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05-30-09, 10:46 AM | #10 | |||
I'm not sure why nUI's scale is "HUGE" unless you're using a large monitor. In any event, you should only use the "Use UI Scale" slider to modify the scale of the things nUI *isn't* responible for to size them the way you want them. To scale nUI itself, you should be using the built in features for scaling like '/nui hud scale {n}' '/nui hud hgap {n}' and '/nui bagscale {n}' which will size the primary elements. Changing the scaling of the dashboard, itself, is another matter. However, there's already a FAQ that deals with that in painful detail at http://www.wowinterface.com/forums/s...ad.php?t=20917
If you comment out the section that lays out the micromenu in [ Interface > AddOns > nUI > Layouts > Default > nUI_Layout_Default_Console.lua ], I suspect it wouldn't break anything. Not a promise, but I don't think it would. [quote]and second: My skin I did came out pretty cool, but it's not lookin so hawt with the way some of the anchoring or semitransparent placement graphics beneath some elements are done. Is it okay for me to either 1. hide those all together, or 2. add different colored hues to them manually to compliment or blend to the skin, or 3. Manually myself further enhance and add more transparency to them as to not stand out on my skin so badly?[quote] You can modify the graphics that are used in nUI to your heart's content. I do *not* recommend replacing the graphics included with nUI as that can have all kinds of side effects. Rather, you can edit the skin files and change the references in them to use the graphics you want to use instead of the ones that come with nUI. For example, if you wanted to lose or change the transparent backgrond behind the player and player pet unit frames in the solo unit panel, you would edit [ Interface > AddOns > nUI > Layouts > Default > UnitPanels > Solo > nUI_UnitPanel_Solo.lua ] where you will find this... Code:
[nUI_UNITFRAME_SOLOPLAYER] = { anchor = { anchor_pt = "TOPLEFT", relative_to = "$parent", relative_pt = "CENTER", xOfs = -570, yOfs = 53, }, options = { skinName = nUI_UNITSKIN_SOLOPLAYER, enabled = true, strata = nil, level = 3, unit_id = "player", party_id = nil, raid_id = nil, scale = 1, clickable = true, popup = { anchor_pt = "BOTTOMRIGHT", relative_pt = "CENTER", xOfs = 0, yOfs = 0, color = { r = 0, g = 0, b = 0, a = 0.75 }, }; background = { backdrop = { bgFile = "Interface\\AddOns\\nUI\\Layouts\\Default\\Art\\nUI_BevelboxBg.blp", edgeFile = "Interface\\AddOns\\nUI\\Layouts\\Default\\Art\\nUI_BevelboxBorder.blp", tile = true, tileSize = 1, edgeSize = 12, insets = { left = 0, right = 0, top = 0, bottom = 0 }, }, color = { border = { r = 1, g = 1, b = 1, a = 1 }, backdrop = { r = 0, g = 0, b = 0, a = 0.35 }, }, }, }, }, This is true of pretty much every piece of artwork used in nUI... the bar textures, borders, backgrounds, etc. You just have to find the correct location and make the changes you want. Ultimately, this is exactly what's intended for nUI is the ability to do this to create custom alterante skins. At first using hand edits and later using GUI tools. However, until I finish the layout engine and the ability to save custom alternate skins, you're stuck with having to do it inside the files nUI provides. Later you'll be able to create a copy of them and hack away at them to your heart's content.
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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon. Official nUI Web Site: http://www.nUIaddon.com Official nUI Support Forum: http://forums.nUIaddon.com My day job: http://www.presidio.com/ |
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WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Customization » nUI: Customizing Layouts » WARNING: Clippy the CRIT CHICKEN crittin' the forum with a WALL OF TEXT |
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