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09-24-12, 03:36 AM   #1
Be3f.
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kgPanels FadeIn/Out (OnClick)

So until mop opens I thought I'd make my UI a little fancier, so I decided to try and make a kgpanel that, when clicked, fades in and out a frame. My extreme coding skills got me this:

OnClick:
Lua Code:
  1. if pressed then
  2.    if SLDT_Clock:IsShown then
  3.       UIFrameFadeOut(SLDT_Clock, 1, 1, 0)
  4.    else
  5.       UIFrameFadeIn(SLDT_Clock, 1, 0, 1)
  6.    end
  7. end

But this only makes "SLDT_Clock" fade out when clicked and not fade in when clicked again. So the question is: What am I missing?
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09-24-12, 04:30 AM   #2
Ekaterina
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Hi,
I think that the problem is that the frame is still shown, it hasn't explicitly been hidden, just the alpha has changed.

Try this instead:

Lua Code:
  1. if pressed then
  2.       if SLDT_Clock:GetAlpha() > 0 then
  3.            UIFrameFadeOut(SLDT_Clock, 1, 1, 0)
  4.       else
  5.            UIFrameFadeIn(SLDT_Clock, 1, 0, 1)
  6.      end
  7. end

Ekat

Last edited by Ekaterina : 09-24-12 at 06:48 AM. Reason: to correct formatting and insert missed brackets.
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09-24-12, 06:21 AM   #3
suicidalkatt
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Originally Posted by Ekaterina View Post
Hi,
I think that the problem is that the frame is still shown, it hasn't explicitly been hidden, just the alpha has changed.

Try this instead:

Lua Code:
  1. if pressed then
  2.     if SLDT_Clock:GetAlpha > 0 then
  3.         UIFrameFadeOut(SLDT_Clock, 1, 1, 0)
  4.     else
  5.         UIFrameFadeIn(SLDT_Clock, 1, 0, 1)
  6.     end
  7. end

Ekat
SLDT_Clock:GetAlpha() **
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09-24-12, 06:49 AM   #4
Ekaterina
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Fixed! Thanks suicidalkatt
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09-24-12, 07:27 AM   #5
suicidalkatt
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Just to make it clear, your sintax for 'IsShown' is that it's a function, meaning just as I showed above, IsShown() requires ()'s.

Lua Code:
  1. if pressed then
  2.    if SLDT_Clock:IsShown then
  3.       UIFrameFadeOut(SLDT_Clock, 1, 1, 0)
  4.    else
  5.       UIFrameFadeIn(SLDT_Clock, 1, 0, 1)
  6.    end
  7. end

should be..

Lua Code:
  1. if pressed then
  2.    if SLDT_Clock:IsShown() then
  3.       UIFrameFadeOut(SLDT_Clock, 1, 1, 0)
  4.    else
  5.       UIFrameFadeIn(SLDT_Clock, 1, 0, 1)
  6.    end
  7. end
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09-24-12, 07:59 AM   #6
Be3f.
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Originally Posted by Ekaterina View Post
Hi,
I think that the problem is that the frame is still shown, it hasn't explicitly been hidden, just the alpha has changed.
Ekat
Thanks for both of your responses. So if I understand this correctly, would I have to do something like SLDT_Clock:Hide() / SLDT_Clock:Show() aswell?
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09-24-12, 02:38 PM   #7
suicidalkatt
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Originally Posted by Be3f. View Post
Thanks for both of your responses. So if I understand this correctly, would I have to do something like SLDT_Clock:Hide() / SLDT_Clock:Show() aswell?
You'll have to either check for alpha, or use the 'fadeinfo' parameter that's available with UIFrameFadeIn(Out) and use its 'finishedFunc' to hide the frame after fading.

Example would be place with the OnLoad for that frame:
Lua Code:
  1. self.fadeIn = {
  2.     mode = "IN",
  3.     timeToFade = 1,
  4.     startAlpha = 0,
  5.     endAlpha = 1,
  6.     finishedFunc = function()
  7.         print("Fade in finished");
  8.     end
  9. }
  10.  
  11. self.fadeOut = {
  12.     mode = "OUT",
  13.     timeToFade = 1,
  14.     startAlpha = 1,
  15.     endAlpha = 0,
  16.     finishedFunc = function()
  17.         SLDT_Clock:Hide(); -- Hide the frame after fading out.
  18.     end
  19. }

Then OnClick would be:
Lua Code:
  1. if pressed then
  2.    if SLDT_Clock:IsShown() then
  3.       UIFrameFadeOut(SLDT_Clock, self.fadeOut)
  4.    else
  5.       UIFrameFadeIn(SLDT_Clock, self.fadeIn)
  6.    end
  7. end

Last edited by suicidalkatt : 09-24-12 at 02:52 PM. Reason: I derped a lil
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01-22-13, 05:07 PM   #8
Be3f.
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Error

This error pops up:

Code:
Message: Interface\FrameXML\UIParent.lua:2720: attempt to compare number with table
Time: 01/23/13 00:04:37
Count: 1477
Stack: Interface\FrameXML\UIParent.lua:2720: in function <Interface\FrameXML\UIParent.lua:2707>

Locals: self = <unnamed> {
 0 = <userdata>
}
elapsed = 0.032999999821186
index = 1
frame = SLDT_Clock {
 0 = <userdata>
 fadeInfo = <table> {
 }
}
fadeInfo = <table> {
 startAlpha = 1
 endAlpha = 0
 mode = "OUT"
 fadeTimer = 48.63100083638
 timeToFade = <table> {
 }
}
(*temporary) = 48.63100083638
(*temporary) = <table> {
 startAlpha = 1
 finishedFunc = <function> defined ButtonTest_OnLoad:16
 timeToFade = 1
 mode = "OUT"
 endAlpha = 0
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare number with table"
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » kgPanels FadeIn/Out (OnClick)

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