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03-24-13, 07:36 PM   #801
BalwickMaggy
A Cliff Giant
Join Date: Aug 2012
Posts: 72
nib, can I make a suggestion? I think the co-ords should come off of the map and go underneath, and perhaps use their colour to indicate hostility. I liked the map super clean
 
03-25-13, 08:27 AM   #802
rdobkins
A Fallenroot Satyr
Join Date: Aug 2012
Posts: 28
Originally Posted by BalwickMaggy View Post
nib, can I make a suggestion? I think the co-ords should come off of the map and go underneath, and perhaps use their colour to indicate hostility. I liked the map super clean
I agree. Also on my Mac, bug sack icon shows up it overlaps part of the co-ords.
 
03-25-13, 10:25 AM   #803
Nibelheim
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Originally Posted by BalwickMaggy View Post
nib, can I make a suggestion? I think the co-ords should come off of the map and go underneath, and perhaps use their colour to indicate hostility. I liked the map super clean
Shall see what I can do.

Originally Posted by rdobkins View Post
I agree. Also on my Mac, bug sack icon shows up it overlaps part of the co-ords.
Minimap Buttons will be repositioned in 7.4
 
03-25-13, 01:33 PM   #804
Ruvengaard
A Cyclonian
Join Date: Jan 2013
Posts: 46
Hi,

Nib you've been providing a great deal of awesome work with this UI, and I'd like to help. So, if you don't already have someone to do it, I'm willing to give a try at translating in French.

Take care,
Ruvengaard.
 
03-25-13, 05:58 PM   #805
frenzyheart
A Defias Bandit
Join Date: Oct 2011
Posts: 2
This might have been posted about, but I went back quite a number of pages, and couldn't find anything. I've turned off all things and gone through everything and I can't figure this out. Ever since I switched back to Real UI, I've noticed that, whenever I link something from my inventory, a number popped up next to it. I've narrowed this number down to it being the inventory bag it's in (so like 0 for default backpack, 1-4 for other bags) ... and I want to get rid of this number! LOL. Any ideas???
 
03-25-13, 06:21 PM   #806
Nibelheim
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Originally Posted by frenzyheart View Post
This might have been posted about, but I went back quite a number of pages, and couldn't find anything. I've turned off all things and gone through everything and I can't figure this out. Ever since I switched back to Real UI, I've noticed that, whenever I link something from my inventory, a number popped up next to it. I've narrowed this number down to it being the inventory bag it's in (so like 0 for default backpack, 1-4 for other bags) ... and I want to get rid of this number! LOL. Any ideas???
No idea what that could be. Does it happen with no addons installed? If not, does it happen if you disable cargBags_Nivaya?
 
03-25-13, 10:50 PM   #807
Stevenlandry
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7.4

i keep checking on the new stuff you are adding to 7.4 i feel like a kid at christmas waiting to open my present please keep up the good work and if i could i would help but i have no programming knowledge what so ever.
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Last edited by Stevenlandry : 03-26-13 at 04:29 AM.
 
03-25-13, 11:24 PM   #808
Nibelheim
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Originally Posted by Stevenlandry View Post
i keep checking on the new stuff you are adding to 7.4 i feel like a kid at christmas waiting to open my present please keep up the good work and if i could i would help but i have more programming knowledge what so ever.
No probs

Here's some more teasers for ya

Redesigned bags


New Tutorial design


HuD Config 1.0
 
03-26-13, 06:08 AM   #809
BalwickMaggy
A Cliff Giant
Join Date: Aug 2012
Posts: 72
*removes glasses* Mother of God...
 
03-26-13, 06:14 AM   #810
frenzyheart
A Defias Bandit
Join Date: Oct 2011
Posts: 2
Originally Posted by Nibelheim View Post
No idea what that could be. Does it happen with no addons installed? If not, does it happen if you disable cargBags_Nivaya?
As it would eventuate... it had absolutely nothing to do with Real UI.
Can't wait for all these wonderful updates you're working on, and I hope you're doing well! <3
 
03-26-13, 10:59 AM   #811
Syphôn
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Hey Nib it's been a long time since I've played WoW. Started going through my list of favorite addons and I remembered about this wonderful UI and wow.... it has really come a long way. It's really incredible I'm really glad I helped back in the day with my small donation it went to a great cause. There is a couple questions I have about the UI.

1) Is there a way to move the pet frame below my unite frame (HP, Stam, etc) with this new update?

