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12-11-09, 03:54 PM   #1661
RosyBijou
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here's mine...

When I'm in a party, the Healbot bars nicely fill the section to the right of the map. When I raid, I usually drag the bars (customized for raids) up into the screen...
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12-12-09, 05:29 AM   #1662
Jooze
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Finally brought my UI to 3.3 compatibility.



Still building raidframes. And i'm thinking of replacing the unitframes.
 
12-12-09, 05:34 AM   #1663
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Originally Posted by Jooze View Post
Finally brought my UI to 3.3 compatibility.



Still building raidframes. And i'm thinking of replacing the unitframes.
Ooh, I like it. Nice to see something different.
 
12-12-09, 09:05 AM   #1664
Dawn
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Do I really see oUF_NoMA there or am I freaking out to early? Never thought anyone else (besides me) would ever use it.

E: DO NOT EVEN THINK OF REPLACING THE UNITFRAMES, KK?!!

Btw, nice font choice, fits really well.
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12-12-09, 10:09 AM   #1665
sakurakira
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Originally Posted by Jooze View Post
Finally brought my UI to 3.3 compatibility.



Still building raidframes. And i'm thinking of replacing the unitframes.

Wow... that is probably the most original and creative UI mod I have ever seen. Those UFs are just amazing O_O, they really don't look like they belong in WoW, but rather a FPS. Very nicely done.
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12-12-09, 01:55 PM   #1666
Jooze
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I won't change the UFs I just modified them a bit to fit into the general UI.

I'm currently working on the raidframes, so far work is progressing, I'm planning to release the Interface soon, if I get the permission from the authors of the addons that I modified that is

Thinking of shortening the Castbars a bit ...

Time to build NoMA raidframes!
 
12-12-09, 04:07 PM   #1667
Dawn
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I already had some raidframes floating around for oUF_NoMA, maybe I can find that code again. Not sure though, it's been a while.
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12-12-09, 04:48 PM   #1668
Jooze
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I'm currently modifying PerfectRaid, so far it looks good.
I'll post the result later.

Although if you find that code for oUF, i'd be really interested
 
12-14-09, 12:52 AM   #1669
Landrell
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My latest UI

My latest UI. Been fumble-farting around with simple textures again and utilizing the space provided by them for DBm bars as well.
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12-14-09, 04:21 AM   #1670
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Originally Posted by Landrell View Post
My latest UI. Been fumble-farting around with simple textures again and utilizing the space provided by them for DBm bars as well.
I like it alot! my only suggestion would be is to make it to where you got a custom texture to match the unit frame texture, so it fits it perfectly. May I suggest Stuf to use that with? THat would actually turn out very very awesome looking. :O
 
12-14-09, 07:38 AM   #1671
pHishr
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Originally Posted by Landrell View Post
My latest UI. Been fumble-farting around with simple textures again and utilizing the space provided by them for DBm bars as well.
Unitframes needs some LOVE

edit: Other than that it looks suhweet
 
12-14-09, 04:05 PM   #1672
Landrell
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Originally Posted by Ferous View Post
I like it alot! my only suggestion would be is to make it to where you got a custom texture to match the unit frame texture, so it fits it perfectly. May I suggest Stuf to use that with? THat would actually turn out very very awesome looking. :O
Originally Posted by pHishr View Post
Unitframes needs some LOVE

edit: Other than that it looks suhweet

Right now, I'm currently using Ai-Art and for some reason it's overtaking the UI frames textures. Since I'm currently using ouF Nivaya, I have a shared media folder that is chocked full of textures, but It just won't stick. The other problem I ran into, while not using Ai-Art, the textures for ouF Nivaya still do not stick even after a reload. Not sure what's going on there either so I've learned to deal with them.

I've tried StuF, even Shadowed. I like what those addons can do and I have seen some excellent renditions of UF's that people have created using them. But my main issue that I have with UF mods like that is that they have way too many variables for me to putz around with.

I dunno, I'll have to play around with it some.
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12-14-09, 06:10 PM   #1673
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Looks really cool and I can't wait to see the outcome I love graphical interfaces, always have :O
 
12-15-09, 05:35 AM   #1674
d87
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my ui. i still need to add petframe

Last edited by d87 : 09-03-10 at 08:40 PM.
 
12-15-09, 06:11 AM   #1675
nin
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Originally Posted by Landrell View Post
My latest UI. Been fumble-farting around with simple textures again and utilizing the space provided by them for DBm bars as well.
looks sweet!!

only thing i would personally change is probably the shapes of the minimap or the panel(s) around it.. looks a little off with it squared combined to the panel shape , but that's me!
 
12-15-09, 07:13 AM   #1676
zero-kill
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Originally Posted by d87 View Post
my ui. i still need to add petframe
This would be perfect for the Draenei! (sp?)
 
12-16-09, 06:20 AM   #1677
Landrell
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Originally Posted by nin View Post
looks sweet!!

only thing i would personally change is probably the shapes of the minimap or the panel(s) around it.. looks a little off with it squared combined to the panel shape , but that's me!
Yeah, I just ended up squaring the whole thing off. If I had the coding knack, I would've took advantage of that and used the curved panels for the Unit Frames instead. But alas, I'm only good with Photoshop and know only enough code to change small things.

Latest update is posted. I tend to go overboard on the graphics, but then realize how gaudy it can get. So again, went back to simple yet effective.
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12-16-09, 06:51 AM   #1678
Ferous
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Originally Posted by Landrell View Post
Yeah, I just ended up squaring the whole thing off. If I had the coding knack, I would've took advantage of that and used the curved panels for the Unit Frames instead. But alas, I'm only good with Photoshop and know only enough code to change small things.

Latest update is posted. I tend to go overboard on the graphics, but then realize how gaudy it can get. So again, went back to simple yet effective.
You don't need to know how to code to make your unit frames curve, just make the unit frame square curve in photoshop :P here is an example:

http://i50.tinypic.com/9sqmx5.png

Very weak and ugly example but you get my drift :P hopefully :O (just make a curved texture within the statusbar, and it will look curved ingame )
 
12-16-09, 07:57 AM   #1679
OttoDeFe
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Hey Ferous! Using your oUF layout:

Hanging about:


Melee combat (well... sorta...)


DoTs and Cooldowns showing:


Targeting OOC:


Only thing not showing is the cast bars - thin lines between player and target frames, player lower, done with CastBars.
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12-16-09, 11:55 AM   #1680
Saiorse
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Updated for 3.3
 

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