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07-29-12, 10:40 PM   #21
Jeslis
A Deviate Faerie Dragon
Join Date: Apr 2011
Posts: 19
any chance of helping me figure out what that is and how to adjust it? all the changes Ive made to the original addon are contained within this post if you can follow along.. or I can email?///post the addon code in here.. if thats whats needed.
 
07-30-12, 03:39 AM   #22
Phanx
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I don't have time right now to debug and fix some random addon I have no interest in every using, sorry.
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07-30-12, 05:05 AM   #23
Asashdor
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Phanx is completely right on the source of the issue.
Apparently Blizzard removed Faerie Fire (Feral) so you need to change its ID (16857) to the ID of "standard" Faerie Fire (770) - druid.lua, line 22.
 
07-31-12, 03:32 PM   #24
Jeslis
A Deviate Faerie Dragon
Join Date: Apr 2011
Posts: 19
No worries Phanx.. if you don't have the time, you don't have the time

A few random people from here and MMO-C forums have helped me fix various errors 1 at a time.. its slow progress, but its working and greatly appreciated.

@Asa - TY for that. Will test here shortly again...
 
07-31-12, 07:57 PM   #25
Jeslis
A Deviate Faerie Dragon
Join Date: Apr 2011
Posts: 19
Looks like I need to remove claw.. but I want to make sure I do it right -- From where to where do I delete in the coding?

Code:
Message: Interface\AddOns\Watcher\druid.lua:88: table index is nil
Time: 07/31/12 18:56:11
Count: 1
Stack: Interface\AddOns\Watcher\druid.lua:88: in function `Claw'
Interface\AddOns\Watcher\druid.lua:28: in function `addClassSpells'
Interface\AddOns\Watcher\Core.lua:200: in function `SetDefaults'
Interface\AddOns\Watcher\Core.lua:213: in function <Interface\AddOns\Watcher\Core.lua:210>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...ace\AddOns\IceHUD\libs\AceAddon-3.0\AceAddon-3.0.lua:514: in function `InitializeAddon'
...ace\AddOns\IceHUD\libs\AceAddon-3.0\AceAddon-3.0.lua:629: in function <...ace\AddOns\IceHUD\libs\AceAddon-3.0\AceAddon-3.0.lua:621>

Locals: <none>
 
08-02-12, 02:58 PM   #26
Jeslis
A Deviate Faerie Dragon
Join Date: Apr 2011
Posts: 19
Still looking for help with the above post

Side note; should I remake this as a new/seperate thread with a better topic header?
 
08-02-12, 04:22 PM   #27
Dridzt
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Originally Posted by Jeslis View Post
Still looking for help with the above post

Side note; should I remake this as a new/seperate thread with a better topic header?
On top of druid.lua you'll find a bunch of GetSpellInfo(number) lines.
Visit http://mop.wowhead.com/spell= and fill in number so it's
http://mop.wowhead.com/spell=number (for the Claw example this would be http://mop.wowhead.com/spell=1082

Any time Wowhead tells you 'spell doesn't exist' it means that spell has been removed from the game in MoP.

Ok, now go into the Watcher:addClassSpells() function and comment out or delete the line that reads
Watcher:Claw() (put 2 dashes in-front making it -- Watcher:Claw())

Repeat the same for any spells on the list that are no longer available in MoP.

You can also delete or comment out the entire Watcher:Claw() function but doesn't matter it won't get called anymore.
 
08-02-12, 07:33 PM   #28
Jeslis
A Deviate Faerie Dragon
Join Date: Apr 2011
Posts: 19
Thank you, will be editing and testing later this evening!
 
08-02-12, 10:31 PM   #29
Jeslis
A Deviate Faerie Dragon
Join Date: Apr 2011
Posts: 19
Alrighty! deleteing the CORRECT line #27 worked

Question....

so.. while being an idiot, I deleted something else involving *claw*.. This should be alright as claw no longer exists?

(example:
function Watcher:Shred()
local def = Watcher.defaults.char.spell
local name = "Shred"
def.spellname[C[name]] = C[name]
def.name[C[name]] = C[name]
def.icon[C[name]] = C[name.." Icon"]
def.stockspell[C[name]] = true
end
^ This is the one for shred, I deleted the one for claw in druid.lua. This shouldn't cause any problems? or should I get a fresh druid.lua?

Last edited by Jeslis : 08-02-12 at 10:38 PM.
 
08-03-12, 12:06 AM   #30
Phanx
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Originally Posted by Jeslis View Post
... I deleted something else involving *claw*.. This should be alright as claw no longer exists?
I don't know, but you could always just, you know, log in and see if there's an error. It's not like Lua errors cause your computer to explode or spawn spiders.
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08-03-12, 11:26 AM   #31
Jeslis
A Deviate Faerie Dragon
Join Date: Apr 2011
Posts: 19
Oh I did.. No errors.. hence me asking if it should be alright
 
08-28-12, 04:06 PM   #32
Jeslis
A Deviate Faerie Dragon
Join Date: Apr 2011
Posts: 19
EDIT: Fixed by new addon author http://www.curse.com/addons/wow/shotwatch

New error.. if someone knows what I should replace in the code.. same as above, all help is appreciated

Code:
Message: Interface\AddOns\Watcher\Core.lua:931: attempt to call field '?' (a nil value)
Time: 08/28/12 15:05:18
Count: 5
Stack: Interface\AddOns\Watcher\Core.lua:931: in function `SetPriorityFrame'
Interface\AddOns\Watcher\Core.lua:585: in function `CreatePriorityFrame'
Interface\AddOns\Watcher\Core.lua:349: in function `?'
...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:52: in function <...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:51>

Locals: <none>

Last edited by Jeslis : 08-28-12 at 08:57 PM.
 
 

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