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08-26-06, 04:36 PM   #21
Flarin
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Another issue - OmniCC seems to be borken - I get an error whenever I enter combat that just repeats forever.
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08-26-06, 06:16 PM   #22
Devla
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Can you open up BugSack, highlight the error message and click CTRL+C to copy the error, then paste it here?

I just tested and am not seeing any error with OmniCC, so it must be some other mod.
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08-26-06, 08:06 PM   #23
Flarin
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Originally Posted by Devla
Can you open up BugSack, highlight the error message and click CTRL+C to copy the error, then paste it here?

I just tested and am not seeing any error with OmniCC, so it must be some other mod.
Any action on the bongo-bar that shows a cooldown causes the following:

[2006/08/26 22:04:37-53]: !OmniCC\cooldown.lua:115: <unnamed>:SetText(): Font not set
<in C code>: in function `SetText'
!OmniCC\cooldown.lua:115: in function `OmniCC_OnUpdate'

---

An unimited number errors occur until I reloadui. I tried disabling Fontabulous but the same error occurs.

Will try disabling mods until it works.


*** Edit ****
Operator error- sorry for the trouble. I had deleted my FONTS folder somehow. /omnicc font Fonts\FRIZQT__.TTF fixed it - after I put my fonts back.

Sorry for the trouble (prepares to duck as Devla prepares to /target Flarin /shoot)

Last edited by Flarin : 08-26-06 at 08:35 PM.
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08-26-06, 11:55 PM   #24
clav
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Devla, if you need any encouragement, rest assured there are tons of lurkers who love the work you put into your UI collections. I appreciate it a lot.
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08-27-06, 02:19 AM   #25
Belor
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Layouts

Let me tell you though, the thing that I loved the most was your layouts that you put into QT. That made me want to just hug you that when i loaded up, I wouldnt have to fiddle around with somthing that made the screen look nice and neat.

Would it be to much to ask if you could post your current "layout-cache.txt" ?
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08-27-06, 11:48 AM   #26
Devla
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8276
-Updated all mods to current versions
-Changed folder structure
-Added optional settings
-Added xArt
-Added SimpleMinimap
-Added oApplication, easy application of poisons and weapon buffs from Inventory


Modified SCREENSHOT on first page with new layout.

Read INSTRUCTIONS.TXT for layout instructions, ONLY 1280x1024 resolution supported.

Enjoy
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08-27-06, 10:03 PM   #27
Belor
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Oh thank you so much man, I get home all tired and woozy and you made me feel all energetic again.
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08-28-06, 07:56 AM   #28
Flarin
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I am using this at 1920x1200 resolution at .64 UI scale, and it works great.

Devla's layout needs tweaking a bit, but the artwork scales no problem - you just need to alter the BONGOS layout yourself, and I moved the unit frames to the upper left corner.

I added the following for my rogue:

Lazyscript/Lazyrogue, Advanced Trade Skill Window, XPBarNone, Autobar, Trinketmenu

Great collection Devla - I appreciate the effort! Would never have tried a few of these mods myself.
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08-28-06, 05:45 PM   #29
Flarin
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I am looking for other XART textures but I am having trouble locating the mod on the web. Does XART have a homepage somewhere?
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08-29-06, 05:17 PM   #30
Devla
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Was away for a few days

Yea I forgot to mention I use UI scale.

Xart is just using RoyalBar textures I believe, and the code is written in Ace. I looked around at some Royalbar textures and the one in Xart looks the best to my tastes.

Thanks for the positive feedback...starting a new job soon so I'm not sure if I want to get into maintaining a compilation again.
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08-29-06, 09:04 PM   #31
Belor
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I could care less how often that your updates are, seriously, I can do my own little updates inbetween, its your finding of mods that are worth it to use is what keeps me coming back to your UIs man.
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08-29-06, 11:57 PM   #32
Devla
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aww thanks dude, means alot really
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08-31-06, 01:01 PM   #33
Flarin
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Howdy- love this collection - let me say it again! Thanks!

CW Stuff doesnt appear to work for me. Are there settings or slash commands I need to execute to configure this collection (such as auto dismount at FP).

For Teknicolor are there slash commands? How does one change the colors? Your dark purple is not very visible on my screen.

Even with all of the extra stuff I have added, this mod even during raids hovers around 40mb for me which my computer seems to love - thanks again!
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08-31-06, 02:59 PM   #34
Devla
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Here's a new version with some fixes:
http://sapiens.staticservers.com/dev...tuff_r8316.zip

In QT UI i had a mod called QT Stuff that I threw in some settings and custom code/tweaks of my own (and some from others I changed).

I renamed it to CW Stuff for my current guild on Destro...mainly because I included code to get rid of the Raid spam blizzard blessed us with a few patches ago....which no longer is an issue.

Right now CW Stuff includes:

Dismount @ FP - Dismount when Flight Path Map (not the Dialog) window pops up (no options or toggles, its always on)

TellTarget -- use /tt ingame to send a tell/whisper to your current target

Quick ReloadUI -- use /rl ingame to ReloadUI

Increased Zoom Out Range (broken with 1.12, fixed with new version). Open up Interface Options and set MAX CAMERA DISTANCE to max. Then go Zoom crazy!


There are no options for Teknicolor, sorry.

Thanks!
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Last edited by Devla : 08-31-06 at 03:02 PM.
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08-31-06, 03:21 PM   #35
Flarin
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Thanks Devla- I hope I am not too annoying - I really do appreciate your work and I always try to sort things out before asking.

Based on your report I will do what I call the "UI Reload Dance" - I'll turn off all of the mods I am using in addition to the one's in the collection 1 at a time to see if I am causing the flightpath problem.

Thanks again - looking forward to testing this update.
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08-31-06, 03:42 PM   #36
Devla
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Actually the mod "FlightPath" includes settings to auto dismount at FP. I think you can disable the dismount settings, its /flightpath something or other. The code in CW Stuff shouldn't conflict though since its using very simple functions.
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09-06-06, 04:13 PM   #37
Devla
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Updated Raid, Healer and Caster. No update for main EpoxyUI file yet...will try to update it later this week.

9066
-Updated all mods to current versions

Raid:
-Replaced oRA and modules with oRA2
-Added Banto texture to SRaidFrames

Caster:
-Replaced Decursive with Detox
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09-12-06, 09:09 PM   #38
thadwilliams
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Love the collection as usual Devla. I'm having trouble moving the unit frames though. Any ideas?
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09-12-06, 10:40 PM   #39
Devla
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Thanks. Been slacking updating the main UI file.

For more about oUF2, check out this post:
http://www.wowace.com/forums/index.p...ic,1596.0.html

Q: How can I move the unit frames?
A: <Alt> Left-Click on the unit frame you want to move.

Q: Anyway to change the settings? /ouf doesn't contain much.
A: <Ctrl> Right-Click on any frame.
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09-23-06, 02:47 AM   #40
joshwill80
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heya devla, great to see you are still creating UI packs. QT was always my favorite, and it most closely reflected the mods i used. i always thought your packs seemed the most well thought out and resource friendly out of all the UI compilations out there. just wanted to say thanks for all the work you put into them, it has really made my wow experience better.

just putting these packs together most be a lot of work, so i could see why you would not want to officially support them.

anyway, just really wanted to say thanks
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WoWInterface » AddOns, Compilations, Macros » Alpha/Beta AddOns and Compilations » EpoxyUI (nexgen QTUI)

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