, 08:13 PM   #2766
Ferous
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Originally Posted by Dawn View Post
Stop tickling me, I can't stand it any looooonger ...

On Topic...

I need some feedback on unitframe layout, please.

I - is current - portrait overlaying health @30% alpha
II and III are Photoshop'ed (thus the stretched, wrong alpha, wrong color portraits - just to get an idea of the layout)

The borders will be used to highlight threat (most likely health border) and debuffs (most likely power border).

Health background is colored by class or (if no player, aka NPC) by reaction.

@ Dawn - Release all three IMO - have a config possibly on top of lua to change between the three.

But if I have to choose, I like 2 and 3 equally, moreso than 1.
 
07-01-10, 08:57 PM   #2767
xandora
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Someone link me the image hosted somewhere else, all I get is:



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07-01-10, 09:04 PM   #2768
Cralor
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07-01-10, 10:57 PM   #2769
Rosoaa
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No raid SS atm. Tell me what you think.

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07-02-10, 02:10 AM   #2770
zork
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Originally Posted by Dawn View Post
I need some feedback on unitframe layout, please.
I

"The message you have entered is too short. Please lengthen your message to at least 10 characters."
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07-02-10, 02:33 AM   #2771
Blinky12
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Originally Posted by Petrah View Post
0.o

So those are not an edited version of Eclipse/Hydra unit frames... Pitbull or some other UF with an in-game GUI?
I made them with Stuf and some LitePanels. Sorry about the late reply :P

I probably could remake them with oUF but it would take some time and the only benefit i can see is that the memory usage would be only around 0.5 MB less.

Ill probably add more to the UI today and post what it looks like later
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Last edited by Blinky12 : 07-02-10 at 02:36 AM.
 
07-02-10, 02:47 AM   #2772
sakurakira
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Originally Posted by Dawn View Post
Stop tickling me, I can't stand it any looooonger ...

On Topic...

I need some feedback on unitframe layout, please.

I - is current - portrait overlaying health @30% alpha
II and III are Photoshop'ed (thus the stretched, wrong alpha, wrong color portraits - just to get an idea of the layout)

The borders will be used to highlight threat (most likely health border) and debuffs (most likely power border).

Health background is colored by class or (if no player, aka NPC) by reaction.

<IMAGE>
You never cease to amaze me with your UF design. That said, I like 1 the best. The health progress over the portrait is fantastic!
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07-02-10, 03:20 AM   #2773
Quokka
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Since it is a new UF, I'm working on one to


Number 2 is it that soem friends picked. so That is the one i'm working on
 
07-02-10, 04:33 AM   #2774
Joke17
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Originally Posted by Dawn View Post
Stop tickling me, I can't stand it any looooonger ...

On Topic...

I need some feedback on unitframe layout, please.

I - is current - portrait overlaying health @30% alpha
II and III are Photoshop'ed (thus the stretched, wrong alpha, wrong color portraits - just to get an idea of the layout)

The borders will be used to highlight threat (most likely health border) and debuffs (most likely power border).

Health background is colored by class or (if no player, aka NPC) by reaction.

i like I and II. What about a mixture or if you can choose in the config, how the portrait should display?
 
07-02-10, 06:29 AM   #2775
Ferous
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Originally Posted by Joke17 View Post
i like I and II. What about a mixture or if you can choose in the config, how the portrait should display?
That's what she said.

In all seriousness, I already suggested Dawn to add all three in a config, in the lua for people to chose.
 
07-02-10, 07:07 AM   #2776
Caith
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07-02-10, 08:59 AM   #2777
sacrife
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Very nice Caith, Couple of tips though.

Align the debuff with the minimap (The bottom of the text fits the y height of the bottom of the minimap)

And also, saturate debuffs which does not come from you.

Nothing important as the ui looks quite sweet anyway.
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07-02-10, 09:32 AM   #2778
Cralor
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How do I get that border on my buttons again?

And also, are those your custom name plates? I want 'em.
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07-02-10, 12:12 PM   #2779
Detox
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Originally Posted by Cralor View Post
How do I get that border on my buttons again?
rActionButtonStyler or ButtonFacade do the trick!
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07-02-10, 01:48 PM   #2780
Petrah
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Originally Posted by Blinky12 View Post
I made them with Stuf and some LitePanels. Sorry about the late reply :P

I probably could remake them with oUF but it would take some time and the only benefit i can see is that the memory usage would be only around 0.5 MB less.
Well, you did a great job on the Stuf frames! As you can probably tell from the Tukz forums, those panels/borders on oUF frames seem to be a popular thing at the moment.

You should write up a short howto. I think people would be interested in how you got that look with Stuf... you did outstanding with those.
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