2) Is there an auto repair option? (Honestly not a big deal if there s not one)

3) If there is no way to move the pet frame below do you know a temp. solution? It would really help if I could see my pets HP and Stamina (I have a had time figuring out what my Pets HP Stamina is at).

Thanks for you help Nib and again great work.
 
03-26-13, 11:07 AM   #812
Nibelheim
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Originally Posted by Syphôn View Post
Hey Nib it's been a long time since I've played WoW. Started going through my list of favorite addons and I remembered about this wonderful UI and wow.... it has really come a long way. It's really incredible I'm really glad I helped back in the day with my small donation it went to a great cause. There is a couple questions I have about the UI.

1) Is there a way to move the pet frame below my unite frame (HP, Stam, etc) with this new update?

2) Is there an auto repair option? (Honestly not a big deal if there s not one)

3) If there is no way to move the pet frame below do you know a temp. solution? It would really help if I could see my pets HP and Stamina (I have a had time figuring out what my Pets HP Stamina is at).

Thanks for you help Nib and again great work.
Hey

1) Not yet, I'm still figuring out what to do about Pet Frame options.
2) There isn't as of yet. Working on an Automation thingamajig for next update.
3) Best temp solution I've heard of is setting Pet as Focus, but this only shows health. :/
 
03-26-13, 11:21 AM   #813
BalwickMaggy
A Cliff Giant
Join Date: Aug 2012
Posts: 72
@Syphon - I'd download Shadowed Unit Frames if I were you and make a pet frame with that. I use it for my boss frames and it's much simpler to set up than pitbull.
 
03-26-13, 11:39 AM   #814
Syphôn
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Originally Posted by Nibelheim View Post
Hey

1) Not yet, I'm still figuring out what to do about Pet Frame options.
2) There isn't as of yet. Working on an Automation thingamajig for next update.
3) Best temp solution I've heard of is setting Pet as Focus, but this only shows health. :/
That's fine I was just curious if there was something I could do with the actual UI instead of needed another addon to tweak it.

Originally Posted by BalwickMaggy View Post
@Syphon - I'd download Shadowed Unit Frames if I were you and make a pet frame with that. I use it for my boss frames and it's much simpler to set up than pitbull.
Thanks for the advice I'll check it out next time I'm online.
 
03-26-13, 01:47 PM   #815
Anj
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7.4

Thanks for 7.4. Amazing work Nib!
 
03-26-13, 02:14 PM   #816
Nibelheim
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Originally Posted by Anj View Post
Thanks for 7.4. Amazing work Nib!
Thanks Anj
 
03-26-13, 03:54 PM   #817
ummoftgo
A Deviate Faerie Dragon
Join Date: Aug 2012
Posts: 10
totem module for icehud

Thanks for release 7.4!

I heard that icehud has module for shaman's totem.

so you can include it in nibIcehud?
 
03-26-13, 03:59 PM   #818
Nibelheim
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Originally Posted by ummoftgo View Post
Thanks for release 7.4!

I heard that icehud has module for shaman's totem.

so you can include it in nibIcehud?
Hmm, possibly.
 
03-26-13, 04:06 PM   #819
Ordrosh
A Theradrim Guardian
Join Date: Sep 2008
Posts: 69
Like what I see with 7.4r1 so far. Thanks for the work, keep it up.
A few minor notes, mostly preference stuff though
1) the mouseover for the hidden minimap buttons is overlapping the area name, i'd prefer it to be below it
2) when I first set 7.4 up it assumed to use the LowRes layout would've preferred if it had asked me
3) I would also prefer the coords below the minimap preferably below the areaname

Just noticed something else when I went from Honeydew Village to Orgrimmar via the portal there, it didn't update the coords or the areaname, but just added the new one over it. no error messages though. shifting back to honeydew village via the same portal removed the 'new' orgrimmar area/coord tag again, though it came back up upon entering the portal
 
03-26-13, 04:12 PM   #820
webster259
A Cyclonian
Join Date: Oct 2010
Posts: 48
Nib I absolutely love what you've done with 7.4 it looks fantastic. This is more of a general question than anything else. What made you move away from Skada and use alDamageMeter and also if it possible to only have one meter displayed if you have them both installed? Also I'm not sure if it's just me but my stat display isn't showing up on the info line. Finally, are you planning on adding the main stats (Int, Agi, Str, Spirt) to the list of possibles to be displayed? Thanks again

Last edited by webster259 : 03-26-13 at 04:29 PM.
 

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