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08-16-10, 01:36 PM   #3081
Aprikot
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Originally Posted by boomboom View Post
I usually don't like "big" UIs (big UFs, buffs, etc.) but this is really nice honestly.

My only thing, and I may be wrong here, is that two sets of combo points? One underneath the target frame, and a second up by the mob? If so, I'd go with the second one, the one by the mob. I think those look really classy.
Thanks! Still a WIP...final SetPoints not done and some other things. Square combo points is a custom 1px border + glow graphic w/ComboPointsRedux (can't get the 1px border to look clean even at pixel perfect UI scale which is bumming me out). The circles is the Stuf default which I was thinking of using w/custom graphic. I was testing responses of each which is reason for both in the shot. I'm still looking/playing around for ways of showing point & poison counts together. Any ideas welcome.
 
08-16-10, 01:47 PM   #3082
Politig
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Originally Posted by Aprikot View Post
Experimenting w/combo points atm...

Appreciate any c/c.
What minimap addon is that? It looks SUPER nice
 
08-16-10, 01:57 PM   #3083
Aprikot
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Originally Posted by Politig View Post
What minimap addon is that? It looks SUPER nice
It's Chinchilla with a black kgpanel behind it (1 px black border) with Ferous' shadow border on the panel.
 
08-16-10, 03:18 PM   #3084
sakurakira
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Originally Posted by Aprikot View Post

Experimenting w/combo points atm...

Appreciate any c/c.
Also, what button skin are you using?
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08-16-10, 03:42 PM   #3085
Ulostthegame
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New UI setup (again)

Clean:

Casting:

Not Casting:


Originally Posted by Aprikot View Post
I'm still looking/playing around for ways of showing point & poison counts together. Any ideas welcome.
If I get what you mean correctly (CPs, and Deadly stacks)
Combo points= red, and they turn green w/ poison stacks.
like...
@ 5 stacks and 5 CPs, 5 green icons
@ 4 stacks, 5 CPs, 4 green icons, 1 red.
@ 5 Stacks, 1 CP, 1 green, 4 blue
@ 5 stacks, 0 CP, 5 blue

and so on and so forth.

Last edited by Ulostthegame : 08-16-10 at 03:51 PM. Reason: double post add in.
 
08-16-10, 03:50 PM   #3086
Ulostthegame
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Originally Posted by Aprikot View Post
I'm still looking/playing around for ways of showing point & poison counts together. Any ideas welcome.
If I get what you mean correctly (CPs, and Deadly stacks)
Combo points= red, and they turn green w/ poison stacks.
like...
@ 5 stacks and 5 CPs, 5 green icons
@ 4 stacks, 5 CPs, 4 green icons, 1 red.
@ 5 Stacks, 1 CP, 1 green, 4 blue
@ 5 stacks, 0 CP, 5 blue

and so on and so forth.
 
08-16-10, 03:54 PM   #3087
Aprikot
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Originally Posted by sakurakira View Post
Also, what button skin are you using?
That's ButtonFacade Shadow in the screenshot.
 
08-16-10, 05:33 PM   #3088
Aprikot
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Originally Posted by Ulostthegame View Post
If I get what you mean correctly (CPs, and Deadly stacks)
Combo points= red, and they turn green w/ poison stacks.
like...
@ 5 stacks and 5 CPs, 5 green icons
@ 4 stacks, 5 CPs, 4 green icons, 1 red.
@ 5 Stacks, 1 CP, 1 green, 4 blue
@ 5 stacks, 0 CP, 5 blue

and so on and so forth.
That's a very good idea. So far I've just messed with separate sets of indicators:




How would you implement the conditional coloring...like if cp = 3 and dp = 2 then set color icon1, icon2, bla bla...
 
08-16-10, 07:06 PM   #3089
Ferous
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Originally Posted by Aprikot View Post
That's ButtonFacade Shadow in the screenshot.
I didn't know it could look that good lol
 
08-16-10, 08:30 PM   #3090
Ulostthegame
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Originally Posted by Aprikot View Post
That's a very good idea. So far I've just messed with separate sets of indicators:

How would you implement the conditional coloring...like if cp = 3 and dp = 2 then set color icon1, icon2, bla bla...
No clue how it'd work code-wise, but I'd assume you could do it by stacking different sets of indicators with lowered opacity.
So like, blue on the bottom, then a red that stacks on top? etc?
 
08-16-10, 08:31 PM   #3091
Ulostthegame
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Originally Posted by Aprikot View Post
That's a very good idea. So far I've just messed with separate sets of indicators:

How would you implement the conditional coloring...like if cp = 3 and dp = 2 then set color icon1, icon2, bla bla...
No clue how it'd work code-wise, but I'd assume you could do it by stacking different sets of indicators with lowered opacity.
So like, blue on the bottom, then a red that stacks on top? etc
 
08-16-10, 10:51 PM   #3092
feraldrood
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Originally Posted by Leitka View Post
updated, script for the combo points display (via KGpanels) courtesy of Real/Nib
wow. Leitka, i beg of you an addonlist!
That must have been a ton of work to put together, my compliments and plus 100 internets for pulling it off.

