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05-31-11, 12:12 PM   #981
Mischback
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Working on something "minimal" atm.

I know, you won't consider it minimal, since there is some artwork in it and the font-selection may not be everyones taste, but the coding is minimal, since all oUF-styling functions are really really similar (calling abstract functions to create the general look and feel).

I would like some feedback, what do you think about font-selection, placement of names/hp values, styling of the buffs and general look?
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05-31-11, 01:07 PM   #982
nelothi
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Originally Posted by Mischback View Post
Working on something "minimal" atm.

I know, you won't consider it minimal, since there is some artwork in it and the font-selection may not be everyones taste, but the coding is minimal, since all oUF-styling functions are really really similar (calling abstract functions to create the general look and feel).

I would like some feedback, what do you think about font-selection, placement of names/hp values, styling of the buffs and general look?
Im not sure i like the health bar texture you are using. mainly because its a flat square with a rounded gloss on it. it just seems odd. im also not to sure why the far right frame is up so high. its just a personal gripe, but i like symmetry.

also, i would stretch the player/target frames out just a bit, or take the height down a bit. I cant tell because of the SS being of just the area with unit frames (as opposed to a full screen shot). but they seem either too tall, or too narrow for my likes.
 
05-31-11, 01:51 PM   #983
Mischback
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The "offsetted" frame is focus, it's of course movable and was just thrown there...

The bar-texture is not flat, it's a very smooth gradient, keeping it very simple.

As far as sizes are concerned: These are really easy adjustable, as I said, all frames use nearly the same functions (at least the creation is done with one function), so the size is a parameter which is read from the config.
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05-31-11, 03:03 PM   #984
Lily.Petal
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Party Frames are up ;D I still need to make the border color to threat, but other then that it's done.
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05-31-11, 03:21 PM   #985
Lordyfrb
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Looking good Lily

But noticed your party's hp bar's border is over lapping the portraits border, is this intentional, coz it doesn't look right?
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05-31-11, 03:39 PM   #986
ravagernl
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Originally Posted by Lily.Petal View Post
Hm, I was trying to keep the 2x2 spacing between everything uniform; what you are saying is have one of the action bars be at 3x3 so that it is uniform with the way the unitframes slant inward?
No I actually meant 2x6, 3x3(or 3x4), 2x6. I agree about the spacing between the actionbars however
 
05-31-11, 03:40 PM   #987
Lily.Petal
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Originally Posted by Lordyfrb View Post
Looking good Lily

But noticed your party's hp bar's border is over lapping the portraits border, is this intentional, coz it doesn't look right?
Saw that when I posted and went ewww. No, I fixed it~

Originally Posted by mrruben5 View Post
No I actually meant 2x6, 3x3(or 3x4), 2x6. I agree about the spacing between the actionbars however
<-- confused easily. :>
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05-31-11, 03:51 PM   #988
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Originally Posted by Lily.Petal View Post
Saw that when I posted and went ewww. No, I fixed it~



<-- confused easily. :>
I think he is saying add some action bars so the action bar area, is even with the unit frames like the following:

EDIT: Made a black outline box... wow i'm pro... hopefully you can see it though, lulz. I like it better the way you have it though.

EDIT2: Also, now that I look closer, you may want to shorten the text field on the ToT. It looks like it is overlapping the border just a bit.
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06-01-11, 04:49 AM   #989
Oraknathal
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Originally Posted by Mischback View Post
Working on something "minimal" atm.

I know, you won't consider it minimal, since there is some artwork in it and the font-selection may not be everyones taste, but the coding is minimal, since all oUF-styling functions are really really similar (calling abstract functions to create the general look and feel).

I would like some feedback, what do you think about font-selection, placement of names/hp values, styling of the buffs and general look?
how did you make the debuffs that arent yours grey??
 
06-01-11, 07:39 AM   #990
Mischback
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Originally Posted by Oraknathal View Post
how did you make the debuffs that arent yours grey??
Using oUF's aura-module, having a PostUpdate-function attached to target's debuffs which checks, if the buff is mine, else it is desaturated with

texture:SetDesaturated(true)
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06-01-11, 04:44 PM   #991
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Originally Posted by Mischback View Post
Using oUF's aura-module, having a PostUpdate-function attached to target's debuffs which checks, if the buff is mine, else it is desaturated with

texture:SetDesaturated(true)
is that only for ouf or is there a way to get stuf to do that?
 
06-01-11, 05:43 PM   #992
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Originally Posted by Oraknathal View Post
is that only for ouf or is there a way to get stuf to do that?
Probably very possible if you modify STUF's aura code, since lua is lua.
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06-01-11, 09:00 PM   #993
Lily.Petal
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Originally Posted by Dawn View Post
Probably very possible if you modify STUF's aura code, since lua is lua.
WTB a way to get SBF to do that.
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06-01-11, 09:14 PM   #994
Oraknathal
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Originally Posted by Lily.Petal View Post
WTB a way to get SBF to do that.
thats what i mean aswell i want to know how to do it for sbf.
that would be amazing.
 
06-01-11, 09:15 PM   #995
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[quote=Dawn;238587]Probably very possible if you modify STUF's aura code, since lua is lua. [/QUOte

I dont know if you can but do you know where to place the code to make the buffs like that?
 
06-02-11, 02:20 AM   #996
Lily.Petal
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[quote=Oraknathal;238603]
Originally Posted by Dawn View Post
Probably very possible if you modify STUF's aura code, since lua is lua. [/QUOte

I dont know if you can but do you know where to place the code to make the buffs like that?
Try making a different thread for this ;D
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06-02-11, 10:46 AM   #997
ravagernl
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Originally Posted by Lily.Petal View Post
<-- confused easily. :>
Originally Posted by Greevir View Post
I think he is saying add some action bars so the action bar area, is even with the unit frames like the following...
Something like the following - I have 1337 photo-shopping skills
You could have a bar there with various spells and/or items/potions/bandages which you don't necessarily keybind.

EDIT: The text also looks better if you remove the shadow and set MONOCHROME,OUTLINE as font style.
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06-02-11, 10:51 AM   #998
Lily.Petal
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Originally Posted by mrruben5 View Post
Something like the following - I have 1337 photo-shopping skills
You could have a bar there with various spells and/or items/potions/bandages which you don't necessarily keybind.

EDIT: The text also looks better if you remove the shadow and set MONOCHROME,OUTLINE as font style.
ooh I like this, hopefully my BF skin is able to be scaled to that height though.
I will try this right meow.

Also, I am just using OUTLINE style atm, only the cast bar has a backrop shadow since I am using quartz :< Maybe I should just Stuf's own cast bar.

I (personally) prefer it just the normal shadow without MONOCHROME, but will try it once again and post opinions :>

EDIT: BF and bartender sucks at scaling down xD I would probably need to go into my BF and scale everything down in half.

EDIT2: I could always just make a Panel for those buttons I guess. What were your measurements for them?
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Last edited by Lily.Petal : 06-02-11 at 11:21 AM.
 
06-02-11, 05:01 PM   #999
ravagernl
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Originally Posted by Lily.Petal View Post
EDIT2: I could always just make a Panel for those buttons I guess. What were your measurements for them?
From the top of my head they are 22px both in width and height, border included.

EDIT: IT'S OVER ONE THOUSAND!

Last edited by ravagernl : 06-03-11 at 07:11 AM.
 
06-03-11, 02:19 PM   #1000
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Finally got that damn threat working on my oUF like i wanted. Let me know what you think

 

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