I've been pondering taking UE's ColorPicker function out of UE and putting it into EMLib while still leaving its means of accessing it alone (so you can still use /ue test chat to see what a RGB value would look like in game, /ue setcolor to set one to test with testchat, /ue getcolor/getwowcolor to get the values etc..). The reason I'm thinking this, is that then any of my mods can access the ColorPicker function to easily handle colors and such without requiring Useful Extras (such as how XPGain currently does if they want to use the colorpicker to more easily set color values for their experience percentages without having to know the RGB values already which are also most easily gained by Useful Extras currently). I'm going to start a feature request on XPGain to this regard, so if anyone would please post on it with their thoughts on the matter, it'd be appreciated.

Update: Sometimes I wonder why I post questions on the portal for feedback, but anyhow, I think I am going to do this as it'll make things easier for mods needing to deal with colors without requiring UE, if anyone wants to comment or thinks otherwise please use the supplied feature request in the misc setting of feature requests here on the portal.