Here's what I'm working with

http://img685.imageshack.us/img685/7...0310202959.jpg

Id love for someone to help me out with the chat font sharpness as well as a good alternative to nminimap. but altogether pretty basic ui, nothing new.
 
08-16-10, 11:22 PM   #3093
Leitka
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Originally Posted by feraldrood View Post
wow. Leitka, i beg of you an addonlist!
That must have been a ton of work to put together, my compliments and plus 100 internets for pulling it off.
It's mostly just panel work that takes a while. I use a LOT of panels and layers when I make a UI since I can actively avoid FBS that way. The script to make the combo points actually work is all credit to Nib, couldn't have done it in a million years by myself, I just made it pretty. :P It's actually pretty simple though, its 6 different panels, the backmost one that comprises the border controls the other 5 and simply changes their colors via the script.

As for an addon list, I'd post a screenshot of my addon directory but theres a lot of stuff that isn't actually relevant to the appearance of the UI so I'll just make a brief list.

Unit frames: Stuf
Cast bars: Gnosis, layered without text in the same layer as the grey part of the border (text is Stufs built in castbar with the bar itself hidden)
Panels: KGpanels
Data: SLDT
Minimap: BasicMinimap
Damage/Threat: Skada
Actionbars: Bartender
Buffs/debuffs: SBF with ButtonFacade and an edited version of pixelskin, Chronobars for the important buffs in the lower part of the screen.
Caelnameplates for the nameplates, EventHorizon, and that just about covers everything visible. :P

I really like what you've got so far, a really well fitting bar texture. It's graduated enough to not look completely flat but still isn't so 3D that it makes my eyes angry. What I personally would do would be to make the buttons slightly bigger and stack it into two rows rather than one long row, and try to match it approximately to the width of the UFs. As it is right now is fine though, border on your actionbuttons is sharp on most which is good, Im curious as to why the 11th button doesnt have a border at all though
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08-17-10, 12:00 AM   #3094
maurdr
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Originally Posted by Ulostthegame View Post
New UI setup (again)

Clean:

Casting:

Not Casting:



If I get what you mean correctly (CPs, and Deadly stacks)
Combo points= red, and they turn green w/ poison stacks.
like...
@ 5 stacks and 5 CPs, 5 green icons
@ 4 stacks, 5 CPs, 4 green icons, 1 red.
@ 5 Stacks, 1 CP, 1 green, 4 blue
@ 5 stacks, 0 CP, 5 blue

and so on and so forth.
is there any way you would be willing to upload this?
 
08-17-10, 02:58 AM   #3095
zork
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Originally Posted by Led ++ View Post
The best tank UI ever
No wai! Roth UI is the best TANK UI ever seen!

http://s.wowinterface.com/preview/pvw42821.jpg
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Last edited by zork : 08-17-10 at 03:10 AM.
 
08-17-10, 03:01 AM   #3096
Haleth
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Originally Posted by zork View Post
No wai! Roth UI is the best TANK UI ever seen!

http://s.wowinterface.com/preview/pvw42821.jpg
I've always loved Roth UI, it's beautiful. It's a shame I can't play with it though - tried to get used to it but I couldn't.
 
08-17-10, 07:51 AM   #3097
Aprikot
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Originally Posted by Ferous View Post
I didn't know it could look that good lol
That skin (& fer13 border) is the whole UI. Any chance you have any more shadow textures laying around just waiting for upload? :P
 
08-17-10, 08:03 AM   #3098
Ferous
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Originally Posted by Aprikot View Post
That skin (& fer13 border) is the whole UI. Any chance you have any more shadow textures laying around just waiting for upload? :P
I did have a bunch but I don't anymore I will eventually get around to updating my media pack

/offtopic
 
08-17-10, 08:44 AM   #3099
Minerv
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Originally Posted by Leitka View Post
updated, script for the combo points display (via KGpanels) courtesy of Real/Nib

--Pics of doom--

Disregard the font on the nameplates. Forgot to change it over, it's now the same as the rest.
And before someone points out the realID name visible, yes. There's also no character name tied to his name, so it's rather unimportant.
You should really update your UI here on WoWI, looks awesome, something i'd definitely would use. Nice one once again
 
08-17-10, 02:59 PM   #3100
Haleth
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Trying to adapt to a new unitframe position. Don't look at the threat meter (bar in the middle) being off, look at the overall concept. What do you think?



I'm not too happy with it... maybe I just need to get used to layouts like this again, but I'm always confused looking at the right for my target.

Previous layout for reference:

http://a.imageshack.us/img227/8936/s...1310172020.jpg

What do you think? I need feedback.
 

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