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10-01-12, 11:52 AM   #1
Rythal
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Current Plans For Carbonite

Here is my current plans for the code, in order of priority.

Immediate - 1) Update 5.041 GPL with my 5.05 changes.

Future:
Maps:
1) Separate purely the maps into it's own addon "Carbonite Maps" to be the base starting point of all future
work.
2) Change Carbonite Maps to Use AceDB w/ Profiles, and AceOptions
3) Change Carbonite Maps to Use AceLocale, update every part of the maps to be locale friendly.
4) Celebrate cuz were on our way with a modular Carbonite.

Quests:
1) Convert all the quests to plain english from the bytecode
2) Make it easier to add/remove/fix quests, converting it to plain english will make it huge ... possibly larger
then the original carbonite we got (35000 quests, 4-5 lines each quest...) maybe split them up in a
subfolder by zone? continent? patch level?
3) get the new quests added
4) Celebrate, cuz this is the test of modularization to it's fullest... we get to this point the rest is smooth sailing.
 
10-01-12, 01:09 PM   #2
Petrah
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There was only one other time that I was this excited about Carbonite, and that was when I made my first subscription payment way back when.

This is so totally awesome... thanks for all the work you're putting forth into this!!
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10-01-12, 03:05 PM   #3
schizophrena
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Join Date: Apr 2009
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Just a quick question about modularization, from a non-programmers viewpoint.

Will the combined parts have a much larger footprint because it is modularized?

I use a lot of the features of Carbonite; Map, BG, Punks (a little), Warehouse (especially for professions) and node routing (please tell me this is staying and how we can contribute when you're ready). I'm not sure if there is more that I'm not thinking of, but I'm glad to see the options are also (eventually) going to be re-hauled as that has been a long time gripe with Carbonite.

Thanks again for spearheading this large project!
 
10-01-12, 03:23 PM   #4
Rythal
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Originally Posted by schizophrena View Post
Just a quick question about modularization, from a non-programmers viewpoint.

Will the combined parts have a much larger footprint because it is modularized?

I use a lot of the features of Carbonite; Map, BG, Punks (a little), Warehouse (especially for professions) and node routing (please tell me this is staying and how we can contribute when you're ready). I'm not sure if there is more that I'm not thinking of, but I'm glad to see the options are also (eventually) going to be re-hauled as that has been a long time gripe with Carbonite.

Thanks again for spearheading this large project!
In theory, if you have everything enabled it should be the same size.
 
10-30-14, 06:40 AM   #5
Everfroszt
A Deviate Faerie Dragon
Join Date: Oct 2014
Posts: 11
Smile

While I don't know the specifics of the Carbonite addon (haven't had a chance to check the code) and I don't know what kinds of optimisations in terms of size or space the author's made, modularisation can actually decrease the size of a memory and/or disk space footprint. It really depends on the author's use of optimising techniques, but given the professional UI and other elements of the addon in my experience, I'd say if it changes at all, the footprint will likely be smaller rather than larger.

Originally Posted by schizophrena View Post
Just a quick question about modularization, from a non-programmers viewpoint.

Will the combined parts have a much larger footprint because it is modularized?

I use a lot of the features of Carbonite; Map, BG, Punks (a little), Warehouse (especially for professions) and node routing (please tell me this is staying and how we can contribute when you're ready). I'm not sure if there is more that I'm not thinking of, but I'm glad to see the options are also (eventually) going to be re-hauled as that has been a long time gripe with Carbonite.

Thanks again for spearheading this large project!
 
10-30-14, 07:11 PM   #6
Fathersin
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Originally Posted by Everfroszt View Post
Can I get a very LOUD AMEN! Now I srsly want to have your babies xP
Originally Posted by eqsanctum View Post
I seriously want to have your babies. No, really. I'm serious.
I think there may be a need for a prenatal and growing up pics at some point
 
11-09-14, 03:22 PM   #7
Dragnwarror
A Murloc Raider
Join Date: Nov 2014
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11/9/14 update???

I opened wowmatrix this morning and there was an update for carbonite. I installed it and loaded the game. it seemed to just shut down the add on. nothing was working. i could not even open the map at all. I was wondering if this was an update you release or it was just a bug in WOWmatrix. Again thank you for everything you are doing for all these undeserving people. also if you would like someone to test all your updates i am willing to do so. i have 7 computers that i play wow on and would be willing to beta test for you. since i have no coding skills that is all i can offer atm.
 
11-09-14, 04:22 PM   #8
JimJoBlue
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Originally Posted by Dragnwarror View Post
I opened wowmatrix this morning and there was an update for carbonite. I installed it and loaded the game. it seemed to just shut down the add on. nothing was working. i could not even open the map at all. I was wondering if this was an update you release or it was just a bug in WOWmatrix. Again thank you for everything you are doing for all these undeserving people. also if you would like someone to test all your updates i am willing to do so. i have 7 computers that i play wow on and would be willing to beta test for you. since i have no coding skills that is all i can offer atm.
The problem there is you are using wowmatrix... wowmatrix steals addons from sites like curse and wowinterface and pretends that it is an "official" site... NONE of the addons that wowmatrix provides (As they don't even host the files themselves, they use wowinterface server bandwidth) are authorised by the addon authors... NONE of the ad revenue goes toward the addon authors...

