Worked with oUF this morning, but I wasn't sold on it. Mostly due to having to hunt for extra addons to be able to accomplish what I want to with it. I play on a few different computers, and I do utilize the addon sync available with curse client, so... the fact that it's relatively unsupported by curse is a downside to it, and so far Stuf has been able to do what I need it to (though I'll admit it's an absolute pain to set up).
Anyway, my gf convinced me to modify my vision today as I was working on it - it's closer to how I would want it in the end now, but still a ways off.
http://img52.imageshack.us/img52/399...2312171900.jpg
The dominant change is the minimap replacing the portrait, and making everything a little bit smaller. Player is on the top left, target top right, focus bottom left, focus target bottom right.
The concern now becomes in how to tweak this to make it match the initial vision. I'm still not sure how to add in the text for the ToT on the target panel - could use some help there. However, the main concern is certainly in the art department. So... I'm hoping to make the map circular, and have the frames touching the map - but not hidden by the map. To do this, I will need to have the "sloping" effect on the health bars that was aforementioned (like how the default ui bars shrink into the portrait). I'm also interested in making the bars fade out in opacity towards the end (for example - have the bar at 100% opacity until the 50% mark, then start fading out to a 40% opacity at the 100% mark - this would make the frames look a lot sleeker imo).
Aside from that, this is obviously in progress, and I'm open to critique to try and optimize the layout.
[EDIT]: I'm guessing I should probably ask this in a different forum at this point.