Can someone please tell me why this script gives error below:
Code:
10x [ADDON_ACTION_BLOCKED] AddOn 'xVerminz' tried to call the protected function 'TargetFrameToT:Show()'.
!BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519>
[C]: in function `Show'
FrameXML\TargetFrame.lua:910: in function <FrameXML\TargetFrame.lua:905>
[C]: in function `TargetofTarget_Update'
FrameXML\TargetFrame.lua:420: in function `TargetFrame_OnUpdate'
[string "*:OnUpdate"]:1: in function <[string "*:OnUpdate"]:1>
Locals:
InCombatSkipped
Code:
-------------------------------------------
-- ADD BORDER TO BUFFS AND DEBUFFS ON TARGET FRAME
-------------------------------------------
DebuffTypeColor = { };
DebuffTypeColor["none"] = { r = 0.80, g = 0, b = 0 };
DebuffTypeColor["Magic"] = { r = 0.20, g = 0.60, b = 1.00 };
DebuffTypeColor["Curse"] = { r = 0.60, g = 0.00, b = 1.00 };
DebuffTypeColor["Disease"] = { r = 0.60, g = 0.40, b = 0 };
DebuffTypeColor["Poison"] = { r = 0.00, g = 0.60, b = 0 };
DebuffTypeColor[""] = DebuffTypeColor["none"];
borderBuff = "Interface\\AddOns\\xVerminz\\media\\textureOverlay"
borderDebuff = "Interface\\AddOns\\xVerminz\\media\\textureDebuff"
font = "Interface\\AddOns\\xVerminz\\media\\fontAtari.ttf"
local function SkinTarget()
if TargetFrame:IsShown() then
numBuffs = 0
for i=1, MAX_TARGET_BUFFS do
if( select(3, UnitBuff("target", i)) ) then
numBuffs = numBuffs + 1
end
end
numDebuffs = 0
for i=1, MAX_TARGET_DEBUFFS do
if( select(3, UnitDebuff("target", i)) ) then
numDebuffs = numDebuffs + 1
end
end
for i=1, numBuffs do
local frame = _G["TargetFrameBuff"..i]
local frameBorder = _G["TargetFrameBuff"..i.."Border"];
local frameCount = _G["TargetFrameBuff"..i.."Count"];
if (frameBorder~=nil) then frameBorder:Hide() end
if (frameCount~=nil) then
frameCount:SetFont(font, 10, 'THINOUTLINE')
frameCount:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 2)
end
if (frame~=nil) then
frame:CreateBeautyBorder(6)
frame:SetBeautyBorderTexture(borderBuff)
frame:SetScale(1.3);
end
end
for i=1, numDebuffs do
local frame = _G["TargetFrameDebuff"..i]
local frameBorder = _G["TargetFrameDebuff"..i.."Border"];
local frameCount = _G["TargetFrameDebuff"..i.."Count"];
if (frameBorder~=nil) then frameBorder:Hide() end
if (frameCount~=nil) then
frameCount:SetFont(font, 10, 'THINOUTLINE')
frameCount:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 2)
end
if ( select(4, UnitDebuff("target", i)) ) then
color = DebuffTypeColor[select(4, UnitDebuff("target", i))];
else
color = DebuffTypeColor["none"];
end
if (frame~=nil) then
frame:CreateBeautyBorder(6)
frame:SetBeautyBorderTexture(borderDebuff)
frame:SetBeautyBorderColor(color.r, color.g, color.b)
frame:SetScale(1.3);
end
end
end
end
local function SkinPet()
if PetFrame:IsShown() then
numBuffs = 0
for i=1, MAX_TARGET_BUFFS do
if( select(3, UnitBuff("pet", i)) ) then
numBuffs = numBuffs + 1
end
end
numDebuffs = 0
for i=1, MAX_TARGET_BUFFS do
if( select(3, UnitDebuff("pet", i)) ) then
numDebuffs = numDebuffs + 1
end
end
for i=1, numBuffs do
local frame = _G["PetFrameBuff"..i]
local frameBorder = _G["PetFrameBuff"..i.."Border"];
local frameCount = _G["PetFrameBuff"..i.."Count"];
if (frameBorder~=nil) then frameBorder:Hide() end
if (frameCount~=nil) then
frameCount:SetFont(font, 10, 'THINOUTLINE')
frameCount:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 2)
end
if (frame~=nil) then
frame:CreateBeautyBorder(4)
frame:SetBeautyBorderTexture(borderBuff)
end
end
for i=1, numDebuffs do
local frame = _G["PetFrameDebuff"..i]
local frameBorder = _G["PetFrameDebuff"..i.."Border"];
local frameCount = _G["PetFrameBuff"..i.."Count"];
if (frameBorder~=nil) then frameBorder:Hide() end
if (frameCount~=nil) then
frameCount:SetFont(font, 10, 'THINOUTLINE')
frameCount:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 2)
end
if ( select(4, UnitDebuff("pet", i)) ) then
color = DebuffTypeColor[select(4, UnitDebuff("target", i))];
else
color = DebuffTypeColor["none"];
end
if (frame~=nil) then
frame:CreateBeautyBorder(4)
frame:SetBeautyBorderTexture(borderDebuff)
frame:SetBeautyBorderColor(color.r, color.g, color.b)
end
end
end
end
local function SkinFocus()
-- if FocusFrame:IsShown() then
-- numDebuffs = 0
-- for i=1, MAX_FOCUS_DEBUFFS do
-- if( select(3, UnitDebuff("focus", i)) ) then
-- numDebuffs = numDebuffs + 1
-- end
-- end
-- for i=1, numDebuffs do
-- local frame = _G["FocusFrameDebuff"..i]
-- -- frame:Hide()
-- frame:SetScale(1.2);
-- frame:CreateBeautyBorder(4)
-- end
-- end
end
hooksecurefunc("TargetFrame_UpdateAuras", SkinTarget)
hooksecurefunc("PlayerFrame_Update", SkinPet)