Please stop using wowmatrix... In using that site/program you are directly hurting the authors that are working on these fine addons...
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10-01-12, 07:06 PM   #9
mcaran
A Murloc Raider
Join Date: Sep 2012
Posts: 8
Hi Hythal,

Why not use any well know database addon to supply the data for quests and gathering ?
Many of them can be accessed through Ace methods. I guess you could take out this heavy work thatīs already been done by other developers. Such approach should save your time to work in the addon code itself.

Also I am working on a Carbonite punk like addon for PVP, BG and PVP servers to learn some of the WOW API concepts. I use ACE as well.

If you want help on, just ping me. I never did any WOW addon but I have knowledge on C++ programming and I did couple 3D engines in the past for learning purposes.
 
10-01-12, 07:29 PM   #10
arilen
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Originally Posted by Rythal View Post
:
Maps:
1) Separate purely the maps into it's own addon "Carbonite Maps" to be the base starting point of all future
work.
OMG, I think i just pee'd a little.

I Have always wished that I could just get the map by it self ,
I use other addons for all most everything else,
but no other map addon even comes close.
I am a addon addict, I constantly change my ui,
and carbonite was ALWAYS the first addon I would install.
I tryed to use the stock map when mop came out but I was lost in game without it.

I rarely ever post on forums ,but I had to just come here and say

Bless you Rythal.

I hope you get everything you want for Christmas and more.

Arilen
 
10-01-12, 07:33 PM   #11
linneon
A Kobold Labourer
Join Date: Oct 2010
Posts: 1
Carbonite on Curse

You have no idea how glad I am that the authors released their work and you have taken it upon yourself to keep it alive!

One question I had was will you be releasing updates on curse.com for those of use that use Curse client it would make it much easier?

Thanks again!
 
10-01-12, 08:10 PM   #12
myrroddin
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[Suggestion] Warehouse improvement

Rythal, I'm not sure if this is the correct thread for suggestions, but I don't see a better one, and so here it is. Since you plan on use Ace3 to build the locales, options, etc, that allows LibStub and CallbackHandler. Taking it a step further, you could improve the Warehouse with syncing. To that end, would LibGuildBankComm be of use to you? The API is easy and straightforward, the lib is secure, and only concerns itself with the guild bank. It also does most of the heavy lifting for you.
 
10-02-12, 01:38 AM   #13
Meganbtoo
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Join Date: Jun 2011
Posts: 38
Rythal, you are my hero. I have been using other addons until I saw you have officially taken over. Thank you so much for all your work, and looking forward to questing in MoP again
 
10-02-12, 02:59 AM   #14
Adraste
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Thumbs up

Originally Posted by linneon View Post
You have no idea how glad I am that the authors released their work and you have taken it upon yourself to keep it alive!

One question I had was will you be releasing updates on curse.com for those of use that use Curse client it would make it much easier?

Thanks again!
First of all, congratulations to Rythal for saving this huge addon, and to the original authors for GPLing it (that should be a verb ! ). That's a lot of courage from both sides here.

I've been one of the silent users of Carbonite that relied on it for so long, and I always found painful to update it. Would it be possible to release it on Curse ? I'm sure such an event would make it even more popular.
 
10-02-12, 03:13 AM   #15
Qin
A Deviate Faerie Dragon
Join Date: Sep 2010
Posts: 13
Distribution

Rythal & Team;

Know your busy busting arses and shaking down code.....

When it comes time for distribution of Carbonite (New & Improved), are you going to
only distribute from WowInterface? Will you consider using Curse as well once it's a
finished product?

Also, regarding Curse, will contact with them be established to update the data they
hold for Curse regarding Authorhood and POC's (Points of Contact) for the older version
they are hosting there?

I believe that Curse still is offering 4.03 and not the last one the Originators put out here.

Just trying to help nail down all the loose and flapping ends of the puzzle.

Keep up the good work,
Qin
 
10-02-12, 05:59 AM   #16
Lythlynia
A Murloc Raider
Join Date: Aug 2012
Posts: 7
About Time!!

Congratulations!! Rythal. Gladto see we are all in great hands.
 
10-02-12, 06:53 AM   #17
Khalipso
A Murloc Raider
Join Date: Oct 2012
Posts: 4
thank you!

i registered for wow interface just to be able to say thanks! i've been waiting for carbonite to be updated, and have always secretly hoped for a moddable carbonite for ages. so this is like a bonus bonus for me!

thank you thank you thank you!!
 
10-02-12, 07:10 AM   #18
coyot
A Murloc Raider
Join Date: Sep 2012
Posts: 8
Rythal, do not forget about RU realms, hopefully support and performance will be the same as before. Thank you!
 
10-02-12, 08:21 AM   #19
jeffy162
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Rythal, are you going to need user submitted data to help you with the quest and gathering data bases?

If so, please let us know how we can get it to you.
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Carbonite <----- GitHub main module (Maps ONLY) download link. The other modules are also available on GitHub.
Carbonite-CLASSIC<----- GitHub link to Carbonite Classic. Thanks to ircdirk for this!
 
10-02-12, 09:21 AM   #20
Rythal
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Originally Posted by jeffy162 View Post
Rythal, are you going to need user submitted data to help you with the quest and gathering data bases?

If so, please let us know how we can get it to you.
Eventually, but not yet. If the saved variables are anything like the rest it's using bytecode (tho I haven't looked into it fully to know) and one thing I'm trying to avoid is having any bytecode anymore. Most likely i'll go the way most addons seem and just simple math so it's readable but still just one variable. X * 10000 + Y * 10 (so 67.4, 23.3 would show as 674233)
 
 

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