Originally Posted by semlar
You should create your own font string in the middle of the screen and set it to your font to determine whether the game is loading your font, then if it is and the macro frame is displaying the incorrect font it means your SetFont is being overridden later.
|
Hum, thanks but i have no idea what that means or how to do that, can you hold my hand please? I am not a real addon developer.
Is it possible game can't open ttf fonts?
How do I search for overwritting fonts? I searched on the Blizzard UI code and couldn't find the original SetFont code on either Blizzard_MacroUI.lua or Blizzard_MacroUI.xml
I double and triple checked paths, it is not it. It is not the wrong file name.
Also when i double click the font file it opens the usual interface showing several font sizes so apparently that is a valid font file (from windows viewpoint)
Anyway we all agree that any code should be displayed in monospace font so this is of universal interest right? :P