Addon Loading Question...
So I want to make a bit of a mod pack... Sorta, except I don't want 10 folders. Dun like that for some reason, but anyways...
Heres the theory...
Game starts, loads addons.
Load my primary addon that is the control hub of all the sub features in it.
Based on options user has selected, the sub features will load or not. Like hide frames / making new ones etc..
Im pretty sure that you can dynamically make a frame in game. I also believe that those frames aren't deleted, atleast until a UIReload, right?
But basicly what I want is to not to weigh down the game with all this stuff. I know the code is there in the background, but its not used until cause.
Does this matter? Or is it still less memory / cpu heavy wise to load the feature when wanted or not? Or does it HAVE to be disabled via the addon controls to not make a mark?
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