No matter the layout used aura.lua throws an error when trying to use fstack while there's an aura present on the unit. Anyone have a work around for this other than disabling the oUF layout used which kind of defeats the purpose?
Code:
Message: invalid key to 'next'
Time: 03/23/15 18:27:06
Count: 190
Stack: [C]: in function `SetFrameStack'
...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:716: in function <...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:700>
Locals: (*temporary) = FrameStackTooltip {
0 = <userdata>
showHidden = false
default = 1
needsReset = true
showRegions = true
comparing = false
}
(*temporary) = false
(*temporary) = true
(*temporary) = 0
(*temporary) = <unnamed> {
0 = <userdata>
GetBorderLayer = <function> defined @Interface\AddOns\oUF_Phanx\Features\Border.lua:56
SetBorderParent = <function> defined @Interface\AddOns\oUF_Phanx\Features\Border.lua:62
GetBorderSize = <function> defined @Interface\AddOns\oUF_Phanx\Features\Border.lua:102
SetBorderLayer = <function> defined @Interface\AddOns\oUF_Phanx\Features\Border.lua:47
cd = <unnamed> {
}
GetBorderColor = <function> defined @Interface\AddOns\oUF_Phanx\Features\Border.lua:41
SetBackdropBorderColor = <function> defined @Interface\AddOns\oUF_Phanx\Features\Border.lua:18
icon = <unnamed> {
}
isPlayer = true
GetBorderParent = <function> defined @Interface\AddOns\oUF_Phanx\Features\Border.lua:74
UpdateTooltip = <function> defined @Interface\AddOns\oUF\elements\aura.lua:68
SetBorderSize = <function> defined @Interface\AddOns\oUF_Phanx\Features\Border.lua:80
owner = "player"
SetBorderColor = <function> defined @Interface\AddOns\oUF_Phanx\Features\Border.lua:18
count = <unnamed> {
}
filter = "HELPFUL"
timer = true
overlay = <unnamed> {
}
stealable = <unnamed> {
}
BorderTextures = <table> {
}
}
(*temporary) = <unnamed> {
0 = <userdata>
PostCreateIcon = <function> defined @Interface\AddOns\oUF_Phanx\Functions.lua:477
parent = oUFPhanxPlayer {
}
growth-y = "UP"
createdIcons = 1
spacing-y = 6
size = 30
__owner = oUFPhanxPlayer {
}
num = 8
anchoredIcons = 1
PostUpdate = <function> defined @Interface\AddOns\oUF_Phanx\Functions.lua:540
1 = <unnamed> {
}
visibleBuffs = 1
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\aura.lua:465
initialAnchor = "BOTTOMRIGHT"
spacing-x = 6
growth-x = "LEFT"
CustomFilter = <function> defined @Interface\AddOns\oUF_Phanx\Auras.lua:999
PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Phanx\Functions.lua:526
}
(*temporary) = "1"
UpdateTooltip = <function> defined @Interface\AddOns\oUF\elements\aura.lua:68
Code:
local UpdateTooltip = function(self)
GameTooltip:SetUnitAura(self:GetParent().__owner.unit, self:GetID(), self.filter)
end
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\aura.lua:465
Code:
local ForceUpdate = function(element)
return Update(element.__owner, 'ForceUpdate', element.__owner.unit)
end