I resized my main action bar so that it stood out more than anything else. Although it is good to see things bigger on that bar at least. So here goes:
Folder: nUI\Layouts\Default\
File : nUI_Layout_Default_Dashboard.lua
Below you will see the change I made. btn_size is the size of the button. After you do the change reload the interface or game and use /nui movers to reposition the bar as needed now that it is bigger. You can also see the other bars with the same variables that can be altered. With the other bars though you may find more complications as they border major parts of the interface and thus not easily movable.
Code:
nUI_DefaultConfig.ButtonBars =
{
["nUI_ActionBar"] =
{
btn_size = 75, --53.5,
gap = 2,
anchor = "BOTTOM",
xOfs = 0,
yOfs = 123,
rows = 1,
cols = 12,
page = 1,
nuibind = "nUI_ACTIONBAR",
binding = "ACTIONBUTTON",
label = nUI_L["nUI_ActionBar"],
},
-- the Bliz "bottom left" bar
["nUI_TopLeftBar"] =
{
btn_size = 53.5,
gap = 2,
anchor = "TOPRIGHT",
yOfs = 122,
xOfs = 0,
rows = 1,
cols = 12,
page = 6,
nuibind = "nUI_TOPLEFTBAR",
binding = "MULTIACTIONBAR1BUTTON",
label = nUI_L["nUI_TopLeftBar"],
},
-- the Bliz "bottom right" bar
["nUI_TopRightBar"] =
{
btn_size = 53.5,
gap = 2,
anchor = "TOPLEFT",
yOfs = 122,
xOfs = 0,
rows = 1,
cols = 12,
page = 5,
nuibind = "nUI_TOPRIGHTBAR",
binding = "MULTIACTIONBAR2BUTTON",
label = nUI_L["nUI_TopRightBar"],
},
-- the Bliz "right 1" bar (aka "left" bar in the Bliz code)
["nUI_LeftUnitBar"] =
{
btn_size = 48,
gap = 2,
anchor = "BOTTOMLEFT",
yOfs = -250,
xOfs = -680,
rows = 6,
cols = 2,
page = 3,
nuibind = "nUI_LEFTUNITBAR",
binding = "MULTIACTIONBAR4BUTTON",
label = nUI_L["nUI_LeftUnitBar"],
},
-- the Bliz "right 2" bar (aka "right" bar in the Bliz code)
["nUI_RightUnitBar"] =
{
btn_size = 48,
gap = 2,
anchor = "BOTTOMRIGHT",
yOfs = -250,
xOfs = 680,
rows = 6,
cols = 2,
page = 4,
nuibind = "nUI_RIGHTUNITBAR",
binding = "MULTIACTIONBAR3BUTTON",
label = nUI_L["nUI_RightUnitBar"],
},
-- bonus bar 1
["nUI_BottomLeftBar"] =
{
btn_size = 38,
gap = 2,
anchor = "BOTTOMLEFT",
yOfs = -223,
xOfs = -1270,
rows = 1,
cols = 12,
page = 2,
nuibind = "nUI_BOTTOMLEFTBAR",
binding = nil,
label = nUI_L["nUI_BottomLeftBar"],
},
-- bonus bar 2
["nUI_BottomRightBar"] =
{
btn_size = 38,
gap = 2,
anchor = "BOTTOMRIGHT",
yOfs = -223,
xOfs = 1270,
rows = 1,
cols = 12,
base_id = 108,
nuibind = "nUI_BOTTOMRIGHTBAR",
binding = nil,
label = nUI_L["nUI_BottomRightBar"],
},
};
d'oh teg, you beat me :P