I'm trying to change a texture's color based on whether or not a certain ability is on cooldown or not. I'm able to easily do this for a buff in only a few lines of code. I'd imagine it may be just as easy to do for a cooldown, but it may take some more code which I am uncertain of. I'm looking for anyone who could help me or at least point me in the right direction.
If your texture already has an image loaded and you want to apply a color filter to it, you might want to look into using texture:SetVertexColor(r,g,b) instead.