Originally Posted by Psoewish
Hmm well are you sure you understand the difference between Parenting and Anchoring?
When you parent a panel to a frame, it will inherit all properties of the parent. So for example if I would parent a frame to the battlemap, and I turn off the battlemap, then the panel will go away as well.
Anchoring however, is something totally different. I can't really find the words to describe it well right now, but it's basically the position of the panel relative to the frame you're anchoring it to.
In other words, parenting will at first sight not do anything at all, while anchoring will move the frame around, and the offsets will be relative to the actual frame you anchored to, rather than the UIParent.
About Dominos, it uses buttons rather than the complete bar. This is the thing that gave me lots of trouble trying to parent & anchor a panel to my classbar, since it's dynamic across characters and the bars are made up of buttons.
To use the frame finder on them, you'll have to drag an icon on the button you want, or turn on the option to show empty buttons, as hidden things do not get registered by the frame finder.
|
Yes i know the difference between parenting and anchoring. I want to make the panels fixed at 0,0 of that intended frame. For some reason it just won't pick up the location of the minimap or the 1st chatframe. Instead all it does is make the panel in the middle of the screen and contour its self to the intended frame, which is stupid if i told it to parent to something.
As for the dominos thanks for the tip, you can do it do ways, either parent it to all the buttons or be like me and only parent 1 panel and then anchor the rest to it (using fixed padding between the buttons)